Whirlwind

Whirlwind
 * Description: Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.
 * Class: Sith Inquisitor
 * Trainable Level: 4
 * Cast Time: 2 secs
 * Duration: 8 secs (Assassin), 60 secs (Sorcerer)
 * Cooldown: 60 secs
 * Base Force Cost: 20
 * Range: 30m

Usage Tips A crowd control skill that works on most non-boss monsters. For a Sith Sorcerer the duration is extended to match the cooldown at 60 seconds which means that, as long as they are not attacked, non-player targets can be held permanently incapacitated with the exception of the 2 second cast time.