User talk:Heaven's Agent

Image work
Hey Heaven's, just looking around the recent changes I noticed a lot of the image swaps were substituting in non-game images in the place of the actual games images (albeit some of them weren't amazingly good or anything). Just striking up the conversation to see your thoughts on the subject, can't say I'm all together for or against, but at first blush it did strike me as odd to use OOG where we had an in game. --Varga 01:47, 26 October 2011 (UTC)


 * It struck me as odd initially as well. But after realizing the non-game image were usually of a much greater quality, and of a uniform size, it made sense. I imagine we'll want to replace those images with high-resolution screenshots once the game launches, but for now I don't see any problem with them. That's just me, though. -- Heaven&#39;s Agent


 * Awesome! Thank you so much for doing this! --Elephunk 03:59, 5 December 2011 (UTC)

New images
Is there a particular reason you are replacing wiki appropriately sized images with images that are 3 times as large? If you don't like the image names, move them, but stop uploading the overly large images. --Wynthyst 19:45, 12 November 2011 (UTC)


 * I'm sorry? I don't understand what the issue is. The images I uploaded are significantly larger, and as such simulate a higher resolution when scaled down and utilized within articles.


 * Do we want lower-resolution images here? I'm honestly confused. -- Heaven&#39;s Agent
 * We want images here that serve the function they need to. Larger images that are just going to be scaled down affect overall performance and increase load times. If you can show me somewhere on this wiki where those images are needed/used at 1600x900 I will shut up. We are not an image storage facility for people to download wallpaper and stuff from, the official website where they come from serves that purpose much better. There is no need for us to host the full size images. These images only need to represent the purpose of the article. --Wynthyst 20:20, 12 November 2011 (UTC)


 * OK, well then I'll scale them back where appropriate. I can't think of any instances where a larger image is needed, just instances where it might be beneficial to users viewing the site. Most people wouldn't even notice the difference; only folks like me who've tweaked their display settings would see any difference.


 * I'll probably still end up replacing a fair amount of images. Sometimes I won't be able to identify the source of the specific version of an image that's already hosted on the project, and will upload a new version so that I can accurately cite it. Additionally, images can't normally be renamed, and a new upload is the only way of correcting misnamed files. I'll keep your words in mind, though, and attempt to use images that are approximately the size needed on this project whenever possible. -- Heaven&#39;s Agent 22:23, 12 November 2011 (UTC)

Comics
With The Lost Suns being a part of the Star Wars: The Old Republic book series, wouldn't the numbering start at 7 (or something else) since Blood of the Empire and Threat of Peace came first? I found this blog post on Dark Horse Comics which partially clarifies, but they haven't announced the TPB or exactly specified a volume #. I do know there are references to Blood of the Empire in TLS. I did also find this on the SWTOR site] but I'm still not sure that we have it right with the other two comics having the SW:TOR prefix. Just want to make sure we have the numbering done correctly. -- 03:46, 18 November 2011 (UTC)


 * I'm not quite sure what's going on with the numbering. That said, I do know the book run was restarted at Issue 1 when The Lost Suns; the issue numbers on these books are 1-5. If I had to guess, as special print runs Blood of the Empire and Threat of Peace are not going to end up being a formal part of the run. Only time will tell, however. -- Heaven&#39;s Agent 04:31, 18 November 2011 (UTC)
 * I guess we'll wait and see then. Thanks! -- 05:01, 18 November 2011 (UTC)

License templates and short-sightedness
I'm posting this here because this is more of a tangent to the relevant discussion rather than really being on point.

If you were holding back editing the license templates on my account, you proceeded under a false assumption. I contribute to a wiki to be helpful with the full knowledge that I'm releasing my contribution under a free license that encourages other to make their own changes. I've released extensions under free licenses that allow others to modify them; I wouldn't do that if I wasn't comfortable with others building on them. I view continuous improvement by many editors to be the point.

