Patch 6.1.1

Patch 6.1.1 is the first minor update for the first major patch for the Onslaught expansion. It introduces several quality of life changes, improvements for players with Conquest and class changes, as well as new set bonuses. All classes barring Powertechs and Vanguards will be receiving these new set bonuses, one per class. Powertech and Vanguard set bonuses were included in Patch 6.0.1 with the Emergency Power Armor Set. Patch 6.1.1 was available for testing on the PTS starting on 5 March 2020.

Highlights

 * Conquest - Several quality of life changes have been made to the Conquest system. Our goal with these changes is to make Personal Conquests relevant to all character levels, not just those at end game content.
 * Personal Conquest objectives are now split into three level ranges, each offering different and more relevant objectives/rewards.
 * Personal Conquest objectives now have a shortcut to pick up the relevant mission, open the relevant window directly, or open the galaxy map when applicable.
 * Many additional objectives have been added to each Personal Conquest, offering more ways to achieve Personal Conquest goals on more characters.
 * Double XP Event - Starting April 21st and lasting until May 19th, there will be a month-long Double XP event! Enjoy a full month of Double XP, Valor, Renown, and more.

Cartel Market

 * The Xoxaan's Armor Set's description in the Cartel Market now lists the correct armor pieces: Chestpiece, Leggings, Gloves, Belt, Bracers, and Boots.
 * Corrected a typo for the Valiant Defender's Lightsaber in the Cartel Market and Collections menus.
 * Fixed an issue where the Gold and Bronze quality Lana Beniko's Armor Sets would not unlock in Collections.
 * Fixed an issue where the Model BT-7 Thunderclap and Model Fury would not unlock in Collections.

General

 * Tracking is correctly displayed for every “Explorer of ” Achievement.
 * Corrected an issue where the "Republic Fleet Datacron Master" Achievement lists the requirement as “Imperial Fleet Purple Mastery Datacron” instead of “Republic Fleet Purple Mastery Datacron”.
 * When opening the Legacy bank, only the opened tab will be highlighted.
 * Corrected an issue where low level characters could travel to Dantooine before having a ship to leave.
 * Fixed a missing monitor on Ziost.
 * Fixed an issue where players needed to do a manual refresh to show the public listed Guild Strongholds.
 * Fixed an issue where players lost Conquest points if they logged out when no other guild members were online.
 * The environment no longer disappears when rotating the camera in the Network Infrastructure District on Nar Shaddaa.
 * The brightness of the Banners in the Odessen War Room has been reduced for players that rejoined their respective Factions during the Onslaught expansion’s story.
 * The Alderaan Stronghold is no longer considered an unsafe area.
 * Fixed an issue with missing ceiling hooks in the Western Lodging area of the Alderaan Stronghold.
 * Fixed an issue with the “Get Coins” button in the Stronghold Management Window.
 * Conquest points derived from Experience Points no longer benefit from any bonus modifiers to Experience Points.
 * Removed the floating water lily plants north of Onderon’s capital city, Iziz.
 * Fixed an issue that prevented Companions from walking over a ramp on Gadon's Superhighway on Taris (Imperial side).
 * The Imperial Bounty board on Ossus now glows properly to indicate it is interactable.
 * Rocket boost should no longer be automatically favorited when creating a new character on an account that has it unlocked.
 * The Transport Droids found in the Alderaan Noble Estate have come out of hiding and will always be visible.

Jedi Knight
Sentinel

Combat
 * Saber Storm now increases the critical strike damage of Clashing Blast and Blade Rush by 15% (up from 10%).
 * Ataru Mastery now increases the damage dealt by Ataru Form attacks by 5% (up from 3%).

Guardian

Vigilance
 * Keening's burning effect bonus damage increased from 10% to 15%.
 * Smoldering Saber's burning effect critical chance bonus increased from 5% to 10%.

Defense

Defense Tacticals
 * Corrected a typo in the Leviathan’s Hide Tactical description.

