Patch 6.0.0

Patch 6.0.0 is the first patch for the Onslaught expansion. This patch includes the level cap being raised to 75, a new storyline, two new planets, a new flashpoint system, a new operation, a Spoils of War system, a new playable species, warzone arena season 11, and more. This is the forty-second content update since release.

Highlights

 * New Storyline - The armies of the Galactic Republic rally to fend off the overwhelming forces of the Sith Empire as conflict reignites. Both sides are desperate to achieve victory. How far will you go to change the fate of the galaxy? If you were already caught up on the story, you should see the Mission "Preparing the Way" in your Mission Log. If you aren't caught up, you will need to head to Ossus and begin with Jedi Under Siege.
 * New Planet: Onderon - On the ancient world of Onderon, untamed jungles and savage beasts hide a conspiracy that could shatter this planet's ancient allegiance to the Republic forever.
 * New Planet: Mek-sha - Built in a mined-out asteroid once controlled by the Hutts, Mek-Sha has become a crossroads for the entire galaxy: a lawless den of smugglers, pirates, mercenaries, traders, and refugees where opportunity and danger can be found in equal measure.
 * New Flashpoint: Corellia - The dramatic finale of the expansion storyline takes place in an all-new area on the classic SWTOR planet Corellia, where the Sith Empire and Galactic Republic are engaged in a brutal struggle around a key shipyard facility. Join the battle and explore this deadly battleground alone or as part of a group!
 * New Operation: Dxun - Dxun, Onderon's largest moon, is teeming with wild and vicious predators, drawing the attention of the unscrupulous Czerka Corporation as well as a band of fanatical Trandoshan hunters. Gather your friends and prepare for one of the galaxy's greatest challenges!
 * Spoils of War - Play your way with the most exciting and diverse selection of gear yet! With all-new Tactical items, new Set Bonuses, and more, you can pick the gear that enhances your personal playstyle and truly make your character your own.
 * Increased Level Cap – Increased level cap to 75 for all players in Onslaught, including new or expanded abilities for every Advanced Class!
 * New Playable Species: Nautolan – Nautolans are available as a playable species, available now on the Cartel Market. Any active subscriber between September 1st, 2019 and October 22nd now has Nautolan unlocked automatically at no additional charge.

Cartel Market

 * The Outlander Token can no longer be used to start a level 65 character at the start of Knights of the Eternal Throne. This has been replaced by a new entry point with a level 70 character at the start of the Jedi Under Siege storyline.
 * The Outlander Token has been renamed to the Commander's Token.

General

 * Guilds will now remain as conquering a planet until a new Guild Conquers it.
 * Preferred Status players at level 75 can now earn Renown XP at a 25% rate.
 * Galactic Command has been renamed to Galactic Renown.
 * Existing Command Crates can still be opened via the Command Stash but they can no longer be disintegrated.
 * All players have been set to Renown Rank 0.
 * Players will be able to start earning Renown XP beginning at character level 75.
 * All Renown Ranks are now equal in value, they have the same Renown XP requirements to level and all Crates award gear relevant to your character's currently selected Discipline and average item rating.
 * There have been visual updates to the icons for vendors, mailboxes, storage, taxis, crew skill trainers, missions, and quick travel terminals.
 * Each section of the fleet has had their signage color and VFX updated to be able to more easily determine which quarter the player is in at a glance.
 * Mouse-over tooltips have been added to each quarter's signs on the fleet.
 * All types of storage (Cargo Hold, Legacy Storage, Guild Bank) have been added to various sections of the fleet.
 * A Jawa Scrap vendor has been added to the Cartel Bazaar.
 * Taxis have been added to the Fleet which will take you between each quarter.
 * New Spoils of War vendors have been added to the Supplies quarter of the fleet.
 * An Appearance Modification terminal has been added to the fleet.
 * The first time a player boots SWTOR it will now default to their current monitor resolution.
 * The Manaan stronghold's default entry point can now be set as a player's arrival point.
 * Free to play players now have access to Rise of the Hutt Cartel and Shadow of Revan. This means the new F2P level cap is 60 (up from 50).
 * Free to play players can now play 10 Warzones per week (up from 5).
 * Free to play players can now receive rewards from 10 Flashpoints per week (up from 3).
 * Free to play players can now play 10 space PvE Missions per week (up from 5).
 * The Achievement "Statement: I have destroyed the master's enemies" now appears under HK-51 as intended.
 * The Khem Val Stronghold Decoration will no longer appear as Ak'ghal.
 * The Achievement "Rookie Huttball Player" now updates as intended when a player throws the huttball for the first time.

General

 * Discipline Utilities are now in 3 tiers of 8 utilities (previously 4 tiers of 6 utilities).
 * Due to the Spoils of War changes in Onslaught, all Utility points have been refunded.
 * Corrected an issue where in some situations Companions using “charge” abilities would just appear next to their target.
 * Removed all absorb shield abilities from Companions in healing mode. This has been replaced by a new ability: Kolto Shell or Trauma Probe. This direct heal restores health to the player when damage is taken.
 * A new passive ability has been added for Companions in the healer role. This passive will cause the companion to leap to a friendly target when they are nearing max range to be healed.
 * Channeled healing abilities for Companions in the healer role have had their cooldown increased to 8 seconds (up from 0).
 * Single target direct healing abilities for Companions in the healer role have had their cooldown increased to 10 seconds (up from 8).
 * Companions in the healer role will now only cast their large single target heal on the player once they go below 80% health.
 * Companion abilities that use a Tech Blade or Tech Staff will now us Tech Spell Damage as intended (previously used Force Damage).
 * Abilities can now have ability charges. This allows an ability to be used a number of times before going on cooldown. Once an ability charge is spent they will begin recharging at a pace equal to the abilities cooldown time.
 * Below you will find all of the new Set Bonuses introduced in Onslaught. Here is the format they are presented and what it means:
 * 
 * (2) The bonus acquired by wearing 2 gear pieces from this set.
 * (4) The bonus acquired by wearing 4 gear pieces from this set.
 * (6) The bonus acquired by wearing 6 gear pieces from this set.
 * Source: This shows where you can work specifically on acquiring this set. Note that all sets can technically drop anywhere in the game, this section covers specific places that it drops as well. All sets can be purchased on the fleet for Tech Fragments unless otherwise noted in their source below.
 * A new item type has been added, Tacticals. These items can change how abilities work, allowing players to customize their personal playstyle. Below you will find all of the Tacticals being introduced in Onslaught. Here is the format they are presented and what it means:
 * 
 * The effect granted to the player when this Tactical is equipped.
 * Source: This shows where you can work specifically on acquiring this Tactical. Note that all Tacticals can technically drop anywhere in the game, this section covers specific places that it drops as well. All Tacticals can be purchased on the fleet for Tech Fragments unless otherwise noted in their source below.

General Set Bonuses

The following set bonuses have been added to the game at level 75, available for all characters:
 * Amplified Champion
 * This set contains an additional Primary Amplifier on each piece’s shell. These Amplifiers have lower than standard rolls.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Avenger
 * (2) +2% Power
 * (4) Increases your damage dealt by 3% while you Guard an ally.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Berserker
 * (2) +2% Critical Rating
 * (4) Increases all damage dealt by 3% and all damage taken by 6%.
 * Source: Increased drop chance from defeating Operation bosses.
 * Dying Precision
 * (2) Increase Critical Rating by 112 while health is below 50%.
 * (4) Increase Critical Rating by 230 while health is below 50%.
 * (6) Increase Critical Rating 10% while health is below 50%.
 * Source: Purchasable from the Onderon Reputation Vendor. Not available on the Tech Fragment vendor.
 * Preserver
 * (2) +2% Shield Rating
 * (4) Passively regenerate 1% of maximum health every 10 seconds.
 * Source: Increased drop chance from Corellia Flashpoint bosses. Not available on the Tech Fragment vendor.
 * Rapid Response
 * (2) Increases Alacrity Rating by 3% while health is below 50%
 * (4) Increases Alacrity Rating by 5% while health is below 50%
 * (6) Increases Alacrity Rating by 10% while health is below 50%
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Stationary Grit
 * (2) +2% Alacrity Rating
 * (4) Increases damage dealt by 3% while not moving or increases Armor Rating by 10% while moving.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Stimulated
 * (2) +2% Alacrity Rating
 * (4) Increases Mastery by 5% while under the effects of a stimpack.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Taskmaster
 * (2) +2% Alacrity Rating
 * (4) Significantly increases the attack and activation speed of your Companion.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * The Entertainer
 * (2) +2% Endurance
 * (4) Entering combat improves nearby allies, increasing their Mastery, Endurance, and rate of Experience Point gain. This effect is removed when combat ends.
 * Source: Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * The Final Breath
 * (2) Reduces damage taken by 2% while health is below 50%.
 * (4) Reduces damage taken by 3% while health is below 50%.
 * (6) Reduces damage taken by 10% while health is below 50%.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * The Victor
 * (2) +2% Defense Rating
 * (4) Defeating an enemy heals you for 20% of your maximum health. This effect cannot occur more than once every 8 seconds.
 * (6) Defeating an enemy increases your movement speed by 75% for 8 seconds. This effect cannot occur more than once every 8 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.

General Tacticals

The following Tacticals have been added to the game at level 75, available for all characters:
 * A Breath of Fresh Air
 * Every third activation of your basic attack restores 10% of your Class Resource.
 * Source: Purchasable from the Onderon Reputation Vendor. Not available on the Tech Fragment vendor.
 * Biorhythm
 * Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.
 * Source: Purchasable from the Onderon Reputation Vendor. Not available on the Tech Fragment vendor.
 * Durasteel Wall
 * Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Krall's Accord
 * Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.
 * Source: Guaranteed drop from completing Onslaught's main story. Not available on the Tech Fragment vendor.
 * Luck Always Changes
 * Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.
 * Source: Increased drop chance from Corellia Flashpoint bosses. Not available on the Tech Fragment vendor.
 * Overwhelming Offense
 * Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Reliquary of Time
 * Reduces the cooldown of on use Relics by 5%.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Rolling Boil
 * Increases Mastery by 5% for 5 seconds when a Relic triggers.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * The Life Warden
 * Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.
 * Source: Increased drop chance from Conquest Equipment Crates.