And no, being willing to prioritize (especially when one has limited time, as I did) isn't short-sighted, nor is weighing things slightly differently, which is what happened here--you chose to assume I didn't consider the implications of the choice and labeled me as short-sighted based on that. Your ease-of-use change is sacrificing what I thought might be useful in some circumstances: the ability to override the default with blank content. For you, that's lazy design; I saw a feature that would awkward to implement in other ways. You say I didn't consider this situation, but I did and came to a different conclusion because I put a slightly different weight on the various design decisions. You seem comfortable with making a lot of assumptions about my motivations and what I did or didn't do. I think that's probably going to be a problem if we're going to both be active on this community, so it's best I explain the larger viewpoint behind this to help us coexist here.

You say I'm short-sighted because I decided against putting in the work on something that had a slim chance of ever helping to slightly enlighten a wiki user, but the other side of the coin is that chasing that elusive one user to enlighten when you might have been able to chase more than one by applying your principles to something with higher visibility seems like a more short-sighted viewpoint to me. I believed the opportunity cost exceeded the extremely unlikely benefit, and I still believe it, and I believe there's nothing short-sighted about weighing costs and benefits. I appreciate that people will not weigh them the same, and this is what I believe happened here. You've simply failed to convince me that I should adopt your point of view, and then accused me of "lazy design" for not agreeing with you. No, lazy design is not to consider the implications at all (which, ironically, strict adherence to rules good in most cases but not all is lazy design because it's a shortcut for not considering the situation). I made a judgment call based on the specifics of the given situation, and I don't accept your characterization merely because you disagreed with it.

You will always have the option of trying to "clean up" after whatever you feel is sloppy design by me. Who knows, in the future, I might actually agree with it, or like with your initial suggestions, I'll agree to help despite disagreeing with most of them. But it's not reasonable to expect I'll personally correct what you believe to be a flaw every time, especially since you're only one member of the community. &mdash; Eyes   23:16, 19 November 2011 (UTC)


 * Well, my perspective of the situation is based on the fact that you're arguing against the addition of functionality that shouldn't have any impact on what's already in place. There's no reason that the templates can't function both ways. And yes, I'm going to go with not doing so being a matter of lazy design, because the other option is that you don't know how to code a template in this manner, and I'm pretty sure you do. It shouldn't be awkward to implement, either.


 * Don't misunderstand my hesitation to edit your templates. I simply didn't want to mess with them while you were still tweaking them to this project. You should also not take my statements out of context. I choose my words carefully, and as such their meanings are very specific. Your coding isn't short-sighted, but your refusal to recognize my perspective as a valid concern is. And yes, you may have been prioritizing what you've done based on time available. As a result, though, you're not necessarily giving the design the attention you should be. It may be justified, but it still represents poor design practices.


 * I like aspects of your template design, and think they will be a great benefit to the project. I brought up valid concerns and additions. If you had stated, from the beginning, that it was purely an issue of time, then I would have been happy to simply take the work upon myself from the start. I had been planning to do so anyway. Instead, you dismissed my concerns, and questioned the validity of my statements. I mentioned some time ago that many of the contributors here are current or former wiki admins. We all have our own unique experiences, and with this in mind it is imperative that all of our perspectives and concerns be seen as legitimate. I've had to bite my tongue a lot since you started your template implementation; to be honest, I was offended when you began. I had already taken time to design a license template format, get it approved by this project's current staff, and then started implementing it. Without seeking approval, and without considering the work that might have been done prior, you brought in your templates in their entirety. When I mentioned to you that an approved format had already been established, you dismissed that format and continued what you were doing. That being said, I reminded myself that you may have encountered something I hadn't. As you continued to add your templates, however, you stomped on my work and disregarded my concerns. When you do this, I will speak my mind. -- Heaven&#39;s Agent 00:13, 20 November 2011 (UTC)

Characters
You're right, I restored it, and categorized it properly. By the way, we probably should have NPC categories for factions as well (at least for the Republic and Empire for now), from the gameplay standpoint a character's faction is definitely more important than their species. User:Ausir ( talk ) 19:12, 26 November 2011 (UTC)


 * By the way, as a regular editor here, it might be a good idea to finally create a user page for yourself. :) Curse flame.png User:Ausir ( talk ) 19:14, 26 November 2011 (UTC)


 * I would agree, but it would take quite a few additional categories to create a factional structure that could actually serve a purpose. I was instructed not to do that sort of thing.