Focus
 * Swift Slash now increases the critical strike chance of Concentrated Slice and Dispatch by 15% (up from 10%).

Focus Tacticals
 * The Perseverance Tactical has been redesigned:
 * Using Zealous Leap with Force Clarity causes it to critically hit and increases your critical strike chance by 20% for 2 seconds.

Sith Warrior
Marauder

Carnage
 * Sever now increases the critical strike damage of Devastating Blast and Massacre by 15% (up from 10%).
 * Ataru Mastery now increases the damage dealt by Ataru Form attacks by 5% (up from 3%).

Juggernaut

Vengeance
 * Destroyer's bleeding effect bonus damage increased from 10% to 15%.
 * Gushing Vein's bleeding effect critical chance bonus increased from 5% to 10%.

Immortal

Immortal Tacticals
 * Corrected a typo in the Leviathan’s Hide Tactical description.

Rage
 * Brutality now increases the critical strike chance of Furious Strike and Vicious Throw by 15% (up from 10%)

Rage Tacticals
 * The Perseverance Tactical has been redesigned:
 * Using Obliterate with Furious Power causes it to critically hit and increases your critical strike chance by 20% for 2 seconds.

Jedi Consular
Sage
 * Decreased the initial portion of Rejuvenate healing by roughly 37%, but increased the heal over time portion of Rejuvenate by roughly 67%.

Sage Set Bonuses
 * The Empowered Restorer Set Bonus has been redesigned:
 * 4 piece - Force Armor leaves a heal over time on the target for 12 seconds after being applied.
 * 6 piece - Force Armor immediately heals the target when applied.
 * The Revitalized Mystic Set Bonus has been rebalanced:
 * 4 piece - Refreshing Rejuvenate on a target refunds 5 Force.
 * 6 piece - Healing a target with another healing ability while your Rejuvenate is active on them has a 15% chance to cause your Rejuvenate to provide an additional, unscheduled tick of healing.
 * The Gathering Storm Set Bonus has been rebalanced:
 * 6 piece - Using Force Speed now reduces the active cooldown of Mental Alacrity by 5 seconds (down from 10 seconds), and the duration of Mental Alacrity is now increased by 5 seconds (down from 10 seconds). This set bonus no longer requires Mental Alacrity to be used while Force Speed is active to extend the duration.
 * The Endless Offensive Set Bonus tooltip has been updated:
 * 4 piece - Now indicates that Telekinetic Blitz healing is also increased by 10%, if applicable.

Sage Tacticals
 * Metaphysical Mender (formerly Storm's Succor) has been redesigned. Now each charge of Empowered (formerly Energized) reduces the amount of Force that Telekinetic Blitz consumes by 30%, and the healing component of Telekinetic Blitz is a smart heal with a 20-meter range from the target with roughly 56% more healing.

Seer
 * Deliverance healing increased by roughly 7%.
 * Healing Trance healing increased by roughly 6%.
 * Reduced the base Force cost of Salvation by 15 (from 75 to 60) and the healing it deals by roughly 11%.
 * Reduced the base Force cost of Wandering Mend by 20 (from 70 to 50) and the healing it deals by roughly 19%.
 * Conveyance now reduces the activation time of Deliverance by 0.5 seconds (up from 0.25 seconds).
 * Conveyance now makes Salvation activate instantly and no longer reduces its Force cost.
 * Clairvoyance now increases the critical chance of Benevolence by 10% (instead of increasing bonus healing by 3%).
 * Resplendence no longer affects Salvation.
 * Altruism now also increases the healing dealt by Benevolence by 50%, in addition to its other effects.
 * Renewal healing increased by roughly 67%.
 * Erudite Mender has been redesigned and now increases the healing done by Rejuvenate and Renewal by 10% (instead of reducing the Force cost of Wandering Mend by 10).