Jedi Knight
Jedi Knight Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Jedi Knights:
 * Descent of the Fearless
 * (2) +2% Mastery
 * (4) Whenever you gain or use a Force Clarity ability charge while in combat, your damage is increased by 10% for 10 seconds.
 * (6) Dealing damage has a 10% chance to build a Force Clarity ability charge. Can only occur once every 5 seconds.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Force Bound
 * (2) +2% Accuracy Rating
 * (4) Enemies affected by Awe have greatly reduced accuracy for 6 seconds after Awe wears off.
 * Source: Crafted by Synthweaving. Not available on the Tech Fragment vendor.
 * Nimble Master
 * (2) +2% Alacrity Rating
 * (4) Force Leap gets two charges.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Perfect Form
 * (2) +2% Mastery
 * (4) Slash and Blade Rush deal 5% more damage.
 * (6) Slash, Blade Rush, and Cyclone Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds.
 * Source: Increased drop chance from PvP Equipment Crates.
 * The Undying
 * (2) +2% Endurance
 * (4) After executing Blade Blitz, you can 20% damage reduction for 6 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Tormented
 * (2) +2% Power
 * (4) After Force Stasis’s stun effect finishes, it slows its target and every target nearby it for 6 seconds.
 * Source: Increased drop chance from PvP Equipment Crates.

Sentinel
 * At level 72 Sentinel players will receive a new ability, Force Clarity. Activating this ability consumes all ability charges of Force Clarity and applies Force Clarity stacks to you. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Regains 1 charge every 30 seconds.

Sentinel Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Sentinels:
 * Culling Blade
 * (2) +2% Mastery
 * (4) Activating Twin Saber Throw grants Dispatcher's Challenge making your next Dispatch critically hit. This effect can't occur more than once every minute.
 * (6) Using Twin Saber Throw with Force Clarity grants Dispatcher, finishing the cooldown of Force Leap and making your next Dispatch usable on any target.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
 * Dashing Blademaster
 * (2) +2% Alacrity Rating
 * (4) Blade Blitz’s cooldown is reduced by 10 seconds.
 * (6) Activating Blade Blitz while under Force Camouflage makes it critically hit and slows any targets its damage.
 * Source: Increased drop chance from defeating Operation bosses.

Sentinel Tacticals

The following Tacticals have been added to the game at level 75, available for all Sentinels:
 * Defel Spliced Genes
 * Activating Transcendence finishes the cooldown of Force Camouflage.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Grievous Wounds
 * Leg Slash’s trauma and slow effects last twice as long.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Hidden Power
 * Force Camouflage generates 2 focus per second.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Undying Cloak
 * Taking damage while Rebuke is active reduces the cooldown of Guarded by the Force by 5 seconds per hit. Cannot occur more than once every 2 seconds.
 * Source: Crafted by Cybertech. Not available on the Tech Fragment vendor.

Combat

Combat Tacticals

The following Tacticals have been added to the game at level 75, available for all Combat Sentinels:
 * Andeddu's Malevolence
 * Precision is always active but only gives a 50% armor penetration.
 * Source: Increased drop chance from defeating Operation bosses.
 * Fanged God Form
 * Using Blade Rush adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Blade Rush by 1 focus per stack. Stacks up to 3 times. Lasts 10 seconds or until an ability other than Blade Rush is used.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * The Prosecution
 * Clashing Blast is now affected by Force Clarity.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Tome of Unyielding Blades
 * Force Sweep causes your next Blade Rush to do damage to up to 8 enemies near the primary target.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Watchman

Watchman Tacticals

The following Tacticals have been added to the game at level 75, available for all Watchman Sentinels:
 * Malmourral Mask
 * When Merciless Slash deals damage to an enemy affected by Force Melt, it triggers a burst of damage to up to 8 targets around them.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * No Time for Fools
 * Merciless Slash automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Merciless Slash.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Spiteful Saber
 * Slash, Dispatch, and Twin Saber Throw refresh the duration of your Cauterize’s burn effect and ticks its damage.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Thirsty Blade
 * Blade Barrage deals 5% more damage for each burn stacked on the target, up to 25%.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Concentration

Concentration Tacticals

The following Tacticals have been added to the game at level 75, available for all Concentration Sentinels:
 * Cauterized Coronary
 * Concentrated Slice causes its target to burn.
 * Source: Increased drop chance from defeating Operation bosses.
 * Enrage Crush
 * Focused Burst and Force Sweep detonate Force Sweep, dealing Force Exhaustion’s remaining damage to up to 8 enemies in an area around the primary target.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Force Barter
 * Concentrated Slice refunds one additional focus after it hits but refunds all its focus if you have fallen to zero.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Perseverance
 * Using Zealous Leap with Force Clarity causes it to critically hit.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).

Guardian
 * At level 72 Guardian players will receive a new ability, Force Clarity. Activating this ability consumes all ability charges of Force Clarity and applies Force Clarity stacks to you. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Regains 1 charge every 30 seconds.

Guardian Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Guardians:
 * Flawless Riposte
 * (2) +2% Mastery
 * (4) Riposte has no cooldown.
 * (6) Taking damage during Endure grants Retaliator stacks, increasing the damage of your next Riposte by 10% per stack.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
 * Lord of Pain
 * (2) +2% Endurance
 * (4) Reduces the cooldown of Challenging Call by 5 seconds.
 * (6) Challenging Call increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds.
 * Source: Increased drop chance from defeating Operation bosses.

Guardian Tacticals

The following Tacticals have been added to the game at level 75, available for all Guardians:
 * Embrace the Pain
 * The cooldown of Focused Defense is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.
 * Source: Crafted by BioChem. Not available on the Tech Fragment vendor.
 * Higher Focus
 * Combat Focus builds one Force Clarity ability charge.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Rancor's Tail
 * Activating Saber Ward finishes the cooldown of Force Push.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Throwing Arm
 * Saber Throw lowers the targets accuracy by 70% for 6 seconds.
 * Source: Increased drop chance from PvP Equipment Crates.

Vigilance

Vigilance Tacticals

The following Tacticals have been added to the game at level 75, available for all Vigilance Guardians:
 * A Vicious Cycle
 * Whirling Blade triggers a Riposte that does 30% more damage.
 * Source: Increased drop chance from defeating Operation bosses.
 * Cut to Pieces
 * When a burn tick critically hits it reduces the cooldown of Vigilant Thrust by 1 second.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Hemophilic Slash
 * Slash refreshes the duration of Blade Storm, Overhead Slash, and Plasma Brand’s burns on the target and ticks their damage.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Defense

Defense Tacticals

The following Tacticals have been added to the game at level 75, available for all Defense Guardians:
 * Hord's Makashi Strike
 * Riposte consumes Warding Strike’s damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Jaw Breaker
 * Using Hilt Bash while Warding Call is active extends the duration of Warding Call by 5 seconds.
 * Source: Increased drop chance from defeating Operation bosses.
 * Leviathan's Hide
 * Guardian Slash generates stacks of Crushing Defenses for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).

Focus

Focus Tacticals

The following Tacticals have been added to the game at level 75, available for all Focus Guardians:
 * Joiner's Pressure
 * Activating Force Push on a target affected by Force Exhaustion grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds.
 * Source: Increased drop chance from defeating Operation bosses.
 * Syn's Second Amulet
 * Riposte refunds one focus and finishes the cooldown of Concentrated Slice.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Unknowing Ancient Text
 * Force Crush builds a Furious Power ability charge.
 * Source: Increased drop chance from defeating Operation bosses.

Sith Warrior
Sith Warrior Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Sith Warriors:
 * Descent of the Fearless
 * (2) +2% Mastery
 * (4) Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds.
 * (6) Dealing damage has a 10% chance to build a Furious Power ability charge. Can only occur once every 5 seconds.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Force Bound
 * (2) +2% Accuracy Rating
 * (4) Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimidating Roar wears off.
 * Source: Crafted by Synthweaving. Not available on the Tech Fragment vendor.
 * Nimble Master
 * (2) +2% Alacrity Rating
 * (4) Force Charge gets two charges.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Perfect Form
 * (2) +2% Mastery
 * (4) Vicious Slash and Massacre deal 5% more damage.
 * (6) Vicious Slash, Massacre, and Sweeping Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds.
 * Source: Increased drop chance from PvP Equipment Crates.
 * The Undying
 * (2) +2% Endurance
 * (4) After executing Mad Dash, you gain 20% damage reduction for 6 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Tormented
 * (2) +2% Power
 * (4) After Force Choke's stun effect finishes, it slows its target and every target nearby it for 6 seconds.
 * Source: Increased drop chance from PvP Equipment Crates.

Marauder
 * At level 72 Marauder players will receive a new ability, Furious Power. Activating this ability consumes all ability charges of Furious Power and applies Furious Power stacks to you. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Regains 1 charge every 30 seconds.

Marauder Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Marauders:
 * Culling Blade
 * (2) +2% Mastery
 * (4) Activating Dual Saber Throw grants Dispatcher's Challenge making your next Vicious Throw critically hit. This effect can't occur more than once every minute.
 * (6) Using Dual Saber Throw with Furious Power grants Dispatcher, finishing the cooldown of Force Charge and making your next Vicious Throw usable on any target.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
 * Dashing Blademaster
 * (2) +2% Alacrity Rating
 * (4) Mad Dash’s cooldown is reduced by 10 seconds.
 * (6) Activating Mad Dash while under Force Camouflage makes it critically hit and slows any targets its damage.
 * Source: Increased drop chance from defeating Operation bosses.

Marauder Tacticals

The following Tacticals have been added to the game at level 75, available for all Marauders:
 * Defel Spliced Genes
 * Activating Predation finishes the cooldown of Force Camouflage.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Grievous Wounds
 * Crippling Slash’s trauma and slow effects last twice as long.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Hidden Power
 * Force Camouflage generates 2 rage per second.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Undying Cloak
 * Taking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds.
 * Source: Crafted by Cybertech. Not available on the Tech Fragment vendor.

