Talk:Gift

Skills benefited by affection
How does this relate to gifts and which types companions prefer? If it's something that applies to affection instead, it needs to go on the affection article, not here. -- 16:56, 9 January 2012 (UTC)


 * It doesn't relate to gifts, which is why I've removed it several times now. -- Heaven&#39;s Agent 18:11, 9 January 2012 (UTC)


 * Refactored the table structure for proper future editing... in the current revision the table for imperium companions contains linebreaks instead of rows Delkarr


 * The Imperial table actually uses the desired table appearance on this wiki project. It may not be coded in a way that is ideal at this point, but any revisions need to maintain the look. -- Heaven&#39;s Agent 18:21, 9 January 2012 (UTC)


 * In your pursuit of desired appearance and appropriate classification, you've undone about an hours worth of improvements that I did to make the page more useful. Namely, to understand what gifts companions prefer, so that you can increase affection of the companions to improve the crafting that each companion specializes in.


 * Heaven's Agent: how exactly has rolling back the changes to the "dumb version" actually benefitted the page? Detail and usefulness has been lost, not gained.


 * You stripped out the "Favourite" classification, which gives more affection. There is more than just Love,Like... Favourite gives more affection. Also, crafters need to decide where Affection is worth gaining. It's not just about storyline development.. it's about raising affection in the appropriate companion to benefit crafting output (e.g. efficiency and critical success). Suggest you look into Crafting and how Affection/Gifts benefit it. It will make you realize why this information is also related. -- Kaldris


 * Kaldris, the "favorite" classification does contribute to the gift article and belongs there. The skills section, however, does not. It does not relate to gifts or the preference of gifts. The best place for it is on the individual companion pages, which they already have. Here, it just adds irrelevant clutter.


 * As a side note, remember to sign your posts by entering ~ at the end of your posts. -- 13:10, 10 January 2012 (UTC)


 * You can keep the "Favorite" classification; I apologize for removing it. I didn't realize it was any different than "Love". That said, it can be maintained with the standard table design on this project; any revisions to the table need to conform to that predefined appearance. And as Alianin said, the "Skills Benefited by Affection" column does not belong here. These bonuses are not a function of gifts, but of affection itself. Even then, there's no way to improve it beyond improving affection. They belong on the companion articles, and possibly on the crew skill articles as well. -- Heaven&#39;s Agent 14:44, 10 January 2012 (UTC)


 * We should remove the "Courting" column as well. Courting gifts are different, as they only provide gains while courting a companion. To list them generally like this creates misdirection.


 * If you cannot court the companion, or simply aren't at the moment, Courting gifts provide no benefit. When you are courting them they produce gains, though I've seen reports that they may only be "Love" level. -- Heaven&#39;s Agent 14:58, 10 January 2012 (UTC)


 * I have made the table formatting consistent with tables used across the wiki. I've added back "Favorite" and added color formatting to "Favorite" and "Love". I also removed the Courting column as well as the skills since they have no bearing on gift preference for companions. Courting gifts has been clarified under the appropriate section. In the changes I've made I've tried to combine input from everyone as well as taking into account the established wiki-wide table formatting. The only changes made to the gift preference table from here on out should be to fix preferences. Any disputes to the formatting should be brought up here first. Thank you everyone for your contributions to this article. -- 18:56, 10 January 2012 (UTC)

Well firstly Courting gifts are still a gift type, and provide a major Affection boost so they should stay here I think.

On the topic of "clutter"... well my final words on this are: think about who consumes this information (e.g. who will find it most useful). As a crafter myself, I don't want to wade through multiple pages to decide what to do with a Gift. If my Diplomacy mission gives me a Courting and Trophy item, I want to know not only if it's useful for the current character crafting and storyline aspirations.. but also for alternate characters (because you can't have more than one crafting skill per character). So, I will mail different Gifts to whichever character I want to progress Affection with first (e.g. Qyzen to improve BioChem speed on my BioChem Sage, Kira on my Synthweaving Guardian, or maybe the Doc because I want to progress his storyline first and want good Affection to improve his performance when I need healing). It's important to know what skills characters have for this reason (i.e. you may decide to give a "Favourite" for one companion to a different companion anyway because it's a main crafting companion that needs Affection as first priority. Anyway, I don't expect you guys to understand how a crafter thinks I can maintain my own version with "the clutter" as local HTML on my desktop I guess. Kaldris 14:01, 11 January 2012 (UTC)


 * Do not assume anything. All it does is invalidate your opinion in the eyes of others; I am an avid crafter, and this game's crafting system is one of the things that I enjoy most about SWTOR. I know exactly what your trying to communicate but, as was said, skill bonuses are not a function of gifts. As such, they do not belong in this article.


 * These bonuses should and will be listed elsewhere on the project, individually or entirely. Companion character articles should list that companion's gift preferences. Crew skill articles should include a list of the companions that possess a bonus related to the skill. Class articles should contain a list of the bonuses of all companions available to them. A full list of bonus should be part of the companion characters portal and the affection article. These bonuses, though, have no relevance to gifts, and do not belong here. -- Heaven&#39;s Agent 16:53, 11 January 2012 (UTC)

Affection gift table
I'm confused by the affection gift table that was added. First off, gifts that companions love give more affection than favorites? Also, there's only 5 ranks of gifts and companions can go up to level 50. How can gifts and companions be the same level? The amount of affection gained by giving gifts is determined by their affection level and how much they like the gift, so a consistent numerical value can't be given. -- 22:38, 15 January 2012 (UTC)


 * You are absolutely right; the table is incorrect, and has no basis in fact. I've removed it from the article as a result. -- Heaven&#39;s Agent 07:10, 16 January 2012 (UTC)


 * The table I created should have been worded better, I accept that it may have been misleading. I'll try again maybe on the affection page with a more detailed chart explaining all the calculation. I'm new to this so any advice or pointers are much appriciated. It took me all day to collect the information and create the original Companion affect tables which you guys have amended and improved to get it to this state. Thanks.