 * And I like being mysterious. Maybe? <.< -- Heaven&#39;s Agent 19:16, 26 November 2011 (UTC)


 * Well, it's generally good not to make the category structure overly complex, but I think at least for now adding Category:Empire NPCs and Category:Republic NPCs would be a good idea. Curse flame.png User:Ausir ( talk ) 19:19, 26 November 2011 (UTC)


 * I don't know if there would be any real point in adding those two categories alone. They're going to end up being giant lists of NPCs with no way for users to navigate through them. Such lists would serve no purpose, and when a category doesn't serve a purpose there's no reason to include it at all. -- Heaven&#39;s Agent 19:23, 26 November 2011 (UTC)
 * It can be further subcategorized into sub-factions (e.g. Jedi Order, Imperial Fleet etc.) later, but for now I think at least a basic category for major factions . And for major species, the species categories (like Human NPCs) will be just as big. Curse flame.png User:Ausir ( talk ) 19:27, 26 November 2011 (UTC)


 * They may be just as big, but even then species-specific NPC categories serve as a list of names used by members of that species. Still I'll go ahead and start using factional NPC categories.


 * On a realted note, I noticed the addition of a category for mission givers. Do we want to start adding categories for mission givers, trainers, vendors, and the like? -- Heaven&#39;s Agent 19:32, 26 November 2011 (UTC)

Moving NPC articles
The articles are named after the in-game NPCs. Why do they need their titles removed? -- 17:40, 28 November 2011 (UTC)


 * Titles of characters can and do change within the progression of the game's plot. A "Lord" in an early part of the game can reappear as a "Darth" at another point in the future. A character's name itself, however, does not change. -- Heaven&#39;s Agent 18:26, 28 November 2011 (UTC)


 * Shouldn't that be dealt with on a case-by-case basis as most NPCs aren't moving from where they're at? -- 18:31, 28 November 2011 (UTC)


 * Well, we've got a situation were we can have a general practice with numerous exceptions to that practice, or we can have a general practice with no exceptions.


 * I've always found the latter to be a better idea. By implementing a general practice, with no deviation from that practice, everyone on the project is one the same page. Old and new contributors alike know how information is supposed to be documented. Besides, the title of NPCs and characters isn't part of the topic of the article; the articles document the individual, not the individual's title. We can utilize redirects when needed so that someone running a search for the name as presented in game is led to the correct article. -- Heaven&#39;s Agent 19:42, 28 November 2011 (UTC)

Codex entries
What's the point of having separate aricles for codex entries on e.g. characters instead of keeping them on the character's own page? Ausir ( talk ) 10:16, 30 November 2011 (UTC)


 * I was thinking the codex could serve as primary references. If they only include the text used within the codex, and the basic information regarding the unlocking of that codex entry, then we can use them as a source for lore-based articles. If they are truly objective and neutral, and just comprise the entry itself, I'm hoping that other projects my consider using them as sources as well. It would be a great boon for our work here, for example, if Wookieepedia started linking to some of our articles.


 * The other reason is that the codex entries are unique and different then their topic. We could consider including them in the subject's primary article, but the codex section would actually be off-topic. Additionally, I can't think of any way to add them to these articles without having them appear tacked-on. Finally, if we were to include the codex information on the topic's primary article, we would essentially be burying the information. Users wanting to access the codex information directly will have a hard time navigating our project in search of that information. This is especially true when you consider that not all codex entries will have an equivalent primary subject article. We'd end up with some codex entries that were their own article, some that were nothing more than sections, and no way to distinguish the two or establish a standard format for the information.


 * I'd also like to establish a structure of codex articles that would mirror the in-game structure in organization and navigation. This would easily allow users to view entries that they cannot access themselves (faction- and class-specific entries) as well as search out entries they currently lacked. I have methods to my madness. At least, I do in this instance. -- Heaven&#39;s Agent 14:34, 30 November 2011 (UTC)

NPC classes
NPCs might not be restricted to player classes, but I'm pretty sure that e.g. Satele Shan is definitely a Consular. Ausir ( talk ) 17:25, 3 December 2011 (UTC)


 * Actually no, she's not. NPC abilities and skills are not defined by player classes, but by NPC classes; Satele Shan's NPC class is "Melee".