Carnage

Carnage Tacticals

The following Tacticals have been added to the game at level 75, available for all Carnage Marauders:
 * Andeddu's Malevolence
 * Ferocity is always active but only gives a 50% armor penetration.
 * Source: Increased drop chance from defeating Operation bosses.
 * Fanged God Form
 * Using Massacre adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Lasts 10 seconds or until an ability other than Massacre is used.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * The Prosecution
 * Devastating Blast is now affected by Furious Power.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Tome of Unyielding Blades
 * Smash causes your next Massacre to do damage to up to 8 enemies near the primary target.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Annihilation

Annihilation Tacticals

The following Tacticals have been added to the game at level 75, available for all Annihilation Marauders:
 * Malmourral Mask
 * When Annihilate deals damage to an enemy affected by Force Rend, it triggers a burst of damage to up to 8 targets around them.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * No Time for Fools
 * Annihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Spiteful Saber
 * Vicious Slash, Vicious Throw, and Dual Saber Throw refresh the duration of your Rupture’s bleed effect and ticks its damage.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Thirsty Blade
 * Ravage deals 5% more damage for each bleed stacked on the target, up to 25%.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Fury

Fury Tacticals

The following Tacticals have been added to the game at level 75, available for all Fury Marauders:
 * Cauterized Coronary
 * Furious Strike causes its target to bleed.
 * Source: Increased drop chance from defeating Operation bosses.
 * Enrage Crush
 * Raging Burst and Smash detonate Force Crush, dealing Force Crush’s remaining damage to up to 8 enemies in an area around the primary target.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Force Barter
 * Furious Strike refunds one additional rage after it hits but refunds all its rage if you have fallen to zero.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Perseverance
 * Using Obliterate with Furious Power causes it to critically hit.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).

Juggernaut
 * At level 72 Juggernaut players will receive a new ability, Furious Power. Activating this ability consumes all ability charges of Furious Power and applies Furious Power stacks to you. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Regains 1 charge every 30 seconds.

Juggernaut Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Juggernauts:
 * Flawless Riposte
 * (2) +2% Mastery
 * (4) Retaliation has no cooldown.
 * (6) Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next Retaliation by 10% per stack.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
 * Lord of Pain
 * (2) +2% Endurance
 * (4) Reduces the cooldown of Threatening Scream by 5 seconds.
 * (6) Threatening Scream increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds.
 * Source: Increased drop chance from defeating Operation bosses.

Juggernaut Tacticals

The following Tacticals have been added to the game at level 75, available for all Juggernauts:
 * Embrace the Pain
 * The cooldown of Enraged Defense is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.
 * Source: Crafted by BioChem. Not available on the Tech Fragment vendor.
 * Higher Focus
 * Enrage builds one Furious Power ability charge.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Rancor's Tail
 * Activating Saber Ward finishes the cooldown of Force Push.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Throwing Arm
 * Saber Throw lowers the targets accuracy by 70% for 6 seconds.
 * Source: Increased drop chance from PvP Equipment Crates.

Vengeance

Vengeance Tacticals

The following Tacticals have been added to the game at level 75, available for all Vengeance Juggernauts:
 * A Vicious Cycle
 * Hew triggers a Retaliation that does 30% more damage.
 * Source: Increased drop chance from defeating Operation bosses.
 * Cut to Pieces
 * When a bleed tick critically hits it reduces the cooldown of Vengeful Slam by 1 second.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Hemophilic Slash
 * Vicious Slash refreshes the duration of Force Scream, Impale, and Shatter’s bleeds on the target and ticks their damage.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Immortal

Immortal Tacticals

The following Tacticals have been added to the game at level 75, available for all Immortal Juggernauts:
 * Hord's Makashi Strike
 * Retaliation consumes Aegis Assault’s damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Jaw Breaker
 * Using Backhand while Invincible extends the duration of Invincible by 5 seconds.
 * Source: Increased drop chance from defeating Operation bosses.
 * Leviathan's Hide
 * Crushing Blow generates stacks of Crushing Defenses for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).

Rage

Rage Tacticals

The following Tacticals have been added to the game at level 75, available for all Rage Juggernauts:
 * Joiner's Pressure
 * Activating Force Push on a target affected by Force Crush grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds.
 * Source: Increased drop chance from defeating Operation bosses.
 * Syn's Second Amulet
 * Retaliation refunds one rage and finishes the cooldown of Furious Strike.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Unknowing Ancient Text
 * Force Crush builds a Furious Power ability charge.
 * Source: Increased drop chance from defeating Operation bosses.

Jedi Consular
Jedi Consular Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Jedi Consular's:
 * Decelerator
 * (2) +2% Mastery
 * (4) Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Dire Retaliation
 * (2) +2% Endurance
 * (4) Force Wave increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Soulbender
 * (2) +2% Mastery
 * (4) Force Stun’s stun lasts an additional 2 seconds.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * The Controller
 * (2) +2% Endurance
 * (4) Killing the enemy affected by Force Lift before its cooldown ends resets the cooldown of Force Lift.
 * Source: Crafted by Synthweaving. Not available on the Tech Fragment vendor.

Sage
 * At level 72 Sage players will receive a new ability, Telekinetic Blitz. Telekinetic Blitz deals energy damage to your target and energizes you for up to 5 seconds. The Energize effect can stack twice, with each stack increasing Telekinetic Blitz damage by 30%. The ability has 3 charges and a recharge timer of 10 seconds.

Sage Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Sage's:
 * Empowered Restorer
 * (2) +2% Alacrity Rating
 * (4) Benevolence’s critical chance is increased by 10%
 * (6) Benevolence heals for 20% more if you have a Vindicate or Amnesty stack and consumes 1 stack upon use.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Endless Offensive
 * (2) +2% Mastery
 * (4) Telekinetic Blitz deals 10% more damage
 * (6) Energize now stack up to 3 times. Force Speed immediately recharges one Telekinetic Blitz ability charge.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
 * Gathering Storm
 * (2) +2% Mastery
 * (4) Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Mental Alacrity is active.
 * (6) Activating Force Speed reduces the cooldown of Mental Alacrity by 10 seconds. Using Mental Alacrity immediately after adds 10 seconds to its duration.
 * Source: Increased drop chance from defeating Operation bosses.
 * Revitalized Mystic
 * (2) +2% Alacrity Rating
 * (4) Reduces the cooldown of Healing Trance by 1.5 seconds.
 * (6) Healing a target with another ability while Rejuvenate is active on them has a chance to cause an extra Rejuvenate tick for half. Refreshing Rejuvenate on a target refunds some force.
 * Source: Increased drop chance from Conquest Equipment Crates.

Sage Tacticals

The following Tacticals have been added to the game at level 75, available for all Sages:
 * A Healing Hand
 * Rescue now heals you and the target and makes your next Rejuvenate free.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * An Explosive Return
 * Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Cleanse the Agony
 * Vindicate lowers the cooldown of Restoration by 3 seconds.
 * Source: Crafted by Artifice. Not available on the Tech Fragment vendor.
 * Endless Barrier
 * Activating Force Mend removes Force Armor’s Force-imbalanced effect from you.
 * Source: Increased drop chance from PvP Equipment Crates.

Seer

Seer Tacticals

The following Tacticals have been added to the game at level 75, available for all Seer Sages:
 * All for One
 * Salvation heals more the less allies it heals.
 * Source: Increased drop chance from defeating Operation bosses.
 * One for All
 * Salvation heals more for each ally it affects.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Storm's Succor
 * Damaging an enemy with Telekinetic Blitz causes your ally closest to the enemy to be healed, scaling with how many Energized charges you have.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).

Telekinetics

Telekinetics Tacticals

The following Tacticals have been added to the game at level 75, available for all Telekinetics Sages:
 * Elemental Convection
 * Telekinetic Blitz triggers Tidal Force when activated. Telekinetic Wave gives you Telekinetic Flux, causing your next Telekinetic Blitz to arc to multiple targets for the next 10 seconds.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Eyrin's Haste
 * Force Speed grants an additional Clamoring Force stack. 3 Clamoring Force stacks allow Turbulence to be activated instantly, consuming all stacks. Telekinetic Burst deals 10% more damage and Turbulence deals 20% more damage while Clamoring Force is active.
 * Source: Increased drop chance from defeating Operation bosses.
 * Stormwatch
 * Telekinetic Gust applies Stormwatch to its targets. For the next 10 seconds, whenever the target takes damage to Weaken Mind, Mind Crush, or Turbulence a force gust is called down upon the target, dealing energy damage.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Ticking Force-Bomb
 * Mental Momentum now has a greater chance to activate on Mind Crush and Mind Crush deals more damage each time it ticks.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).

Balance

Balance Tacticals

The following Tacticals have been added to the game at level 75, available for all Balance Sages:
 * Mystic's Ruthless Blade
 * Vanquish deals 20% more damage on initial hit. Additionally, under Mental Alacrity, Vanquish resets the cooldown of Force Serenity and causes the next Force Serenity to activate instantly.
 * Source: Increased drop chance from defeating Operation bosses.
 * Slow Mercy
 * Force In Balance spreads Force Slow’s effect. Vanquish hits all nearby targets affected by your Force Suppression and Forcequake does 15% more damage to targets affected by your Force Suppression.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Tempest of Rho
 * Disturbance has a 100% chance and Telekinetic Throw has 50% chance to cause Sever Force to tick an additional time whenever they deal damage.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * The Rushdown
 * When Telekinetic Throw generates 4 stacks of Presence of Mind you gain Presence Blitz, allowing your next 3 Telekinetic Blitz to deal 25% more damage and cost 50% less Force. Telekinetic Blitz consumes all stacks of Presence of Mind.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Shadow
 * At level 72 Shadow players will receive a new ability, Cleaving Cut. Cleaving Cut strikes targets in a cone, dealing weapon damage and slowing their movement speed by 50% for 3 seconds.

Shadow Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Shadows:
 * Death Knell
 * (2) +2% Mastery
 * (4) The cooldown of Force Potency is reduced by 15 seconds. Whenever you consume a charge of Force Potency you gain a stack of Potent Critical, making your next Spinning Strike or Shadow Strike critically hit. Stacks up to 3 times.
 * (6) Whenever you consume a charge of Force Potency you gain a stack of Audacious Potency, increasing melee damage done by 10% for 30 seconds. Stacks up to 3 times.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Efficient Termination
 * (2) +2% Endurance
 * (4) Spinning Kick’s stun and slow effects last for an additional second.
 * (6) Using Spinning Kick grants you 10% damage reduction for 6 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Murderous Revelation
 * (2) +2% Mastery
 * (4) Battle Readiness and Force Cloak reset the cooldown of Shadow Stride.
 * (6) Using Shadow Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 seconds.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Rebuking Assault
 * (2) +2% Endurance
 * (4) Each target hit by Cleaving Cut grants 1% Damage Reduction for 10 seconds
 * (6) Each target hit by Cleaving Cut extends Deflection's duration by 1 second.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
 * Saber Master
 * (2) +2% Endurance
 * (4) Reduces the cooldown Battle Readiness by 20 seconds.
 * (6) Killing an enemy during Battle Readiness refreshes the duration of Battle Readiness. Can occur up to 5 times during one Battle Readiness.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Shadow Purger
 * (2) +2% Endurance
 * (4) Cleaving Cut immobilizes the target for 2 seconds.
 * (6) Using Cleaving Cut while under Resilience lowers the targets accuracy and extends the duration of Resilience by 2 seconds.
 * Source: Increased drop chance from defeating Operation bosses.