 * Not to throw a spanner into the works with all the improvements that's been done, but I noticed some of the data is incorrect from when my original code got changed to include the Favourite entry. For example:


 * Companion Kaliyo (Love-Weapon, Favourite-Underworld) it should be (Love-Underworld, Favourite-Weapon)
 * Companion Vector (Love-Cultural, Favourite-Imperial) it should be (Love-Imperial, Favourite-Cultural)


 * Thats why i made a mistake with Love giving more affection than Favourite statement as you commented above. Hey, what are the chances of picking two companions from the table with wrong data to work out my calculations ingame. Might need confirmation from you guys if there are any more errors in the data by checking other companions ingame. I'll correct the two companions that I mentioned above. -- Yakamoko 19:00, 17 January 2012 (UTC)


 * Great! Thank you for making those changes to correct the information. At this point the formatting should be complete so now it's just double-checking data. I'm interested in what you come up with for your table. Thanks for your hard work! -- 04:23, 18 January 2012 (UTC)


 * Another spanner thrown. The original companion tables have the class 3 gifts (those which generate the most affection/influence for a particular companion) listed as favorite. The new KotFE companion table lists the class 3 gifts as love. While I personally think favorite should mean class 3 as it makes sense logically, a more important thing is consistency. Either update the original companions table, or update the KotFE companions table, but please make it consistent. --Tenor1411 (talk) 03:57, 6 November 2015 (UTC)

Gifts from Investigation crew skill
Some gifts that I've received from my Investigation missions are not listed on this page. However, I'm not sure how to fit them into each gift category in a meaningful way -- or even if they should be added. I.E. they don't have a cost associated with them, and I'd want to put the Rank level I received them under. I'm not sure I understand the "prototype gift fragments" reference but I am a noob. For example, Relic of the Sacking of Coruscant is an Imperial Memorabilia gift according to the item itself. Our DB stub says it's a prototype item. I'm not familiar with that term. Prototype == blue item?

Should these gifts be added to this page or listed on the Investigation page under Materials? Or both? I thought there was a list of gifts on the Investigation page to match the Compounds list but I might be misremembering. --Gillitrix 14:42, 20 April 2012 (UTC)


 * I actually don't have an investigator, so I don't know what the differences really are. To be honest, I'm surprised to find differences exist in the first place.


 * The gifts you mention should be entered on this page, or on a subpage of this article. it might also be worthwhile to post them as part of the Investigation article structure as well. Right now these tables reflect gifts obtained from vendors; gift fragments are a type of token that is sometimes obtained from crew skill missions that can be traded for certain gifts. And yes, "prototype" is the actual rarity name of blue-quality items. You can find the name of each quality listed on the article Quality.


 * I'm thinking we're going to have to rebuild the tables to accommodate all information. Perhaps add one or more additional columns, listing Source and Price as headings. In the case of the gifts you mention, the source column would reflect the mission tier that provides that gift. For example, under Source column you might add:


 * Tier 2 Investigation Missions


 * For now just adding the information is what's important. We're going to need to do a more through job in researching gifts and their sources, and restructure the article to better present a complete picture of the topic. I hope this helps, and by all means if you remain unclear feel free to ask more questions. -- Heaven&#39;s Agent 15:17, 21 April 2012 (UTC)


 * Thank you, that helps a lot. I didn't want to go willy-nilly changing the page structure without bouncing ideas around first.  I'll see how it looks a couple of different ways.  Just holler if I'm doing something wrong :)  -- Gillitrix 15:50, 21 April 2012 (UTC)


 * Experiment away; even if you mistakenly delete information or change the code in a way you didn't intend, we can always look at page history and restore anything that got lost in the shuffle. If you have any questions, or even just want input, feel free to ask them here or on my Talk Page. -- Heaven&#39;s Agent 18:10, 21 April 2012 (UTC)

Gift Table Overhaul
I've noticed the table on this page and the information on individual companion's pages tend to get out of sync. Part of the problem is the table and the pages use different formats to display the information, making it a manual process to keep them in sync. To that end, I've changed how gift preferences are displayed on companion pages to use the same format, and thus the same wiki code, as the table here. I created Template:GiftTableTop to make the process easier. Now it should be a matter of cut & paste. Maybe some wiki master can even get rid of that part.

I've also removed redundant information in how the gift preferences are displayed, like saying "X is Y's favorite" and then a table showing which is their favorite.

I've done the smuggler companions, that's what I play. Here's an example.

--Schwern 01:22, 7 October 2012 (UTC)

Courting missing
I just edited Kira's entry by copying form her personal page. And noticed that "Courting" presents are missing. Is this on purpose? 93.192.241.135 20:59, 6 April 2013 (UTC)


 * There used to be a reason but I think we didn't fully understand the impact of courting gifts. These have been added back in for companions that are romanceable. -- 15:06, 8 April 2013 (UTC)
 * Nice job on the edit! Most've been quite some work. 93.192.241.135 20:03, 8 April 2013 (UTC)

Ashara and female chars
Since I can't create Ashara's discussion page:

Is the Note regarding female chars about not being able to raise her affection by much still true? So many things have changed with 4.0 ... 80.135.44.198 23:02, 5 June 2016 (UTC)