Attribute

Attributes, aka stats, are the characteristics that affect character combat effectiveness. They are divided up between primary, secondary, and other attributes.

Base

 * Mastery: Primary attribute for all classes. Increases aptitude in combat.
 * Endurance: Increases the amount of damage that players can suffer before being defeated.
 * Presence: Increases the effectiveness of player's companions, their damage, healing, and health, as well as bonuses to crew skill time efficiency and critical rate.
 * Expertise: Increases player's effectiveness in PvP combat.

Secondary
These attributes are calculated using base attributes and mods from skills, abilities, and equipment.

Offensive

 * Accuracy Rating: Increases the chance that player's attacks will affect the target.
 * Alacrity Rating: Increases the speed at which abilities are executed.
 * Critical Rating: Increases both the chance that an attack will deal increased damage, as well as the amount of that increased damage.

Defensive

 * Absorption Rating: The percentage of damage prevented when an attack is absorbed by the player's shield.
 * Defense Rating: The chance to avoid incoming attacks, broken down by attack type.
 * Shield Rating: The chance that incoming energy or kinetic damage will be reduced by the player's shield.

Power

 * Power: Increases the damage and healing bonuses added to abilities.
 * Force Power: Increases Force damage and healing abilities.
 * Tech Power: Increases Tech damage and healing abilities.

Other

 * Social: Increases your chance to direct group conversation choices.
 * Valor: PvP ranking.