Seer Tacticals
 * One for All has been redesigned. Now gives Wandering Mend one extra healing charge.
 * All for One has been redesigned. Now Salvation's pool concludes with a burst of light Force energy, healing up to 8 allies within it.

Telekinetics
 * Reverberation critical hit damage bonus increased from 5% to 15%.
 * Magnifying Vibrations now grants a 10% damage increase to Mind Crush while Mental Alacrity is active.

Balance
 * Critical Kinesis critical chance bonus increased from 5% to 15%.
 * Psychokinetic Torrent critical chance bonus given per stack increased from 2% to 3%.

Balance Tacticals
 * The parse name of Tempest of Rho Tactical damage was updated to avoid confusion when using it.

Shadow

Shadow Set Bonuses
 * The Death Knell Set Bonus has changed:
 * 4 piece: The cooldown of Force Potency is reduced by 15 seconds. Whenever you activate Force Potency you gain Reckless Critical, making your next Shadow Strike, Spinning Strike or Serenity Strike critically hit.

Infiltration
 * Deep Impact now increases the critical damage of Force Breach and Psychokinetic Blast by 20% (up from 5%).
 * Prevailing Strikes now increases the damage of Clairvoyant Strike and Vaulting Slash by 20% in addition to its previous effects.
 * Shadow Technique does an additional 30% damage.

Serenity
 * Atrophying Attacks now increases the damage of Serenity Strike by 20% against enemies with less than 30% health in addition to its previous effects.
 * Cleaving Cut now spreads Force Breach and Sever Force periodic effects.
 * Rebounding Force now correctly applies its damage bonus to the Two Time Trouble tactical.
 * Adjudication now increases the critical damage bonus of Double Strike, Spinning Strike and Serenity Strike by 12% (up from 10%).

Serenity Tacticals
 * The Quick Escalation Tactical has been redesigned:
 * Increases the critical chance of Serenity Strike by 25%. Critically hitting with Serenity Strike resets its cooldown and grants Balancing Blade, increasing the critical chance of Serenity Strike by an additional 25% for the next 6 seconds. Balancing Blade stacks up to 3 times and is removed after Serenity Strike deals damage at 3 stacks.
 * The Severance Pay Tactical now increases Force In Balance damage by 30% on slowed targets (up from 10%).

Sith Inquisitor
Sorcerer
 * Decreased the initial portion of Resurgence healing by roughly 37%, but increased the heal over time portion of Resurgence by roughly 67%.

Sorcerer Set Bonuses
 * The Empowered Restorer Set Bonus has been redesigned:
 * 4 piece - Static Barrier leaves a heal over time on the target for 12 seconds after being applied.
 * 6 piece - Static Barrier immediately heals the target when applied.
 * The Revitalized Mystic Set Bonus has been rebalanced:
 * 4 piece - Refreshing Resurgence on a target refunds 5 Force.
 * 6 piece - Healing a target with another healing ability while your Resurgence is active on them has a 15% chance to cause your Resurgence to provide an additional, unscheduled tick of healing.
 * The Gathering Storm Set Bonus has been rebalanced:
 * 6 piece - Using Force Speed now reduces the active cooldown of Polarity Shift by 5 seconds (down from 10 seconds), and the duration of Polarity Shift is now increased by 5 seconds (down from 10 seconds). This set bonus no longer requires Polarity Shift to be used while Force Speed is active to extend the duration.
 * The Endless Offensive Set Bonus tooltip has been updated:
 * 4 piece - Now indicates that Volt Rush healing is also increased by 10%, if applicable.

Sorcerer Tacticals
 * Storm's Succor has been redesigned. Now each charge of Energized reduces the Force Volt Rush consumes by 30%, and the healing component of Volt Rush is a smart heal with a 20-meter range from the target with roughly 56% more healing.