 * Besides, there is no parameter in that template for player class. That's for droid class; I really need to write the documentation. -- Heaven&#39;s Agent 17:35, 3 December 2011 (UTC)

RE: Materials
That's exactly what I'm looking for. In the meantime, I've stumbled across the table on Treasure Hunting/Missions and have been using it for Bioanalysis/Missions. Seems to me that any final decision would be regarding appearance or, perhaps, userability. I'll look through your code and see how well I can understand it, assuming it's different than the one I'm using, and unless I hear otherwise on standards for infobox grids, I'll just pick one that makes sense. Thanks! --Elephunk 07:20, 5 December 2011 (UTC)


 * Just one thing to note that I noticed about your infobox grid is that I like the partitions between boxes. Might see if I can switch this page over to your style. --Elephunk 07:22, 5 December 2011 (UTC)


 * When you get a chance, would you mind just looking through the modifications I made to Template:Varibox to create a template for missions? The templates I have up are Template:Missionsbox, Template:Missionsboxtop, and Template:Missionsboxbottom. I've applied them so far to the Treasure Hunting/Missions page. Is the "if/then" info necessary, and why aren't isn't Skill Level showing up for at least one missions where it is entered as "1"? Thanks in advance!--Elephunk 08:02, 5 December 2011 (UTC)


 * One more thing: is it possible to give these templates a reduce/expand option? Doesn't seem like anything that will be needed for items, but Treasure Hunting has like 115 missions.--Elephunk 10:40, 5 December 2011 (UTC)


 * I'll take a look at the templates in a bit; I just woke up, so I'm still a bit groggy. As for the expand/reduce function, I believe it would be simple to add. That said, I don't think there's a reason for it. In the case of Treasure Hunting, for example, there's not much to the profession other than the missions. Hide them and you're essentially hiding the article's contents.


 * Would you mind looking into the expand/reduce feature? I never intended the crew skills pages to have only missions, and at this point 118 missions combined with a list of 24 trainers, and more information to come, it's getting a bit absurd trying to navigate the page without being able to reduce the boxes.--Elephunk 02:18, 6 December 2011 (UTC)


 * Will do. That said, we might want to consider not including these tables within the primary article at all. Large tables like these are something that will always be clunky within a wiki, and there's no real way to polish their appearance and usefulness. Even with the ability to show/hide then contents, there's little that can be done to make them more manageable or navigable.


 * It's one of those things that we might want to consider letting the DB handle primary responsibility. We could maintain these tables as nothing more than subpages, and have the primary article link to them, rather than try to include everything on one page at the same time. -- Heaven&#39;s Agent 02:46, 6 December 2011 (UTC)


 * We can always just include a link to the subpages of each of the skills. For instance, each skill could have links to subpages of missions, trainers, components, and trainers instead of trying to jam all that information into the main article. -- 02:48, 6 December 2011 (UTC)


 * Come to think of it that does seem to be the best approach. I mean, they're already on sub pages.--Elephunk 02:50, 6 December 2011 (UTC)

Items and Ability Scores
I've been going through some of your items pages, creating redirects for the prefixed items, and I was wondering if the term "ability score" is official or not. I'm only curious because I wanted to create a page for Abilities and was trying to figure out if the term referred to character actions/moves/spells or to character stats. --Elephunk 10:28, 5 December 2011 (UTC)


 * Honestly I don't remember. I'd have to log into the game and do some searching to locate some references, and with the beta ended that will have to wait until the head start, -- Heaven&#39;s Agent 14:53, 5 December 2011 (UTC)

Slots
I suggest keeping the DB names for slots for now until we update the DB articles again, unless you want to go through all of these as well and update them manually now. Ausir ( talk ) 23:07, 20 December 2011 (UTC)
 * I'd think it best to leave it as is for now, but there's no reason to add newly created and/or verified item articles to an incorrect Category. That would just create additional work in the future for no real reason. -- Heaven&#39;s Agent 00:17, 21 December 2011 (UTC)