Shadow Tacticals

The following Tacticals have been added to the game at level 75, available for all Shadows:
 * Chant of Regeneration
 * Force Potency increases your Force regeneration greatly for a short time.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Friend of the Force
 * Resilience also applies to any ally you are guarding.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Jerra's Persistence
 * Shadow Stride gains 2 charges.
 * Source: Crafted by Armstech. Not available on the Tech Fragment vendor.
 * Traumatizer
 * Shadow Strike and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Two Cloaks
 * Force Cloak has 2 charges.
 * Source: Increased drop chance from PvP Equipment Crates.

Kinetic Combat
 * The "One with the Shadows" utility has been changed. Its new effect is:
 * Shadow Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants One with the Shadows which increases the players Force regeneration rate by 10 for the duration of Force Speed.

Kinetic Combat Tacticals

The following Tacticals have been added to the game at level 75, available for all Kinetic Combat Shadows:
 * Ancient Tome of Wrath
 * Slow Time generates Redirected Retribution stacks for every enemy it hits, increasing your Shield Absorption by 2% per stack for 5 seconds.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Shroud of a Shadow
 * Using Resilience while Kinetic Ward is active consumes Kinetic Ward and extends the duration of Resilience by .25 seconds for each Kinetic Ward stack consumed.
 * Source: Increased drop chance from defeating Operation bosses.
 * Ward of the Continuum
 * Kinetic Ward gains 5 additional stacks and Shadow Stride resets its cooldown.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Infiltration
 * The "One with the Shadows" utility has been changed. Its new effect is:
 * Shadow Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants One with the Shadows which reduces all damage taken by 25% for the duration of Force Speed.

Infiltration Tacticals

The following Tacticals have been added to the game at level 75, available for all Infiltration Shadows:
 * Blade of the Elements
 * The critical hit chance of Vaulting Slash is increased by 50% per Clairvoyance stack. Critically hitting with Clairvoyant Strike reduces the cooldown of Vaulting Slash by 1.5 seconds.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * May Cause Injury
 * Activating Cleaving Cut causes your next Force Breach to arc to multiple targets.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * The Awakened Flame
 * When Psychokinetic Blast deals damage, it causes its target to take elemental damage over 6 seconds.
 * Source: Increased drop chance from defeating Operation bosses.

Serenity
 * The "One with the Shadows" utility has been changed. Its new effect is:
 * Shadow Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants One with the Shadows which reduces all damage taken by 25% for the duration of Force Speed.

Serenity Tacticals

The following Tacticals have been added to the game at level 75, available for all Serenity Shadows:
 * Quick Escalation
 * The critical chance of Serenity Strike is increased by 10%. Critically hitting with Serenity Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Serenity Strike. Stacks up to 3 times.
 * Source: Increased drop chance from defeating Operation bosses.
 * Severance Pay
 * Force In Balance does more damage to slowed targets and finishes the cooldown of Cleaving Cut.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Two Time Trouble
 * Sever Force has a 100% chance to tick an additional time when you deal damage with Spinning Strike and a 50% chance to tick an additional time when you deal damage with a melee attack.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Sith Inquisitor
Sith Inquisitor Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Sith Inquisitors:
 * Decelerator
 * (2) +2% Mastery
 * (4) Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Dire Retaliation
 * (2) +2% Endurance
 * (4) Overload increases your defense by 5% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Soulbender
 * (2) +2% Mastery
 * (4) Electrocute’s stun lasts an additional 2 seconds.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * The Controller
 * (2) +2% Endurance
 * (4) Killing the enemy affected by Whirlwind before its cooldown ends resets the cooldown of Whirlwind.
 * Source: Crafted by Synthweaving. Not available on the Tech Fragment vendor.

Sorcerer
 * At level 72 Sorcerer players will receive a new ability, Volt Rush. Volt Rush deals energy damage to your target and energizes you for up to 5 seconds. The Energize effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and a recharge timer of 10 seconds.

Sorcerer Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Sorcerers:
 * Empowered Restorer
 * (2) +2% Alacrity Rating
 * (4) Dark Heal’s critical chance is increased by 10%
 * (6) Dark Heal heals for 20% more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Endless Offensive
 * (2) +2% Mastery
 * (4) Volt Rush deals 10% more damage
 * (6) Energize now stack up to 3 times. Force Speed immediately recharges one Volt Rush ability charge.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
 * Gathering Storm
 * (2) +2% Mastery
 * (4) Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active.
 * (6) Activating Force Speed reduces the cooldown of Polarity Shift by 10 seconds. Using Polarity Shift immediately after adds 10 seconds to its duration.
 * Source: Increased drop chance from defeating Operation bosses.
 * Revitalized Mystic
 * (2) +2% Alacrity Rating
 * (4) Reduces the cooldown of Innervate by 1.5 seconds.
 * (6) Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force.
 * Source: Increased drop chance from Conquest Equipment Crates.

Sorcerer Tacticals

The following Tacticals have been added to the game at level 75, available for all Sorcerers:
 * A Healing Hand
 * Extrication now heals you and the target and makes your next Resurgence free.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * An Explosive Return
 * Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Cleanse the Agony
 * Consuming Darkness lowers the cooldown of Expunge by 3 seconds.
 * Source: Crafted by Artifice. Not available on the Tech Fragment vendor.
 * Endless Barrier
 * Activating Unnatural Preservation removes Static Barrier’s Deionize effect from you.
 * Source: Increased drop chance from PvP Equipment Crates.

Corruption

Corruption Tacticals

The following Tacticals have been added to the game at level 75, available for all Corruption Sorcerers:
 * All for One
 * Revivification heals more the less allies it heals.
 * Source: Increased drop chance from defeating Operation bosses.
 * One for All
 * Revivification heals more for each ally it affects.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Storm's Succor
 * Damaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Energized charges you have.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).

Lightning

Lightning Tacticals

The following Tacticals have been added to the game at level 75, available for all Lightning Sorcerers:
 * Elemental Convection
 * Volt Rush triggers Lightning Storm when activated. Chain Lightning gives you Volt Flux, causing your next Volt Rush to arc to multiple targets for the next 10 seconds.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Eyrin's Haste
 * Force Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lightning Bolt deals 10% more damage and Thundering Blast deals 20% more damage while Convection is active.
 * Source: Increased drop chance from defeating Operation bosses.
 * Stormwatch
 * Lightning Flash applies Stormwatch to its targets. For the next 10 seconds, whenever the target takes damage to Affliction, Crushing Darkness, or Thundering Blast a lightning bolt is called down upon the target, dealing energy damage.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Ticking Force-Bomb
 * Forked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).

Madness

Madness Tacticals

The following Tacticals have been added to the game at level 75, available for all Madness Sorcerers:
 * Mystic's Ruthless Blade
 * Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech and causes the next Force Leech to activate instantly.
 * Source: Increased drop chance from defeating Operation bosses.
 * Slow Mercy
 * Death Field spreads Force Slow’s effect. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Tempest of Rho
 * Lightning Strike has a 100% chance and Force Lightning has 50% chance to cause Creeping Terror to tick an additional time whenever they deal damage.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * The Rushdown
 * When Force Lightning generates 4 stacks of Wrath you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less force. Volt Rush consumes all stacks of Wrath.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Assassin
 * At level 72 Assassin players will receive a new ability, Severing Slash. Severing Slash strikes targets in a cone, dealing weapon damage and slowing their movement speed by 50% for 3 seconds.

Assassin Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Assassins:
 * Death Knell
 * (2) +2% Mastery
 * (4) The cooldown of Recklessness is reduced by 15 seconds. Whenever you consume a charge of Recklessness you gain a stack of Reckless Critical, making your next Assassinate or Maul critically hit. Stacks up to 3 times.
 * (6) Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing melee damage done by 10% for 30 seconds. Stacks up to 3 times.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Efficient Termination
 * (2) +2% Endurance
 * (4) Spike’s stun and slow effects last for an additional second.
 * (6) Using Spike grants you 10% damage reduction for 6 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Murderous Revelation
 * (2) +2% Mastery
 * (4) Overcharge Saber and Force Cloak reset the cooldown of Phantom Stride.
 * (6) Using Phantom Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 seconds.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Rebuking Assault
 * (2) +2% Endurance
 * (4) Each target hit by Severing Slash grants 1% Damage Reduction for 10 seconds
 * (6) Each target hit by Severing Slash extends Deflection's duration by 1 second.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
 * Saber Master
 * (2) +2% Endurance
 * (4) Reduces the cooldown Overcharge Saber by 20 seconds.
 * (6) Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Shadow Purger
 * (2) +2% Endurance
 * (4) Severing Slash immobilizes the target for 2 seconds.
 * (6) Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shroud by 2 seconds.
 * Source: Increased drop chance from defeating Operation bosses.

Assassin Tacticals

The following Tacticals have been added to the game at level 75, available for all Assassins:
 * Chant of Regeneration
 * Recklessness increases your Force regeneration greatly for a short time.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Friend of the Force
 * Force Shroud also applies to any ally you are guarding.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Jerra's Persistence
 * Phantom Stride gains 2 charges.
 * Source: Crafted by Armstech. Not available on the Tech Fragment vendor.
 * Traumatizer
 * Maul and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Two Cloaks
 * Force Cloak has 2 charges.
 * Source: Increased drop chance from PvP Equipment Crates.

Darkness
 * The "Phasing Phantasm" utility has been changed. Its new effect is:
 * Phantom Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants Phasing Phantasm which increases the players Force regeneration rate by 10 for the duration of Force Speed.

