Patch 1.2.4

General

 * The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded.

Sith Inquisitor
General
 * Lightsaber Charge's audio effects no longer loop indefinitely.

Xalek

 * Xalek now receives the correct amount of Shield Absorption from equipped gear.

Crafting Skills

 * French and German tooltips now indicate the percentage chance for reverse engineering.

General

 * Players who advance from level 49 to 50 while near an Operation phase gate now see the gate color change to indicate their eligibility to enter.

Flashpoints
Directive 7
 * Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.

Lost Island
 * LR-5 Sentinel Droid now reliably activates his Plasma Coils during the encounter.

The Battle of Ilum
 * Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.

The Black Talon
 * An audio effect from the fusion cutter in this Flashpoint no longer loops indefinitely.

The False Emperor
 * Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.

Operations
Explosive Conflict
 * General Vorgath's speech now features the correct voice modulation.

General

 * Rebreather head slot items now appear on Sith Pureblood characters.
 * Equipping a hooded robe in combination with certain head slot items no longer causes baldness.
 * Players can no longer add color crystals to some items that did not appear to have color crystal slots, causing the crystals to become irretrievable.

Missions
World Missions

Belsavis
 * Breakthrough: All members of the group now receive credit for completed of this mission.

Ilum
 * World Story missions on Ilum can no longer be abandoned.

Taris
 * No Escape: Republic Astromech Droids are no longer attacked by nearby friendly forces.

Voss
 * Players can no longer complete The Dark Hollow without first completing Primary Target. Completing these missions out of order could prevent players from completing Primary Target.

Class Missions

Jedi Knight
 * Fate of the Jedi: The cinematic with the Jedi Council no longer takes much longer than intended to begin playing.

Jedi Consular
 * Automated Defense: Euphony Guard Droids now count towards this mission objective.
 * Vivicar Awaits: This mission can no longer become blocked if a player logs out during the “Defeat the Ambush” step.

Sith Inquisitor
 * Into the Pit: The final conversation with Major Bessiker can no longer be repeated.

Imperial Agent
 * Shadow of the Dark Lord: Darth Zhorrid now follows through with her threat to torture a character in one of the dialogue paths in this mission.

Trooper
 * The Battle of Corellia: The Striker One Uplink can now be used from the mission tracker.

General

 * Mini-pets can no longer be summoned inside Warzones.
 * A fix for some causes of players becoming stuck dead in Warzones has been implemented, though the issue may still rarely occur.

Warzones
Voidstar
 * Characters that exit the protected spawn area before the match begins are now killed.

Guild Bank

 * Crafted items stored in the Guild Bank now display their tooltips correctly.

Social

 * Closing the Add Friend dialogue no longer makes the Add Friend button on the friends list unusable.

Miscellaneous Bug Fixes

 * Actions in the UI layout editor, chat window, and crafting window now prevent a player from being labeled as AFK.