NOEDITSECTION
Why have you been putting this in articles you create? I think it's generally good to have section edit links in articles, especially given that they help prevent edit conflicts and editing whole pages can be unwieldy in case of longer articles. It makes sense on main pages or portals, but I fail to see the use for it in actual articles. Ausir ( talk ) 00:50, 22 December 2011 (UTC)


 * It was something that was established before I first came to the project, so I continued. It's not generally something I like to include, but it also wasn't something I saw as important enough to attempt to change. -- Heaven&#39;s Agent 03:05, 22 December 2011 (UTC)
 * Well, I think it was something that was established by Callaway before he left this wiki, I think we can get rid of it at this point. Curse flame.png Ausir ( talk ) 09:08, 22 December 2011 (UTC)
 * I'd agree with removing NOEDITSECTIONS in regular articles. Felix Omni 18:36, 22 December 2011 (UTC)


 * It works for me. -- Heaven&#39;s Agent 19:22, 22 December 2011 (UTC)

SectionBreak template
What purpose does this template serve in articles? It adds unnecessary whitespace that breaks up the article. -- 00:50, 28 December 2011 (UTC)


 * Adding the whitespace and breaking up the article is the point. The proper use of whitespace is a key element in good design, as is the grouping of content having similar levels of importance. The template forces supplementary sections of an article, such as references, related articles, and external links, to the bottom of the page below the infobox. This not only separates that content from the "meat" of the article, but uses whitespace more appropriately than having an empty area trailing off into nowhere. It helps to better frame the article, and serves to enact several key design principles relating to alignment and positioning. -- Heaven&#39;s Agent 00:59, 28 December 2011 (UTC)

Creating my User Page
Howdy. I'm attempting to create my user page on this wiki with a couple of sentences, but it appears that a spam filter is blocking it. I'm typing in the following text:


 * Howdy all. I'm currently playing a Sith Marauder on the Wall of Light-US server. I've edited on Wikipedia for over 4 years so if you have a wiki related question, feel free to ask.

And I get the following error:"This action has been automatically identified as harmful, and therefore disallowed. If you believe your edit was constructive, please inform an administrator of what you were trying to do. A brief description of the abuse rule which your action matched is: Spam pages"

Any thoughts?--Rockfang 08:29, 3 January 2012 (UTC)


 * Honestly I'm not sure why the blocker's picking up on your edit. From time to time it seems to act a bit overzealous, and I apologize for that. For the moment I've added your initial entry to your User Page. Hopefully that will allow you to edit further.


 * I don't oversee the filter's operation, but I'll get word to the folks that do and we'll see if we can't get it adjusted a bit more. Once again, I'm sorry that your edit was wrongly flagged. Hopefully the filter will eventually be fine-tuned to the point that we won't have things like this occurring in the future. -- Heaven&#39;s Agent 08:38, 3 January 2012 (UTC)
 * Thank you for the assistance.--Rockfang 08:48, 3 January 2012 (UTC)

Duplicate Articles
Hey I noticed you deleted "Rodians" which is actually how its listed in the database and I believe in the codex. Technically "Rodian" is wrong. However if you do end up deleting a page because of the duplicate article situation, could you please look and see if it linked some where first and fix that link to the proper one before you delete it. Thanks! Tesla 13:16, 4 January 2012 (UTC)


 * The in-game codex actually lists it in the singular tense, as does the DarthHaterDB (http://db.darthhater.com/codex/632/rodian/ link]). This is one of the problems of adding content that we don't personally witness: we don't catch the errors. As for searching for what links somewhere, that's usually not something that needs to be done when deleting an article that duplicates preexisting content. It was an oversight on my part, and I do apologize for that.


 * I do want to ask you to refrain from changing actual wikilinks to Category links. Links within the body of an article should lead to another page within the primary namespace of the project, even if that page should not exist yet. Red links are a tool that lets us and new contributors know that an article that is intended to be included has not yet been written. You should also start marking incomplete codex entries with the tag, and if they are being taken from the DB the

tag as well. -- Heaven&#39;s Agent 15:27, 4 January 2012 (UTC)


 * Well, I think that linking it to the category for the time being is fine, as it is more helpful to readers now than a red link. Either that, or making e.g. Codex/Persons of interest a redirect to the category page for now, and making it into an actual article later, while not having to change links across all such articles. Curse flame.png Ausir ( talk ) 02:56, 5 January 2012 (UTC)