Darkness Tacticals

The following Tacticals have been added to the game at level 75, available for all Darkness Assassins:
 * Ancient Tome of Wrath
 * Wither generates Redirected Wrath stacks for every enemy it hits, increasing your Shield Absorption by 2% per stack for 5 seconds.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Shroud of a Shadow
 * Using Force Shroud while Dark Ward is active consumes Dark Ward and extends the duration of Force Shroud by .25 seconds for each Dark Ward stack consumed.
 * Source: Increased drop chance from defeating Operation bosses.
 * Ward of the Continuum
 * Dark Ward gains 5 additional stacks and Phantom Stride resets its cooldown.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Deception
 * The "Phasing Phantasm" utility has been changed. Its new effect is:
 * Phantom Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants Phasing Phantasm which reduces all damage taken by 25% for the duration of Force Speed.

Deception Tacticals

The following Tacticals have been added to the game at level 75, available for all Deception Assassins:
 * Blade of the Elements
 * The critical hit chance of Reaping Strike is increased by 50% per Voltage stack. Critically hitting with Voltaic Slash reduces the cooldown of Reaping Strike by 1.5 seconds.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * May Cause Injury
 * Activating Severing Slash causes your next Surging Discharge to arc to multiple targets.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * The Awakened Flame
 * When Ball Lightning deals damage, it causes its target to become electrified, dealing energy damage over 6 seconds.
 * Source: Increased drop chance from defeating Operation bosses.

Hatred
 * The "Phasing Phantasm" utility has been changed. Its new effect is:
 * Phantom Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, activating Force Speed grants Phasing Phantasm which reduces all damage taken by 25% for the duration of Force Speed.

Hatred Tacticals

The following Tacticals have been added to the game at level 75, available for all Hatred Assassins:
 * Quick Escalation
 * The critical chance of Leeching Strike is increased by 10%. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Leeching Strike. Stacks up to 3 times.
 * Source: Increased drop chance from defeating Operation bosses.
 * Severance Pay
 * Death Field does more damage to slowed targets and finishes the cooldown of Severing Slash.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Two Time Trouble
 * Creeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 50% chance to tick an additional time when you deal damage with a melee attack.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Smuggler
Smuggler Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Smugglers:
 * Escape Artist
 * (2) +2% Alacrity Rating
 * (4) Flash Grenade now heals any allies nearby for a small amount and resets the cooldown of Surrender.
 * Source: Crafted by Armormech. Not available on the Tech Fragment vendor.
 * Probe Tech
 * (2) +2% Endurance
 * (4) Defense Screen creates a small shield around surrounding allies.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Quick Thinker
 * (2) +2% Mastery
 * (4) Any enemy who attacks you during Cool Head is stunned for 2 seconds.
 * Source: Increased drop chance from PvP Equipment Crates.
 * The Slow Road
 * (2) +2% Mastery
 * (4) Thermal Grenade slows its primary target and all targets around it by 30% for 6 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.

Gunslinger
 * At level 72 Gunslinger players will receive a new ability, Hideout. Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Holo-locate goes on cooldown for 120 seconds when used to return to the marked location.

Gunslinger Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Gunslingers:
 * Established Foothold
 * (2) +2% Mastery
 * (4) The cooldown of Hunker Down is reduced by 10 seconds. You gain 2 energy per second while Hunker Down is active.
 * (6) While Hunkered Down, you build stacks of Entrenched Offense, increasing damage by 3% per stack while you remain Hunkered Down. Stacks up to 5 times. Breaking cover or Hunker Down being removed removes this.
 * Source: Increased drop chance from defeating Operation bosses.
 * Outlaws Parlay
 * (2) +2% Mastery
 * (4) The energy cost of Quickdraw is reduced by 3.
 * (6) Killing an enemy within 3 seconds of damaging them with Quickdraw resets the cooldown of Quickdraw and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
 * Precise Targeter
 * (2) +2% Mastery
 * (4) Reduces the cooldown of Illegal Mods by 15 seconds and activating Illegal Mods restores 15 energy.
 * (6) Smuggler’s Luck gets 3 charges and its cooldown is reduced by 15 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Repositioning
 * (2) +2% Alacrity Rating
 * (4) Reduces the cooldown of Pulse Detonator by 5 seconds.
 * (6) Dodge finishes the cooldown of Hightail It and increases you and your allies’ movement speed by 50% for 6 seconds.
 * Source: Increased drop chance from PvP Equipment Crates.

Gunslinger Tacticals

The following Tacticals have been added to the game at level 75, available for all Gunslingers:
 * CS-3 Velocity Holo-Dampener
 * Hideout increases your damage reduction by 15% for 10 seconds when you return.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Kolto Bombardment
 * XS Freighter Flyby heals allies in the area whenever it ticks.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Sniper Siege
 * Enemies take 10% more damage while under Sweeping Gunfire. Does not affect Operation bosses.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Technical Debt
 * Flourish Shot applies Tech Debt to its target. Whenever the target is healed, so are you for a small amount.
 * Source: Crafted by Artifice. Not available on the Tech Fragment vendor.

Saboteur

Saboteur Tacticals

The following Tacticals have been added to the game at level 75, available for all Saboteur Gunslingers:
 * MG-2 Polygrade Dispersal Caps
 * When Explosive Charge's Contingency Charges detonate, they deal damage to all enemies around their target.
 * Source: Increased drop chance from defeating Operation bosses.
 * Ruthless Interrogation
 * Speed Shot refreshes Shock Charge and ticks its damage every time it hits. Blazing Speed does 50% more damage.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * T0-R0 Ionic Discharge
 * Explosive Charge now only triggers from Sabotage and deals 50% more damage.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).

Sharpshooter

Sharpshooter Tacticals

The following Tacticals have been added to the game at level 75, available for all Sharpshooter Tacticals:
 * Agitating Energies
 * Vital Shot deals more damage and dealing damage with Trick Shot and Penetrating Rounds refreshes its bleed effect on its target and ticks its damage.
 * Source: Increased drop chance from defeating Operation bosses.
 * B-0 Differential Targeting System
 * Activating Hightail It or returning to your marker with Hideout makes your next Aimed Shot activate instantly and deal 20% more damage.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Refraction Point
 * Penetrating Rounds does splash damage to targets around the primary target and causes your next Trick Shot to deal splash damage as well.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Dirty Fighting

Dirty Fighting Tacticals

The following Tacticals have been added to the game at level 75, available for all Dirty Fighting Gunslingers:
 * Airborne Agents
 * Shrap Bomb spreads Hemorrhaging Blast’s effect. Dirty Blast does splash damage to all targets affected by Shrap Bomb.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Exploited Weakness
 * Hemorrhaging Blast deals 100% more damage. Dealing damage with Dirty Blast causes the target to take bleed damage over 18 seconds.
 * Source: Increased drop chance from defeating Operation bosses.
 * Ultraviolet Blast
 * Hemorrhaging Blast finishes off all of your bleed effects at once, dealing all their remaining damage. Hemorrhaging Blast’s cooldown is increased by 6 seconds.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).

Scoundrel
 * At level 72 Scoundrel players will receive a new ability, Hot Streak. Hot Streak resets the cooldown of Pugnacity, Kolto Cloud, Blood Boiler, Point Blank Shot, and Defense Screen and increases your Mastery by 20% for 15 seconds.

Scoundrel Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Scoundrels:
 * Aggressive Treatment
 * (2) +2% Alacrity Rating
 * (4) Bushwhack refunds all its energy.
 * (6) Bushwhack heals any allies standing inside it by a minor amount.
 * Source: Increased drop chance from defeating Operation bosses.
 * Authority
 * (2) +2% Mastery
 * (4) Noxious Knives deals 5% more damage.
 * (6) Activating Lacerating Blast reduces the cooldown of Bushwhack by 3 seconds. Every enemy affected by Bushwhack takes 20% more damage from Lacerating Blast.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
 * Debilitator
 * (2) +2% Mastery
 * (4) Scamper’s recharge time is reduced by 2 seconds.
 * (6) Dirty Kick gets two ability charges.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Tactician
 * (2) +2% Mastery
 * (4) Hot Streak additionally resets the cooldown of Back Blast, Tendon Blast, and Triage. Gaining an Upper Hand increases your Critical Chance by 15% for 10 seconds. Can only happen once every 10 seconds.
 * (6) Upper Hand gets an additional stack. Having an Upper Hand increases your damage and healing by 5%.
 * Source: Increased drop chance from Conquest Equipment Crates.

Scoundrel Tacticals

The following Tacticals have been added to the game at level 75, available for all Scoundrels:
 * Artistic Insights
 * Hot Streak maxes out your Upper Hand.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Augmented Holocomm
 * Trick Move gains an additional charge.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Combat Medic Training
 * Heartrigger Patch becomes instant cast and Kolto Pack can be cast while moving.
 * Source: Crafted by Armstech. Not available on the Tech Fragment vendor.
 * Surgical Shiv
 * Half of Blaster Whip’s and Bludgeon’s damage heals you.
 * Source: Increased drop chance from Conquest Equipment Crates.

Sawbones

Sawbones Tacticals

The following Tacticals have been added to the game at level 75, available for all Sawbones Scoundrels:
 * Critical Surgery
 * Emergency Medpac always critically hits on targets below 50% health.
 * Source: Increased drop chance from defeating Operation bosses.
 * Diagnostics Probe
 * Activating Emergency Medpac reduces the cast time of your next Underworld Medicine by .25 seconds. At 3 stacks, Underworld Medicine can be cast instantly and consumes all stacks.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Regenerative Waves
 * Kolto Waves consumes an Upper Hand and heals 20% more per tick.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Scrapper

Scrapper Tacticals

The following Tacticals have been added to the game at level 75, available for all Scrapper Scoundrels:
 * Acid Lash
 * Sucker Punch damage triggers Flechette Round damage and refreshes its duration. Flechette Round does 100% more damage.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Explosive Cells
 * When Blood Boiler triggers, it deals damage to all enemies around the primary target and spreads its effects.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Volatile Strike
 * Bludgeon automatically critically hits targets affected by your unexploded Blood Boiler and triggers it immediately. Dealing damage this way causes your next Back Blast to critically hit.
 * Source: Increased drop chance from defeating Operation bosses.