Corruption
 * Dark Infusion healing increased by roughly 7%.
 * Innervate healing increased by roughly 6%.
 * Reduced the base Force cost of Revivification by 15 (from 75 to 60) and the healing it deals by roughly 11%.
 * Reduced the base Force cost of Roaming Mend by 20 (from 70 to 50) and the healing it deals by roughly 19%.
 * Force Bending now reduces the activation time of Dark Infusion by 0.5 seconds (up from 0.25 seconds).
 * Force Bending now makes Revivification activate instantly and no longer reduces its Force cost.
 * Penetrating Darkness now increases the critical chance of Dark Heal by 10% (instead of increasing bonus healing by 3%).
 * Force Surge no longer affects Revivification.
 * Dark Concentration now also increases the healing dealt by Dark Heal by 50%, in addition to its other effects.
 * Renewal healing increased by roughly 67%.
 * Secrets of the Dark Side has been redesigned and now increases the healing done by Resurgence and Renewal by 10% (instead of reducing the Force cost of Roaming Mend by 10).

Corruption Tacticals
 * One for All has been redesigned. Now gives Roaming Mend one extra healing charge.
 * All for One has been redesigned. Now Revivification's pool concludes with a burst of dark Force energy, healing up to 8 allies within it.

Lightning
 * Reverberating Force critical hit damage bonus increased from 5% to 15%.
 * Convulsing Currents now grants a 10% damage increase to Crushing Darkness while Polarity Shift is active.

Lightning Tacticals
 * The visual effect of the Stormwatch Tactical triggered by Lightning Flash and Lightning Bolt doesn’t scale up to the size of the target anymore.

Madness
 * Disintegration critical chance bonus increased from 5% to 15%.
 * Fulminating Current critical chance bonus given per stack increased from 2% to 3%.

Madness Tacticals
 * The parse name of Tempest of Rho Tactical damage was updated to avoid confusion when using it.

Assassin

Assassin Set Bonuses
 * The Death Knell Set Bonus has changed:
 * 4 piece: The cooldown of Recklessness is reduced by 15 seconds. Whenever you activate Recklessness you gain Reckless Critical, making your next Maul, Assassinate or Leeching Strike critically hit.

Deception
 * Crackling Blasts now increases the critical damage of Discharge and Ball Lightning by 20% (up from 5%).
 * Dominating Slashes now increases the damage of Voltaic Slash and Reaping Strike by 20% in addition to its previous effects.
 * Surging Charge does an additional 30% damage.

Hatred
 * Languishing Lashes now increases the damage of Leeching Strike by 20% against enemies with less than 30% health in addition to its previous effects.
 * Severing Slash now spreads Discharge and Creeping Terror periodic effects.
 * Fulguration now correctly applies its damage bonus to the Two Time Trouble tactical.
 * Claws of Decay now increases the critical damage bonus of Thrash, Assassinate and Leeching Strike by 12% (up from 10%).

Hatred Tacticals
 * The Quick Escalation Tactical has been redesigned:
 * Increases the critical chance of Leeching Strike by 25%. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance of Leeching Strike by an additional 25% for the next 6 seconds. Hungering Blade stacks up to 3 times and is removed after Leeching Strike deals damage at 3 stacks.
 * The Severance Pay Tactical now increases Death Field damage by 30% on slowed targets (up from 10%).

Smuggler
Gunslinger

Dirty Fighting
 * The periodic damage effect applied by Dirty Shot with the Exploited Weakness Tactical has been reduced by 30%.

Scoundrel

Scoundrel Set Bonuses
 * The Aggressive Treatment set bonus is slightly redesigned:
 * 2 piece - Has been changed from granting 2% Alacrity to 2% Mastery.
 * 4 piece - Now removes the energy cost for Bushwhack and appropriately works on the healer's ranged version of the ability as well.
 * The Tactician set bonus has been rebalanced:
 * 4 piece - Hot Streak no longer resets the cooldown of Back Blast, the critical chance increasing effect cannot occur more than once every 18 seconds (up from 10 seconds), and the critical chance it provides is 10% (down from 15%).

