Codex/Space Combat

Space Combat is a codex entry located within the Game Rules section of a player's codex once it has been unlocked.
 * Main article: Space combat

Codex entry
"Offensive Systems:''

Blaster cannons are the primary weapon system of most starships, and can be fired continuously. However, targets equipped with ray shielding cannot be damaged by blaster fire--these targets pulse blue when hit. Secondary weapons must be used against such targets.

Missile launchers are a common secondary weapon system. Missile targets can be designated (or "painted") by a ship's target lock-on system, allowing multiple missiles to be fired at different targets simultaneously.

With enough investment, it is possible to equip starships with powerful proton torpedo launchers.

Defensive Systems:

''Shields are a ship's first line of defense against damage. When upgraded with a regenerator, shields gradually repair themselves over time as long as the SHIP'S BLASTER CANNONS AREN'T FIRING. Ion cannon blasts--identifiable by their distinctive blue energy trails--can temporarily disable shield systems on impact, so it is critical to avoid them."

- Star Wars: The Old Republic, Space Combat codex entry

Entry details
This codex entry can be unlocked by completing a mission.
 * {| cellpadding="0" cellspacing="0"

| Planet | width="12px" | | Space |- | Area | | Starship |- | Mission | |
 * }

Rewards

 * 45 XP