Ruffian

Ruffian Tacticals

The following Tacticals have been added to the game at level 75, available for all Ruffian Scoundrels:
 * Catalyzed Toxins
 * Sanguinary Shot finishes all your bleed effects on the target and deals their remaining damage immediately. Sanguinary Shot’s cooldown is extended by 9 seconds.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Synox Shots
 * Sanguinary Shot does 100% more damage. Whenever a Sanguinary Shot critically hits, it restores 2 energy.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Viral Elements
 * Bushwhack spreads Sanguinary Shot’s effect and Point Blank Shot does additional damage to all nearby targets affected by Bushwhack.
 * Source: Increased drop chance from defeating Operation bosses.

Imperial Agent
Imperial Agent Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Imperial Agents:
 * Escape Artist
 * (2) +2% Alacrity Rating
 * (4) Flash Bang now heals any allies nearby for a small amount and resets the cooldown of Countermeasures.
 * Source: Crafted by Armormech. Not available on the Tech Fragment vendor.
 * Probe Tech
 * (2) +2% Endurance
 * (4) Shield Probe creates a small shield around surrounding allies.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Quick Thinker
 * (2) +2% Mastery
 * (4) Any enemy who attacks you during Adrenaline Probe is stunned for 2 seconds.
 * Source: Increased drop chance from PvP Equipment Crates.
 * The Slow Road
 * (2) +2% Mastery
 * (4) Frag Grenade slows its primary target and all targets around it by 30% for 6 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.

Sniper
 * At level 72 Sniper players will receive a new ability, Holo-locate. Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Holo-locate goes on cooldown for 120 seconds when used to return to the marked location.

Sniper Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Snipers:
 * Established Foothold
 * (2) +2% Mastery
 * (4) The cooldown of Entrench is reduced by 10 seconds. You gain 2 energy per second while Entrench is active.
 * (6) While Entrenched, you build stacks of Entrenched Offense, increasing damage by 3% per stack while you remain Entrenched. Stacks up to 5 times. Breaking cover or Entrench being removed removes this.
 * Source: Increased drop chance from defeating Operation bosses.
 * Outlaws Parlay
 * (2) +2% Mastery
 * (4) The energy cost of Takedown is reduced by 3.
 * (6) Killing an enemy within 3 seconds of damaging them with Takedown resets the cooldown of Takedown and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
 * Precise Targeter
 * (2) +2% Mastery
 * (4) Reduces the cooldown of Target Acquired by 15 seconds and activating Target Acquired restores 15 energy.
 * (6) Laze Target gets 3 charges and its cooldown is reduced by 15 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Repositioning
 * (2) +2% Alacrity Rating
 * (4) Reduces the cooldown of Cover Pulse by 5 seconds.
 * (6) Evasion finishes the cooldown of Covered Escape and increases you and your allies movement speed by 50% for 6 seconds.
 * Source: Increased drop chance from PvP Equipment Crates.

Sniper Tacticals

The following Tacticals have been added to the game at level 75, available for all Snipers:
 * CS-3 Velocity Holo-Dampener
 * Hololocate increases your damage reduction by 15% for 10 seconds when you return.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Kolto Bombardment
 * Orbital Strike heals allies in the area whenever it ticks.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Sniper Siege
 * Enemies take 10% more damage while under Suppressive Fire. Does not affect Operation bosses.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Technical Debt
 * Shatter Shot applies Tech Debt to its target. Whenever the target is healed, so are you for a small amount.
 * Source: Crafted by Artifice. Not available on the Tech Fragment vendor.

Marksmanship

Marksmanship Tacticals

The following Tacticals have been added to the game at level 75, available for all Marksmanship Snipers:
 * Agitating Energies
 * Corrosive Dart deals more damage and dealing damage with Followthrough and Penetrating Blast refreshes its bleed effect on its target and ticks its damage.
 * Source: Increased drop chance from defeating Operation bosses.
 * B-0 Differential Targeting System
 * Activating Covered Escape or returning to your marker with Hololocate makes your next Ambush activate instantly and deal 30% more damage.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Refraction Point
 * Penetrating Blast does splash damage to targets around the primary target and causes your next Followthrough to deal splash damage as well.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Engineering

Engineering Tacticals

The following Tacticals have been added to the game at level 75, available for all Engineering Snipers:
 * MG-2 Polygrade Dispersal Caps
 * Cluster Bombs deal damage to all enemies around their target.
 * Source: Increased drop chance from defeating Operation bosses.
 * Ruthless Interrogation
 * Series of Shots refreshes Interrogation Probe and ticks its damage every time it hits. Electrified Railgun does 50% more damage.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * T0-R0 Ionic Discharge
 * Explosive Probe now only triggers from EMP Discharge and deals 50% more damage.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).

Virulence
 * Corrosive Grenade now deals 10% more damage.

Virulence Tacticals

The following Tacticals have been added to the game at level 75, available for all Virulence Snipers:
 * Airborne Agents
 * Corrosive Grenade spreads Weakening Blast’s effect. Lethal Shot does splash damage to all targets affected by Corrosive Grenade.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Exploited Weakness
 * Weakening Blast deals 100% more damage. Dealing damage with Lethal shot causes the target to take poison damage over 18 seconds.
 * Source: Increased drop chance from defeating Operation bosses.
 * Ultraviolet Blast
 * Weakening Blast finishes off all of your poison effects at once, dealing all their remaining damage. Weakening Blast’s cooldown is increased by 6 seconds.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).

Operative
 * At level 72 Operative players will receive a new ability, Tactical Overdrive. Tactical Overdrive resets the cooldown of Stim Boost, Recuperative Nanotech, Volatile Substance, Lethal Strike, and Shield Probe and increases your Mastery by 20% for 15 seconds.

Operative Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Operatives:
 * Aggressive Treatment
 * (2) +2% Alacrity Rating
 * (4) Toxic Haze refunds all its energy.
 * (6) Toxic Haze heals any allies standing inside it by a minor amount.
 * Source: Increased drop chance from defeating Operation bosses.
 * Authority
 * (2) +2% Mastery
 * (4) Toxic Haze refunds a Tactical Advantage.
 * (6) Activating Noxious Knives reduces the cooldown of Toxic Haze by 3 seconds. Every enemy affected by Toxic Haze takes 20% more damage from Noxious Knives.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
 * Debilitator
 * (2) +2% Mastery
 * (4) Exfiltrate’s recharge time is reduced by 2 seconds.
 * (6) Debilitate gets two ability charges.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Tactician
 * (2) +2% Mastery
 * (4) Tactical Overdrive additionally resets the cooldown of Backstab, Sever Tendon, and Toxic Scan. Gaining a Tactical Advantage increases your Critical Chance by 15% for 10 seconds. Can only happen once every 10 seconds.
 * (6) Tactical Advantage gets an additional stack. Having a Tactical Advantage increases your damage and healing by 5%.
 * Source: Increased drop chance from Conquest Equipment Crates.

Operative Tacticals

The following Tacticals have been added to the game at level 75, available for all Operatives:
 * Artistic Insights
 * Tactical Overdrive maxes out your Tactical Advantage.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Augmented Holocomm
 * Holotraverse gains an additional charge.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Combat Medic Training
 * Resuscitation Probe becomes instant cast and Kolto Infusion can be cast while moving.
 * Source: Crafted by Armstech. Not available on the Tech Fragment vendor.
 * Surgical Shiv
 * Half of Shiv’s and Veiled Strike’s damage heals you.
 * Source: Increased drop chance from Conquest Equipment Crates.

Concealment

Concealment Tacticals

The following Tacticals have been added to the game at level 75, available for all Concealment Operatives:
 * Acid Lash
 * Laceration damage triggers Acid Blade damage and refreshes its duration. Acid Blade does 100% more damage.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Explosive Cells
 * When Volatile Substance triggers, it deals damage to all enemies around the primary target and spreads its effects.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Volatile Strike
 * Veiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. Dealing damage this way causes your next Backstab to critically hit.
 * Source: Increased drop chance from defeating Operation bosses.

Medicine

Medicine Tacticals

The following Tacticals have been added to the game at level 75, available for all Medicine Operatives:
 * Critical Surgery
 * Surgical Probe always critically hits on targets below 50% health.
 * Source: Increased drop chance from defeating Operation bosses.
 * Diagnostics Probe
 * Activating Surgical Probe reduces the cast time of your next Kolto Injection by .25 seconds. At 3 stacks, Kolto Injection can be cast instantly and consumes all stacks.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Regenerative Waves
 * Kolto Waves consumes a Tactical Advantage and heals 20% more per tick.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Lethality

Lethality Tacticals

The following Tacticals have been added to the game at level 75, available for all Lethality Operatives:
 * Catalyzed Toxins
 * Toxic Blast finishes all your poison effects on the target and deals their remaining damage immediately. Toxic Blast’s cooldown is extended by 9 seconds.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Synox Shots
 * Toxic Blast does 100% more damage. Whenever a Toxic Blast critically hits, it restores 2 energy.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Viral Elements
 * Toxic Haze spreads Toxic Blast’s effect and Lethal Strike does additional damage to all nearby targets affected by Toxic Haze.
 * Source: Increased drop chance from defeating Operation bosses.

Bounty Hunter
Bounty Hunter Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Bounty Hunters:
 * Game Plan
 * (2) +2% Mastery
 * (4) When your Kolto Overload’s Health Monitor is triggered for the first time, it deals damage back to the enemy who damaged you.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Hunter Killer
 * (2) +2% Endurance
 * (4) Stealth Scan also applies Stealth Protection to you, scanning a small area around you.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Squad Leader
 * (2) +2% Endurance
 * (4) Whenever you take damage with Energy Shield, a weaker shield is applied to nearby allies for 3 seconds.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Woad's Instinct
 * (2) +2% Mastery
 * (4) Thermal Sensor Override gains 2 charges.
 * Source: Crafted by Armormech. Not available on the Tech Fragment vendor.

Mercenary
 * At level 72 Mercenary players will receive a second charge of their ability Rocket Out.

Mercenary Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Mercenaries:
 * Apex Predator
 * (2) +2% Mastery
 * (4) Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 10%. Stacks up to 5 times but is removed on 6th stack.
 * (6) Dealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile, or Rapid Scan is more effective and generates no Heat.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
 * Concentrated Fire
 * (2) +2% Mastery
 * (4) Gaining a stack of Supercharge increases your critical chance by 10% for 10 seconds. This effect can only occur once every 10 seconds.
 * (6) Doing damage or healing an ally has a 5% chance to build a Supercharge, and can only occur once every 3 seconds. After activating Supercharged Gas, your next Rail Shot or Mag Shot critically hits.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Notorious
 * (2) +2% Mastery
 * (4) Power Surge grants Precision Targeting, increasing armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute.
 * (6) Power Surge gets an additional charge.
 * Source: Increased drop chance from defeating Operation bosses.
 * Tech Medic
 * (2) +2% Mastery
 * (4) Onboard AED becomes an instant-cast.
 * (6) Chaff Flare heals all allies around you.
 * Source: Increased drop chance from Conquest Equipment Crates.

