Patch 5.4.0

Highlights

 * New Flashpoint “Crisis on Umbara” - Prepare to lead the ultimate covert assault: battle your way across a moving train, brave the wilds of a dark new world, and more in a high-stakes new Flashpoint! When a deadly traitor is tracked to the shadow-world of Umbara, you’ll need to lead a strike team to confront the betrayer before the galaxy is thrown back into war. Available in [Solo] Story, Repeatable Story, Veteran, and Master Modes.
 * New Stronghold “Umbara Mobile Base” - Once you’ve uncovered the traitor, expand your command with a new Stronghold, the Umbara Mobile Base! For the first time, personalize your very own moving train and enjoy the sights as the shadow world’s eerie landscape passes by.
 * Ranked Season 9 Begins! With Game Update 5.4, Ranked players will be receiving their rewards for the end of Season 8. That also marks the beginning of Season 9, so get in there and go berserk!
 * Senya Tirall Customization – Senya can now have her appearance customized and take advantage of your favorite armor sets!
 * Item Rating Display – A new addition has been made to the character sheet which displays your average item rating. This will help a player determine their overall power level. Additionally, the new Crisis on Umbara Flashpoint has a minimum item rating requirement to queue for in group finder.

General

 * The amount of damage which is shielded will now be displayed in the combat log as intended.
 * Corrected an issue where the player would be unable to interact with a Stronghold hook while using a filter in the decoration UI.
 * The Manaan Stronghold is now properly set as a rest area.
 * The Conquest Objective “Critical Missions: Galactic Flashpoints” now correctly states that it requires Veteran Flashpoints. The objective has not changed, this change addressed a typo.
 * The Guild interface will no longer jump to the top of the list if a member note or rank is adjusted.
 * Accidentally entering a space as the first character in the decoration UI will no longer stop the search from returning results.
 * Companions can now be summoned while moving.
 * A new option has been added to the Graphics preference menu for higher graphics settings called “Enhanced Shadows” which will improve the realism of contrast and shadows.

Combat

 * Reduced the critical strike damage bonus granted by Saber Storm from 15% to 10%
 * Reduced the damage bonus to Ataru Form attacks granted by Ataru Mastery from 5% to 3%

Concentration

 * Increased the damage done by Burning Slices by 35%

Carnage

 * Reduced the critical strike damage bonus granted by Sever from 15% to 10%
 * Reduced the damage bonus to Ataru Form attacks granted by Ataru Mastery from 5% to 3%

Fury

 * Increased the damage done by Bloody Slashes by 35%

Scrapper

 * Flechette Round's damage has been reduced by 27.78%
 * Flying Fists’ damage has been reduced by 27.68%

Ruffian

 * Brutal Shots weapon damage has been increased by 13.97% but it no longer triggers Sanguinary Shot damage
 * Brutal Shots no longer deals additional damage per bleed effect. Instead, Brutal Shots weapon damage now triggers additional damage from your periodic bleed effects
 * Sanguinary Shot now costs 10 Energy and deals 14.29% more damage

Concealment

 * Acid Blade's damage has been reduced by 27.78%
 * Collateral Strike's damage has been reduced by 27.68%

Lethality

 * Corrosive Assault weapon damage has been increased by 13.97% but it no longer triggers Toxic Blast damage
 * Corrosive Assault no longer deals additional damage per poison effect. Instead, Corrosive Assault weapon damage now triggers additional damage from your periodic poison effects
 * Toxic Blast now costs 10 Energy and deals 14.29% more damage

Vanguard

 * The “Strategic Supremacy” utility will now properly root enemies that have been revealed by Stealth Scan.
 * The “Paralytic Augs” utility will now properly adjust the stun duration of Neural Surge and Cryo Grenade.

Flashpoints

 * Gear dropped from some Flashpoint bosses will now be appropriate to the level of the character who looted it as intended.

Operations

 * The adds which spawn during the Bestia encounter in Dread Palace no longer award experience points when killed.

Trial and Error

 * The door leading to Alirra Semhess will now open as intended.

Items + Economy

 * Refined Isotope Stabilizers no longer drop from Veteran Mode Flashpoints. They do still drop from Master Mode Flashpoints and Operations of all difficulties as intended.
 * The Ambient Machine Stronghold decorations will now play sound effects when they are interacted with.
 * Multiple Stronghold decorations have had their Valor Requirement removed.
 * Corrected an issue where a Free-to-play player is able to equip a color crystal that requires Artifact Authorization, which then made the weapon unusable for that player.
 * The Iokath Superweapon Prototype decoration will now continue to spin once it has been placed in a hook.
 * The Stronghold decorations from the Dread Warlord Pack can now be purchased for Guilds.
 * The Stronghold decoration “ALREADY SOLD!” has been hidden from the Stronghold interface since it is not available in game, it is already sold...
 * Color crystals and weapon tunings which have been account unlocked can now be moved through Legacy Weapons.
 * Multiple typos have been fixed in the Deepwater Essentials Bundle description.
 * Corrected an issue where the visual effect for Laze, Snipe, and Lethal Shot would not activate with certain sniper rifles.

Missions + NPCs

 * The Unassembled Component rewards from various PvP Missions have been adjusted:
 * Unranked Daily Mission: Now rewards 10 Components, down from 12.
 * Unranked Weekly Mission: Now rewards 54 Components, up from 40.
 * Ranked Solo Daily: Now rewards 15 Components, down from 16.
 * Ranked Solo Weekly: Now rewards 100 Components, up from 30.
 * Ranked Group Daily: Now rewards 30 Components, up from 20.
 * Ranked Group Weekly: Now rewards 200 Components, up from 60.

Novare Coast

 * Corrected an issue where a Sith Warrior or Jedi Knight who used Force Charge or Force Leap near one of the turrets could get stuck in the terrain.