 * Honestly, we just need to buckle down and get the codex portal built. It's my next project after working on schematics. As an aside, have you taken a look at my forum post on the subject? -- Heaven&#39;s Agent 03:44, 5 January 2012 (UTC)

Hello
Hi, i've finally made the decision to leave Wikia's TOR Wiki, and come to edit here, and I've urged all my fellow editors to join me. But yeah, just dropping into say hi again. I'll familiarise myself with the difference here, and get use to it and then hopefully I can become a useful contributor. Alexsau1991 18:17, 20 January 2012 (UTC)


 * Alexsau! It's great to have you. I'm currently displaced while I move to and settle into the St. Paul area, but I look forward to working with you again when I have regular internet access once more. -- Heaven&#39;s Agent 18:50, 20 January 2012 (UTC)

Slot names
Looks like we have corrected most of the wrong slot names. What should be the correct name for the current "Shield-slot" items? Something like "Offhand-slot armor" perhaps? Ausir ( talk ) 15:53, 27 January 2012 (UTC)


 * The slot in game is defined as Offhand (General). I'm thinking keep it simple: Category:Offhand shields. Or simply Category:Shields; I don't believe there are any main-hand shields in the game, are there? -- Heaven&#39;s Agent 04:27, 28 January 2012 (UTC)

Category sorting
FYI, using   as the sort key for the category in the schematicbox templates works the same as typing out the item. So, for instance, with Template:Schematicbox/Blue Critical Crystal it would just use the Blue Critical Crystal part. Also if you use   it doesn't look any farther than the space, so if you wanted to have it sort as 000 enter it like this   . Just a couple things I've run across. ;) -- 18:16, 22 February 2012 (UTC)

Crew Skill banner
I took the Template:SynthweavingBanner banner that you created and tweaked it a bit so it labels the breadcrumb at the top correctly depending on which subpage it's on. I also hid the expanded schematic listing unless the user is on the schematic page. You can see it in use on the Artifice page. I'm also thinking we'll want to move the schematics off the main skill page as the lists are growing quite a bit. Let me know what you think. -- 18:16, 22 February 2012 (UTC)


 * The plan was always to move them from the front page; the article would be distorted to the point that it would lose its propose if we don't. I also planned to add the tweak you made when finished, but for the purposes of filling the schematic lists I found it easier to exclude that functionality at the moment. I also made a conscious decision not to include autocategorization in the banner; autocategorization hides the categorization process and structure from average users, and trains new users to be lazy. It also often results in improper article sorting and organization.


 * The current banner design is actually just a placeholder. I'm planning something more polished to be rolled out once the articles are completed, as the crew skill articles will likely become some of the most-used articles on the project. -- Heaven&#39;s Agent 18:27, 22 February 2012 (UTC)

Wiki Upgrade
Wiki SWTOR will be upgraded to MediaWiki 1.18.1 tomorrow morning. Upgrades are scheduled to begin at 9:30 am (CST) and the wiki will be put into "Read-only" mode while the upgrade is being completed. Please post a site notice to notify the community, and notify me of any issues that arise after the upgrade is complete. Thanks! -- Wynthyst talk 22:06, 6 March 2012 (UTC)

Email
As an administrator, you should have your email enabled so that users have a way to contact you offwiki (regarding erroneous blocks, or whatever else.) Thanks! -- Wynthyst talk 14:00, 29 March 2012 (UTC)


 * Whoops, I thought I did. I'll remedy that immediately. -- Heaven&#39;s Agent 15:46, 29 March 2012 (UTC)

Datacron updates
"A wiki is designed to allow every user to edit its content. If you see something you think could be improved about the Star Wars: The Old Republic Wiki, improve it! Just click the "edit" tab at the top of most pages to edit their contents." - wikiswtor Help page.

Is there a reason why you completely undid all my edits? Including locations of datacrons on planets that was not included in the first place? Also, the purpose of the video links is to help and guide players on how to get to those datacrons. Allowing only text, would make it more difficult for players to read and understand what they need to do. If there is a rule on this wiki that disallows video links as guides, pls tell me and I will gladly remove only the video links myself, and leave only text information.