Mercenary Tacticals

The following Tacticals have been added to the game at level 75, available for all Mercenaries:
 * Cool Your Jets
 * Rocket Out vents 20 heat and immobilizes enemies around you for 2 seconds as you leave.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Jettison
 * Jet Boost increases your movement speed by 50% for 3 seconds. For each enemy hit with Jet Boost, the cooldown of Hydraulic Overrides is reduced by 3 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Missile Backblast
 * Missile Blast knocks its target back and refunds 10 heat.
 * Source: Crafted by Biochem. Not available on the Tech Fragment vendor.
 * Power Cycle
 * When you use an ability with Power Surge, that ability is not put on cooldown.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).

Arsenal

Arsenal Tacticals

The following Tacticals have been added to the game at level 75, available for all Arsenal Mercenaries:
 * Burning Bright
 * Dealing damage with Blazing Bolts increases the damage of your next Priming Shot, stacking up to 8 times to 100%.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Primed Ignition
 * Priming Shot causes its target to burn. Blazing Bolts, Heatseeker Missiles, Priming Shot, and Tracer Missile all tick its damage.
 * Source: Increased drop chance from defeating Operation bosses.
 * Thermonuclear Fusion
 * Fusion Missile spreads your Tracer Missile’s Heat Signature to the targets it damages, as long as it damages at least one target already affected by your Heat Signature. Heatseeker Missiles fire additional missiles to nearby targets affected by your Heat Signature.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Bodyguard

Bodyguard Tacticals

The following Tacticals have been added to the game at level 75, available for all Bodyguard Mercenaries:
 * HP-5 Dart Device
 * Kolto Shot applies a lingering heal over time effect to its target.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Rocket Fuel Vapors
 * Kolto Missile grants a stack of Supercharge for each target it hits. Supercharged Gas heals all nearby allies when activated. Kolto Missile’s cooldown is extended by 4 seconds.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Running Rapid Restoration
 * Rapid Scan can be cast while moving and heals an additional 10%.
 * Source: Increased drop chance from defeating Operation bosses.

Innovative Ordnance

Innovative Ordnance Tacticals

The following Tacticals have been added to the game at level 75, available for all Innovative Ordnance Mercenaries:
 * Continuous Fire
 * Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.
 * Source: Increased drop chance from defeating Operation bosses.
 * Energized Charges
 * The duration of Innovative Ordnance’s Supercharge Gas and Supercharged Burn are doubled, and their effectiveness is improved.
 * Source: Source: Increased drop chance from defeating Flashpoint bosses.
 * Magnetized Shrapnel
 * Explosive Dart now remains dormant on the target for 12 seconds. Mag Shot detonates it, dealing double its standard damage to the primary target.
 * Source: Source: Increased drop chance from defeating Flashpoint bosses.

Powertech
 * Removed the Fuel Additives utility.
 * Added a new utility "Combustion Chamber" which does the following:
 * Power Yield increases damage done by an additional 2% when attacked while Ion Gas Cylinder is being utilized and refreshes its duration when attacked while Ion Gas Cylinder is not being utilized. Power Yield cannot last longer than 30 seconds.
 * At level 72 Powertech players will receive a new ability, Power Yield. Power Yield increases your armor by 40% and your damage done by 2% for 10 seconds. Getting attacked during this time adds an additional stack, up to 5 times, for 200% armor and 10% damage done.

Powertech Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Powertechs:
 * Meteor Brawler
 * (2) +2% Endurance
 * (4) Flaming Fist and Rocket Punch's Heat cost is reduced by 4. Flaming Fist and Magnetic Blast increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds.
 * (6) Activating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch, or Flaming Fist builds up to 7 stacks of Firefall. When Energy Shield ends, it detonates dealing elemental damage to all enemies around that scales with Firefall stacks. After it explodes, your heat-using abilities cost 50% less heat for 20 seconds.
 * Source: Increased drop chance from defeating Operation bosses.
 * Right Price
 * (2) +2% Mastery
 * (4) Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized.
 * (6) Each time you take damage while under Power Yield the cooldown of Explosive Fuel is reduced by 3 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Strategist
 * (2) +2% Endurance
 * (4) Carbonize’s cooldown is reduced by 10 seconds.
 * (6) Carbonize vents 5 heat for each enemy it hits.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Veteran Ranger
 * (2) +2% Mastery
 * (4) Searing Wave makes all targets Vulnerable to Shoulder Cannon for 5 seconds. While Shoulder Cannon loads missiles you restore 2 heat per second.
 * (6) Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.

Powertech Tacticals

The following Tacticals have been added to the game at level 75, available for all Powertechs:
 * Flying Fists
 * Rocket Punch and Flaming Fist now have a range of 10m.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Neural Trigger
 * Dealing damage to an enemy affected by your Neural Dart stuns them for 2 seconds and ends the taunt.
 * Source: Crafted by Cybertech. Not available on the Tech Fragment vendor.
 * Second Contract
 * Grapple gets two charges and finishes the cooldown of Rocket Punch and Flaming Fist.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Sonic Heal
 * Sonic Missile heals all allies around its target.
 * Source: Increased drop chance from Conquest Equipment Crates.

Shield Tech

Shield Tech Tacticals

The following Tacticals have been added to the game at level 75, available for all Shield Tech Powertechs:
 * Hotswap
 * Translocating a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. After 6 seconds, you swap back.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Oil Fire
 * Oil Slick makes targets susceptible to Firestorm. For each enemy affected by Oil Slick hit with Firestorm, your damage reduction is increased by 2% and the cooldown of Oil Slick is reduced by 1.5 seconds.
 * Source: Increased drop chance from defeating Operation bosses.
 * Thermal Screen
 * Heat Screen now stacks up to 6 times. Activating Power Yield immediately generates 6 Heat Screens and finishes the cooldown of Heat Blast.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Advanced Prototype

Advanced Prototype Tacticals

The following Tacticals have been added to the game at level 75, available for all Advanced Prototype Powertechs:
 * Energized Blade
 * Retractable Blade's bleed effect deals more damage the more Energy Lode stacks you have. Energy Lode stacks also increase the damage of Retractable Blade by 25% per stack (up to 100% more damage), this effect lasts 10 seconds, and is refreshed when Energy Lode is gained.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Flame Detonation
 * Dealing Damage with Searing Wave or Flame Sweep to a target affected by a pre-exploded Thermal Detonator causes it to explode, creating a large explosion and dealing damage to all nearby enemies.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Powerlode
 * Power Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode.
 * Source: Increased drop chance from defeating Operation bosses.

Pyrotech

Pyrotech Tacticals

The following Tacticals have been added to the game at level 75, available for all Pyrotech Powertechs:
 * Explosive Weaponry
 * During Explosive Fuel Flaming Fist, Flame Burst and Immolate do damage to all nearby targets and Searing Wave hits twice.
 * Source: Increased drop chance from defeating Operation bosses.
 * Flame Dissipation
 * When Superheated Flamethrower reaches or refreshes to 2 stacks, it applies Flame Dissipation to you, lowering the cost of Searing Wave by 3 heat. Stacks up to 5 times and is consumed by Searing Wave at 5 stacks. When consumed, Flame Dissipation increases your periodic fire damage by 20% for 20 seconds.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Superheated Fuel
 * Explosive Fuel increases all Flame attacks critical chance by 100%.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Trooper
General
 * Electronet's tooltip is now properly translated when in the French and German clients.

Trooper Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Troopers:
 * Game Plan
 * (2) +2% Mastery
 * (4) When your Adrenaline Rush’s Fired Up is triggered for the first time, it deals damage back to the enemy who damaged you.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Hunter Killer
 * (2) +2% Endurance
 * (4) Stealth Scan also applies Stealth Protection to you, scanning a small area around you.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Squad Leader
 * (2) +2% Endurance
 * (4) Whenever you take damage with Reactive Shield, a weaker shield is applied to nearby allies for 3 seconds.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Woad's Instinct
 * (2) +2% Mastery
 * (4) Reserve Powercell gains 2 charges.
 * Source: Crafted by Armormech. Not available on the Tech Fragment vendor.

Commando
 * At level 72 Commando players will receive a second charge of their ability Propulsion Round.

Commando Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Commandos:
 * Apex Predator
 * (2) +2% Mastery
 * (4) Activating Power Shot, Grav Round or Medical Probe increases the critical chance of your next Power Shot, Grav Round or Medical Probe by 10%. Stacks up to 5 times but is removed on 6th stack.
 * (6) Dealing damage with Charged Bolts or Grav Round and healing with Medical Probe grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Charged Bolts, Grav Round or Medical Probe is more effective and depletes no energy cells.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
 * Concentrated Fire
 * (2) +2% Mastery
 * (4) Gaining a stack of Supercharge increases your critical chance by 10% for 10 seconds. This effect can only occur once every 10 seconds.
 * (6) Doing damage or healing an ally has a 5% chance to build a Supercharge, can only occur once every 3 seconds. After activating Supercharged, your next High Impact Bolt or Mag Bolt critically hits.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Notorious
 * (2) +2% Mastery
 * (4) Tech Override grants Precision Targeting, increasing armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute.
 * (6) Tech Override gets an additional charge.
 * Source: Increased drop chance from defeating Operation bosses.
 * Tech Medic
 * (2) +2% Mastery
 * (4) Emergency Medical Probe becomes instant-cast.
 * (6) Diversion heals all allies around you.
 * Source: Increased drop chance from Conquest Equipment Crates.

Commando Tacticals

The following Tacticals have been added to the game at level 75, available for all Commandos:
 * Cool Your Jets
 * Propulsion Round Restores 20 energy and immobilizes enemies around you for 2 seconds as you leave.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Jettison
 * Concussion Charge increases your movement speed by 50% for 3 seconds. For each enemy hit with Concussion Charge, the cooldown of Hold the Line is reduced by 3 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Missile Backblast
 * Explosive Round knocks its target back and refunds 10 energy.
 * Source: Crafted by Biochem. Not available on the Tech Fragment vendor.
 * Power Cycle
 * When you use an ability with Tech Override, that ability is not put on cooldown.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).

