Talk:Mod

=Pre-Knights of The Fallen Empire= Like all item modifications, mods are split into classes that focus on specific attributes.

Aim

 * Agile mods - Aim/Endurance/Power
 * Commando mods - Aim/Endurance
 * Deflecting mods - Aim/Endurance/Defense Rating
 * Nimble mods - Aim/Endurance/Critical Rating
 * Reflex mods - Aim/Endurance
 * Weighted mods - Aim/Endurance/Absorption Rating

Cunning

 * Artful mods - Cunning/Endurance/Power
 * Beguiling mods - Cunning/Endurance/Defense Rating
 * Honed mods - Cunning/Endurance/Absorption Rating
 * Keen mods - Cunning/Endurance/Critical Rating
 * Patron mods - Cunning/Endurance
 * Skill mods - Cunning/Endurance

Strength

 * Deft mods - Strength/Endurance/Power
 * Elusive mods - Strength/Endurance/Defense Rating
 * Guardian mods - Willpower/Endurance
 * Might mods - Strength/Endurance
 * Potent mods - Strength/Endurance/Critical Rating
 * Resilient mods - Strength/Endurance/Absorption Rating

Willpower

 * Aptitude mods - Willpower/Endurance/Power
 * Force Wielder mods - Willpower/Endurance
 * Mettle mods - Willpower/Endurance/Critical Rating
 * Reinforced mods - Willpower/Endurance/Defense Rating
 * Resolve mods - Willpower/Endurance
 * Robust mods - Willpower/Endurance/Absorption Rating