 * I apologize if I removed text information. I'll see about replacing it.


 * Yes, my intent was to remove the videos. We decided that we would not host community-created videos on this project, with the exception of guild recruitment videos on guild articles. The reason is that there is simply no way to maintain quality control if such videos are allowed. Additionally, there is no reliable method of establishing a way to differentiate between community-created videos; if the creators of all the datacron video guides on YouTube decided to add their video, for example, we would have to decide which one was worth keeping, and discard the rest.


 * To that end the only videos we allow are those officially released by Bioware/EA/LucasArts in support of this game, Curse or DarthHater, or videos that the community of this project has made specifically for this project. -- Heaven&#39;s Agent 16:06, 15 April 2012 (UTC)

Re: Datacron video guides
http://en.wikipedia.org/wiki/Wiki Please refer to this website when speaking about content on wiki pages. Also, before you jump to conclusions on specific topics created by other users like yourself, please do some research. Notice that what you are removing is actually a video of step by step instructions on how to obtain a datacron. If you go so far as to remove video links to step by step instructions on how to obtain a datacron, then the text entered by users should be removed as well. I repeat, please refer to the Wiki definition site for Wiki and notice that Users are the ones who create, moderate, and administrate every site. Again. before you remove something please do research. (you say you are a grad student so doing a little bit of research on a topic shouldn't be to tough for you)


 * This is an independent wiki project. Wikipedia's content guidelines do not apply here. We define our own content guidelines and policies. Further, I understand exactly what I am removing. Video guides of the sort you are talking about are not permitted on this project. This was a decision made by this community's members in order to forward the best interest of this project. -- Heaven&#39;s Agent 16:52, 15 April 2012 (UTC)


 * People like you who remove good content that us users use upsets me. I frequent this site for good guides and updates to new events or content(i.e. patch 1.2 new datacron location in Corellia). To come here and see this content that another user entered that has been such good help, because you said that videos are not allowed is appalling yet the simple text that that same user entered is allowed? Please read, research, and understand that users gain information in different ways. reading, seeing, and hearing are three different ways to obtain information and should not be censored (especially if the information is unbiased and informative).
 * Thank You.


 * We have no way to differentiate between user-created video guides in an unbiased manner. We have neither content nor quality control over such videos. We have no unbiased method of determining which video to keep should multiple player-created videos be added on a given topic. For these reasons a decision was made. This wiki project only boasts official videos released by Bioware/EA/LucasArts in support of the game, videos produced by Curse/DarthHater for the game, and videos that this community has had created specifically for use on this project. You may disagree, and you are welcome to object. The discussion of this topic can be found on our forum under the topic Non-official videos; feel free to contribute your thoughts if you feel the decision should be changed, though be sure to sign your messages with four tilde ( ~ ). -- Heaven&#39;s Agent 17:06, 15 April 2012 (UTC)

PAGENAME with parse function
Just a qestion/remark, I've seen you've deleted most of the #replace PAGENAME i've included in the codex pages, can I know the reason? Creating Codex pages is time consuming, i've created hundred of them and I can tell you this tag has allowed me to win a lot a time and avoid lots of errors (by copy/paste them). The parse function is not time consuming and ressource eater (as it is evaluated once and most of the time put in cache). Zophar 09:00, 30 May 2012 (UTC)


 * Primarily because it creates a barrier of entry for those unfamiliar with more advanced wiki markup. It's valid and functions properly, but is unnecessary and can be both confusing and intimidating to those new to wiki work. Such code implementation actually prevented me from starting work on wikis for more than a year, and that is not a situation we want to create here; jumping in to help build a wiki for the first time can be intimidating enough as it is.