Gunnery

Gunnery Tacticals

The following Tacticals have been added to the game at level 75, available for all Gunnery Commandos:
 * Burning Bright
 * Dealing damage with Boltstorm increases the damage of your next Vortex Bolt, stacking up to 8 times to 100%.s
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Primed Ignition
 * Vortex Bolt causes its target to burn. Boltstorm, Demolition Round, Vortex Bolt, and Grav Round all tick its damage.
 * Source: Increased drop chance from defeating Operation bosses.
 * Thermonuclear Fusion
 * Plasma Grenade spreads your Grav Round’s Gravity Vortex to the targets it damages, as long as it damages at least one target already affected by your Gravity Vortex. Demolition Round fires additional rounds to nearby targets affected by your Gravity Vortex.
 * Source: Increased drop chance from defeating Flashpoint bosses.

'Combat Medic

Combat Medic Tacticals

The following Tacticals have been added to the game at level 75, available for all Combat Medic Commandos:
 * HP-5 Dart Device
 * Med Shot applies a lingering heal over time effect to its target.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Rocket Fuel Vapors
 * Kolto Bomb grants a stack of Supercharge for each target it hits. Supercharge Cell heals all nearby allies when activated. Kolto Bomb’s cooldown is extended by 4 seconds.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Running Rapid Restoration
 * Medical Probe can be cast while moving and heals an additional 10%.
 * Source: Increased drop chance from defeating Operation bosses.

Assault Specialist

Assault Specialist Tacticals

The following Tacticals have been added to the game at level 75, available for all Assault Specialist Commandos:
 * Continuous Fire
 * Hail of Bolts and Mortar Volley refresh and tick your Incendiary Round burn and Serrated Bolt bleed. This effect can only occur once every 2.5 seconds.
 * Source: Increased drop chance from defeating Operation bosses.
 * Energized Charges
 * The duration of Assault Specialist’s Supercharge Cell and Supercharged Burn are doubled, and their effectiveness is improved.
 * Source: Source: Increased drop chance from defeating Flashpoint bosses.
 * Magnetized Shrapnel
 * Sticky Grenade now remains dormant on the target for 12 seconds. Mag Bolt detonates it, dealing double its standard damage to the primary target.
 * Source: Source: Increased drop chance from defeating Flashpoint bosses.

Vanguard
 * Removed the Focus Stims utility.
 * Added a new utility "Power Focus" which does the following:
 * Power Yield increases damage done by an additional 2% when attacked while Ion Gas Cylinder is being utilized and refreshes its duration when attacked while Ion Gas Cylinder is not being utilized. Power Yield cannot last longer than 30 seconds.
 * At level 72 Vanguard players will receive a new ability, Power Yield. Power Yield increases your armor by 40% and your damage done by 2% for 10 seconds. Getting attacked during this time adds an additional stack, up to 5 times, for 200% armor and 10% damage done.

Vanguard Set Bonuses

The following set bonuses have been added to the game at level 75, available for all Vanguards:
 * Meteor Brawler
 * (2) +2% Endurance
 * (4) Shockstrike and Stockstrike's energy cost is reduced by 4. Shockstrike and Magnetic Blast increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds.
 * (6) Activating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Ion Wave, Ion Pulse, Magnetic Blast, Stockstrike, or Shockstrike builds up to 7 stacks of Firefall. When Energy Shield ends, it detonates dealing elemental damage to all enemies around that scales with Firefall stacks. After it explodes, your heat-using abilities cost 50% less heat for 20 seconds.
 * Source: Increased drop chance from defeating Operation bosses.
 * Right Price
 * (2) +2% Mastery
 * (4) Battle Focus increases damage done by 20% while Ion Cells is being utilized and increases damage reduction by 10% while Ion Cells is not being utilized.
 * (6) Each time you take damage while under Power Yield the cooldown of Battle Focus is reduced by 3 seconds.
 * Source: Increased drop chance from Conquest Equipment Crates.
 * Strategist
 * (2) +2% Endurance
 * (4) Neural Surge’s cooldown is reduced by 10 seconds.
 * (6) Neural Surge vents 5 energy for each enemy it hits.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Veteran Ranger
 * (2) +2% Mastery
 * (4) Ion Wave makes all targets Vulnerable to Shoulder Cannon for 5 seconds. While Shoulder Cannon loads missiles you restore 2 energy per second.
 * (6) Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket.
 * Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.

Vanguard Tacticals

The following Tacticals have been added to the game at level 75, available for all Vanguards:
 * Flying Fists
 * Stockstrike and Shockstrike now have a range of 10m.
 * Source: Increased drop chance from Daily Mission reward crates (and their respective Weekly Mission).
 * Neural Trigger
 * Dealing damage to an enemy affected by your Neural Jolt stuns them for 2 seconds and ends the taunt.
 * Source: Crafted by Cybertech. Not available on the Tech Fragment vendor.
 * Second Contract
 * Harpoon gets two charges and finishes the cooldown of Stockstrike and Shockstrike.
 * Source: Increased drop chance from PvP Equipment Crates.
 * Sonic Heal
 * Sonic Round heals all allies around its target.
 * Source: Increased drop chance from Conquest Equipment Crates.

Shield Specialist

Shield Specialist Tacticals

The following Tacticals have been added to the game at level 75, available for all Shield Specialist Vanguards:
 * Hotswap
 * Transposing a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. After 6 seconds, you swap back.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Oil Fire
 * Riot Gas makes targets susceptible to Ion Storm. For each enemy affected by Riot Gas hit with Ion Storm, your damage reduction is increased by 2% and the cooldown of Riot Gas is reduced by 1.5 seconds.
 * Source: Increased drop chance from defeating Operation bosses.
 * Thermal Screen
 * Power Screen now stacks up to 6 times. Activating Power Yield immediately generates 6 Power Screens and finishes the cooldown of Energy Blast.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Tactics

Tactics Tacticals

The following Tacticals have been added to the game at level 75, available for all Tactics Vanguards:
 * Energized Blade
 * Gut's bleed effect deals more damage the more Energy Lode stacks you have. Energy Lode stacks also increase the damage of Gut by 25% per stack (up to 100% more damage), this effect lasts 10 seconds, and is refreshed when Energy Lode is gained.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Flame Detonation
 * Dealing Damage with Ion Wave or Explosive Surge to a target affected by a pre-exploded Assault Plastique causes it to explode, creating a large explosion and dealing damage to all nearby enemies.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Powerlode
 * Power Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode.
 * Source: Increased drop chance from defeating Operation bosses.

Plasmatech

Plasmatech Tacticals

The following Tacticals have been added to the game at level 75, available for all Plasmatech Vanguards:
 * Explosive Weaponry
 * During Battle Focus, Shockstrike, Ion Pulse, and Plasma Flare do damage to all nearby targets and Ion Wave hits twice.
 * Source: Increased drop chance from defeating Operation bosses.
 * Flame Dissipation
 * When Pulse Generator reaches or refreshes to 2 stacks, it applies Pulse Activation to you, lowering the cost of Ion Wave by 3 energy. Stacks up to 5 times and is consumed by Ion Wave at 5 stacks. When consumed, Pulse Activation increases your periodic elemental damage by 20% for 20 seconds.
 * Source: Increased drop chance from defeating Flashpoint bosses.
 * Superheated Fuel
 * Battle Focus increases all elemental and kinetic attacks critical chance by 100%.
 * Source: Increased drop chance from defeating Flashpoint bosses.

Crew Skills

 * All Crew Skills can now be leveled to rank 700. Visit their respective trainer on the fleet to train up.

Operations

 * The lockout for Story Mode Operations is now 24 hours (previously a weekly reset on Tuesdays).

Galactic Starfighter

 * Corrected a typo in the description for the B-5 Decimus.

Items + Economy

 * There have been numerous changes to vendor credit costs.
 * The global cooldown and cooldown of stims is no longer affected by Alacrity.
 * Corrected a typo in the tooltip for character slots as it displayed the incorrect character slot limit value.
 * All set bonuses will now appear on item shells instead of armorings.
 * All current set bonuses will no longer function at level 75. Refer to the Class sections above for a comprehensive list of all of the new set bonuses (and tacticals) available to each player within the Spoils of War.
 * Any player who previously earned the Dark vs Light Achievements has been regranted the corresponding Dark vs Light Armor. They can find it in their Legacy Stash.
 * All Command XP consumables, Command Tokens, Alliance Recon Data, Unassembled Components, and upgrade tokens will be converted into credits at a ratio of 5 credits per 1 item.
 * The M2-B9 Astromech now has a collection image and has had its description corrected.
 * "Orange" quality is now only for MTX items.
 * The Contraband Slot Machine Stronghold Decoration can no longer be donated to Guilds. Any that are already donated will remain in place.
 * Players can now select their Loot Discipline by right clicking on their character portrait. This will determine what Discipline-focused gear they receive from drops.
 * Deconstructing items will now also flag Commander Tokens as being non-refundable.

Missions + NPCs

 * By the end of the Onslaught main story a character will be granted a full set of Item Rating 268 gear.
 * Returning Companions will now appear on player ships.
 * Players who have completed the Mission “Hearts and Minds” will find the first Mission of Onslaught in their Mission Log.
 * Existing set bonuses will stop functioning once a player’s character reaches level 75.
 * The points required to complete personal Conquests has been increased to 50,000 (up from 15,000).
 * The points required to complete a Small Yield Guild Invasion has been increased to 500,000 (up from 170,000).
 * The points required to complete a Medium Yield Guild Invasion has been increased to 2,000,000 (up from 550,000).
 * The points required to complete a Large Yield Guild Invasion has been increased to 5,000,000 (up from 1,130,000).
 * Completing Personal Conquests and Guild Invasions now also grants Tech Fragments and Conquest Equipment Crates.
 * The points earned for completing Conquest Objectives has been raised by a ratio in line with the Guild Invasion targets.

Warzones

 * Onslaught marks the end of Ranked Season 11! Rewards will be issued when Season 12 starts.
 * Body type 1 characters can no longer hide under portions of the ramp in the Makeb Arena.