Operation

Operations are instanced areas where groups of players will have to fight their way through waves of enemies in order to accomplish an objective and gain superior equipment. The group consists of either 8 or 16 players. Comparable to Raids in other MMORPGs, Operations are a part of end-game content and are harder than Flashpoints. Players can track their progress through the Lockouts tab in the Mission Log.

Difficulty
Operations can be completed in three levels of difficulty: Story (normal), Veteran Mode (Hard), or Master Mode (Nightmare). The higher the difficulty, the more hit points and abilities the bosses have and the better the drops.

Missions
Mission terminals that give weekly operation missions and they can be found in the Supplies section of the Republic and Imperial Fleets.

Known operations
With the introduction of 4.0, all operations have now been scaled up to max level, or level synced. Starting at level 50, players can queue up or enter Story Mode operations through Group Finder (GF) or walking into the operation entrance located at various points. All Story Mode operations include Bolster, which boosts players to max level stats.

'''As of 6.0, all operations are synced to level 70 in all difficulties. Bolster is not present in Veteran or Master Mode.'''

Vanilla Operations

 * The Eternity Vault
 * Karagga's Palace
 * Explosive Conflict

Rise of the Hutt Cartel Operations

 * Scum and Villainy
 * Terror from Beyond
 * The Dread Fortress
 * The Dread Palace

Shadow of Revan Operations

 * The Ravagers
 * Temple of Sacrifice

Iokath Operation

 * Gods From the Machine

Onslaught Operations

 * Nature of Progress (Dxun)

Instanced Bosses

 * Toborro's Courtyard


 * Colossal Monolith
 * Hive of the Mountain Queen
 * Xenoanalyst II (Gree Event ONLY)
 * The Eyeless (Rakghoul Event ONLY)