 * I'm also not a fan of how the code is automated. What if the article is renamed? What if the article name does not correspond to the sorting of the article in categories (which is often the case). There are many logistical issues such coding implimentation presents. -- Heaven&#39;s Agent 11:21, 30 May 2012 (UTC)

Building a community
Please check out the thread I posted on the forums. I'd like to hear your thoughts. -- 19:07, 25 June 2012 (UTC)

Icon license
I added an icon license to the licensing drop-down that matches the one you've been using. Check it out and feel free to use/tweak it. -- 20:11, 29 June 2012 (UTC)


 * I looks good to me. It's a good addition to the project. -- Heaven&#39;s Agent 20:16, 29 June 2012 (UTC)

Heavy Armor vs Heavy armor
I noticed you created a new category "Heavy Armor". Is there a reason to capitalize "Armor"? I'm about to tackle categorizing all the icons and wanted to have all our ducks in a row first. Also, I was thinking that the categories listed should be the lowest relevant category possible. So a heavy armor belt would be under waist heavy armor icons, waist icons, possibly even heavy armor icons or a class specific category, if applicable. The reason for this is that if someone is looking for an icon to use, they know what type they're looking for and won't need to look under icons or equipment, they'll go straight to waists or heavy armor. That would keep the clutter in the categories down as well. Thoughts? -- 12:58, 1 July 2012 (UTC)


 * The game uses "Heavy Armor," "Medium Armor," and "Light Armor," all caps. The change simply reflects the game terminology, though I wish I had checked this initially.


 * Generally with images and articles I would agree about the categorization. With icons, however, it's an access issue that a little redundancy does not hurt. Sometimes what an icon depicts can be deceptive, so including it in all level of categories enures that wherever someone starts the icon can eventually be located by working back up the category tree. Because we do not know how our contributors will go about finding icons, we need to cover as many bases as possible. -- Heaven&#39;s Agent 13:12, 1 July 2012 (UTC)

Patch notes
Hi, Could you add Patch notes to main page ? I think patch notes are quite important. 81.108.131.51 10:23, 8 July 2012 (UTC)


 * Good idea. It's added, I think we'll have to provide a more prominent position for Game Updates when we redesign the front page. Thanks for pointing this out. -- Heaven&#39;s Agent 15:44, 8 July 2012 (UTC)
 * Are there any plans for redesign front page ? 81.108.131.51 17:45, 8 July 2012 (UTC)


 * We are beginning a general rebranding initiative at the moment. The front page will also receive a face lift as part of the process; if you'd like to help us in this effort, your assistance would be both welcome and appreciated. WikiSWTOR is a community project, created and run by the players and fans of the game.


 * The initial discussion of tasks and plans can be found on our Forum. Feel free to read through what been said thus far, provide any input you may have on the subject, and even jump in if you decide you'd like to lend a hand. -- Heaven&#39;s Agent 18:27, 8 July 2012 (UTC)


 * Thanks for nice words. I would like to write a little bit about codex. By the way I think that these items need renaming. What do you think ? 81.108.131.51 21:51, 8 July 2012 (UTC)


 * You would be correct. All icons in the game were uploaded to the project over the last month, all .png format and all boasting the file names assigned to them by BioWare. File:Republiccommendation4.png is an example of these. The icons with purely numerical file names are slowly going to be deleted as the new icons are identified and used to populate articles throughout the project.


 * By all means feel free to work on the Codex articles. Let us know if you have any questions; we're going to try to conform to a unified layout and style throughout the project, so if you find yourself wondering how best to proceed don't hesitate to leave a message. I would also recommend signing up for a free user account to this project. This will allow you to track your edits in addition to providing the rest of the community a more direct means of speaking with you. -- Heaven&#39;s Agent 21:59, 8 July 2012 (UTC)


 * I created account. Would you mind something if I create article about upcoming content ? Jarvil 20:54, 10 July 2012 (UTC)


 * We would not mind at all. A wiki is created by volunteers, and we welcome anyone interested to contribute to any aspect of the project they feel to be important or interesting. If you're currently interested in documenting upcoming content, have at it. -- Heaven&#39;s Agent 22:01, 10 July 2012 (UTC)

Thank you!
Curse would like to recognize the work and dedication of the wiki community administrators with a token of our thanks. To do that, we need mailing information. If you would like to participate, and receive our thank you gift email me at wynthyst@gmail.com with your username, and real world mailing information. -- Wynthyst talk 17:24, 20 October 2012 (UTC)

Hello, I'm in the process of creating the Settling Accounts quest to add to the quest chain you have going. How you added the mission infobox and the Hutta BH mission quest templates together?