Sawbones
 * Fixed an issue where players with the Sawbones Discipline would not receive items from Renown Crates when choosing a different Loot Discipline.
 * Accomplished Sawbones now also allows the initial heal from Kolto Pack to refresh the duration of a 2-stack Slow-release Medpac in addition to its other effects.
 * Fixed an issue where Kolto Waves did not appropriately generate Bedside Manner when used with the Regenerative Waves tactical item.

Sawbones Tacticals
 * The effect provided by Diagnostics Probe now lasts up to 15 seconds (up from 6 seconds).

Scrapper
 * Pierce and Batter now increases damage done by Sucker Punch by 10% on targets affected by your Flechette Round (up from 5%).
 * Rolling Punches now increases Ranged and Tech critical chance by 10% after Back Blast is used (up from 5%).

Ruffian
 * Cut Down now increases the damage of Point Blank Shot, Quick Shot and Lacerating Blast by 15% (up from 5%) and increases the damage of Blaster Whip by 10% on targets affected by your bleed effects.
 * Acidic Compounds now increases Sanguinary Shot damage by 10% (up from 5%).

Imperial Agent
Sniper

Virulence
 * The periodic damage effect applied by Lethal Shot with the Exploited Weakness Tactical has been reduced by 30%.

Operative

Operative Set Bonuses
 * The Aggressive Treatment set bonus is slightly redesigned:
 * 2 piece - Has been changed from granting 2% Alacrity to 2% Mastery.
 * 4 piece - Now removes the energy cost for Toxic Haze and appropriately works on the healer's ranged version of the ability as well.
 * The Tactician set bonus has been rebalanced:
 * 4 piece - Tactical Overdrive no longer resets the cooldown of Backstab, the critical chance increasing effect cannot occur more than once every 18 seconds (up from 10 seconds), and the critical chance it provides is 10% (down from 15%).

Concealment
 * Prey on the Weak now increases damage done by Laceration by 10% on targets affected by your Acid Blade (up from 5%).
 * Calculated Frenzy now increases Ranged and Tech critical chance by 10% after Backstab is used (up from 5%).

Medicine
 * Fixed an issue where players with the Medicine Discipline would not receive items from Renown Crates when choosing a different Loot Discipline.
 * Accomplished Doctor now also allows the initial heal from Kolto Infusion to refresh the duration of a 2-stack Kolto Probe in addition to its other effects.
 * Fixed an issue where Kolto Waves did not appropriately generate Tactical Medicine when used with the Regenerative Waves tactical item.

Medicine Tacticals
 * The effect provided by Diagnostics Probe now lasts up to 15 seconds (up from 6 seconds).

Lethality
 * Cut Down now increases the damage of Lethal Strike, Overload Shot and Noxious Knives by 15% (up from 5%) and increases the damage of Shiv by 10% on targets affected by your poison effects.
 * Acidic Compounds now increases Toxic Blast damage by 10% (up from 5%).

Bounty Hunter
Mercenary
 * Jet Rebounder's cooldown reduction for Jet Boost can now trigger once every second (down from once every 1.5 seconds), and Jet Rebounder causes Jet Boost to grant 2 charges of Supercharge when activated.

Mercenary Set Bonus
 * Fixed the Apex Predator Set Bonus so that Power Shot correctly scales crit and the last stack correctly grants 50% crit chance to all listed abilities

Arsenal
 * Power Launcher now increases the damage of Rail Shot, Tracer Missile, Heatseeker Missiles and Electro Net by 10% (up from 5%).

Bodyguard
 * Increased the base healing done by Kolto Shell by roughly 30%.
 * Increased the base healing done by Proactive Medicine by roughly 338%.
 * Increased the base healing done by Healing Scan by roughly 6%.

Powertech

Powertech Set Bonuses
 * The Veteran Ranger set bonus has changed:
 * 4 piece: Dealing damage with Shoulder Cannon grants Salvo, increasing Shoulder Cannon damage by 3% for 5 seconds. This effect can stack up to 5 times. In addition, while Shoulder Cannon loads missiles, you vent 2 heat per second.

Shield Tech
 * Powertechs with the Shield Tech proficiency can now purchase unidentified gear from Takanna, the Spoils of War Vendor found on the Imperial Fleet.

Trooper
Commando
 * Reflexive Battery's cooldown reduction for Concussion Charge can now trigger once every second (down from once every 1.5 seconds), and Reflexive Battery causes Concussion Charge to grant 2 charges of Supercharge when activated.
 * Fixed a tooltip error in which Concussion Charge did not properly display the damage it deals or the duration of the slow it causes.

Commando Set Bonus
 * Fixed the Apex Predator Set Bonus so that Charged Bolts correctly scales crit and the last stack correctly grants 50% crit chance to all listed abilities.

Gunnery
 * Charged Launcher now increases the damage of High Impact Bolt, Grav Round, Demolition Round and Electro Net by 10% (up from 5%).

Combat Medic
 * Increased the base healing done by Trauma Probe by roughly 30%.
 * Increased the base healing done by Preventative Medicine by roughly 338%.
 * Increased the base healing done by Advanced Medical Probe by roughly 6%.

Vanguard

Vanguard Set Bonuses
 * The Veteran Ranger set bonus has changed:
 * 4 piece: Dealing damage with Shoulder Cannon grants Salvo, increasing Shoulder Cannon damage by 3% for 5 seconds. This effect can stack up to 5 times. In addition, while Shoulder Cannon loads missiles, you vent 2 heat per second.

General

 * The highlighted Story Mode Operations are now properly renewed every 24 hours.
 * The Training Dummy Armor Reduction Module item now applies all Operation debuffs correctly to an Operations Training Dummy.
 * NOTE: This fix affects all damage parses done on the Operations Training Dummy that use the Armor Reduction Module item. Such parses now more closely simulate the damage done against a real Operation boss.
 * Training Dummy modulator items can now be used on the Operations Training Dummy in the Alderaan Noble Estate stronghold.
 * Players are now allowed to bolster to 70 against Operations Training Dummies.
 * Players can now resummon the Assistant Companion Droid after being killed in Solo Mode Flashpoints.

Flashpoints
Objective Meridian
 * The elevator in the Objective Meridian Flashpoint now displays the proper labels for each floor.

The Nathema Conspiracy
 * The Ancient Guardian Droid in the Nathema Conspiracy Flashpoint can no longer be bioanalyzed after being defeated.

Operations
Explosive Conflict
 * Fixed an issue which allowed players to avoid the effects of bolster in Explosive Conflict Master Mode.

Gods From The Machine
 * Fixed the duration of the Communication Breakdown debuff in the Izax encounter of Gods From The Machine Story Mode.
 * Combat Resurrection now properly works during the Izax encounter while on Story Mode.

Terror From Beyond
 * Fixed an issue which allowed players to avoid the effects of bolster in Terror From Beyond Master Mode.

The Nature of Progress
 * Red, the Pack Leader:
 * Removed randomization of placement for most plants, bull spawn points (this is to facilitate stability in future Timed Run Achievements).
 * Improved the accuracy of Red's Acidic Jet relative to the VFX (slightly increased forgiveness for players who might've been clipped before).
 * The Holding Pens:
 * Improved the protections offered by flares against Felshade Reapers.
 * Containment Protocol (Trandoshans):
 * Expanded the abilities considered to be a cleansing action for all cleansable debuffs in this fight.
 * Titax Strike will no longer behave as though it was interrupted if players are thrown further than the range of the initial attack.
 * Adjusted the size of some AOE attacks by 0.5m to improve alignment with VFX.
 * The Huntmaster:
 * Improved some pathfinding related issues to hopefully reduce irregularity among chargers.
 * Changed the way combat persistence is handled to hopefully reduce the frequency of unexpected fight reset events.
 * Improved the Huntmaster's stability when triggering a wipe event.

Items + Economy

 * Fixed a bug where the Galactic Trade Network would not retain filter settings on new searches.
 * Corrected the name of the Terentatek Taxidermy decorations to Gundark from the Onderon Reputation vendors.
 * Fixed several issues with the Fireworks: Fountain item. Added a proper icon and changed the player selling amount to 0 Credits.
 * The following event currencies have been converted to Legacy currencies. All instances of the currency have been automatically converted into the new legacy currency:
 * Relics of the Gree: Gray Helix Components
 * Rakghoul Resurgence: Rakghoul DNA Canister
 * Pirate Incursion: Dantooine Surveyor's Notes
 * Bounty Hunt: Completed Bounty Contract
 * Fixed an issue for several lightsabers that changed the visual effect after being thrown or when players looted while in combat.

Missions + NPCs

 * Kai Zykken now shows the bare minimum of respect for players and will properly turn around during his cinematic when found on the Fleet.
 * The Companions and Contacts interaction window now properly acknowledges players' relationship status with Lord Scourge.
 * The Dark Side option for the Heroic Mek-Sha mission “A Matter of Respect” can now be completed.
 * “The Task at Hand” Mission now properly shows all conversation options in French and German.
 * The ship in “The Task at Hand” Mission can now be seen in the cinematics.
 * Fixed an issue on Zakuul in “Chapter III: Outlander” that caused some map volumes to incorrectly display at some room edges.
 * Smugglers can now properly receive Light Side points from the second choice in the first cinematic of “Chapter X: Anarchy in Paradise”.
 * Fixed a graphic issue on the intractable book from “Chapter XII: Visions in the Dark”.
 * The Jedi Knight mission “Holocaust” has been renamed “Impending Doom”.
 * Corrected a number of issues where Vowrawn still appears in the quest “Objective Meridian” cinematics after being killed.
 * Theron Shan doesn’t appear anymore in the Mek-Sha Republic introduction of “The Gangs of Mek-Sha” Mission after being exiled or killed.
 * The duplicate Veek has been removed from the "Sneak No More" Mission cinematics.
 * Troopers are now using the right weapons in the cinematics of “Terror in the Flesh” Mission.
 * Level 50 players are now eligible for the Makeb Mission “Trouble in Paradise” to start the Rise of the Hutt Cartel Expansion.
 * On the step "Find the Maintenance Entrance" in the "Attack on Iziz" Mission, players can no longer engage the Iziz Royal Guards needed to complete the next step before being instructed to defeat them.
 * Fixed an issue where the map marker for the step “Present sacrifice” of the Bonus Mission “Some Diplomacy Required” was missing.
 * A Patrol Dog enemy on Corellia that was previously invisible can now be seen again.
 * All Planetary Bonus Missions have been converted into Daily and Weekly Missions for the following planets:
 * Alderaan
 * Balmorra
 * Belsavis
 * Hoth
 * Nar Shaddaa
 * Taris
 * Tatooine
 * Voss
 * Corrected a typo in the subtitles of Andronikos Revel's Mission "Pirate's Life".
 * Fixed an issue that caused the Plasma Emitters on the Iokath Daily Mission "Systems Offline" to be usable multiple times in a row.
 * The hologram no longer shrinks and the communicator doesn’t disappear anymore when traveling to an Alliance Alert Contact.
 * Felix Iresso will no longer do an uncanny Zenith impression when healing players.
 * Players can now unlock Elara Dorne and Malavai Quinn from the Companion return terminal after starting the Mission "Inflection Point".
 * Kaliyo Djannis now has things to say to players who are not Agents when spoken to as an active Companion.
 * Blaster bolts in PvE space missions should once again be visually correct.

Warzones

 * The Team Ranked matchmaker will now expand to a wider pool much quicker, resulting in faster queue times.
 * The Overcharge Power PvP buff now lasts the intended amount of time.