Star Wars: The Old Republic Wiki

Jedi Knight[]

Focusing body and mind, the Knight is capable of blasting opponents with a powerful wave of Force energy, knocking them off their feet. More powerful Jedi Knights have even been known to practice this technique against large groups. The Jedi Knight’s lightsaber techniques include powerful, synergistic combinations designed to render any enemy defenseless against a decisive finishing move. While completing this maneuver, the Knight is preparing to take on an additional enemy. Combining physical prowess and Force focus, the Knight can throw his lightsaber in spinning arc to strike enemies at a distance. Practice and mastery of this maneuver enables the Knight to ensure his saber returns to his hand after its lethal circuit.

Jedi Consular[]

The dual-bladed Lightsaber preferred by many Consulars requires a skilled approach to dueling. Wielding this weapon, Jedi Consulars will draw upon the Force to sense their opponents’ locations and strike them all down with precision. The Jedi Consular doesn’t just detect disturbances in the Force—sometimes they create them. This powerful ability allows the Consular to project a wall of pure Force energy into their opponents. The Jedi Consular has a preternatural understanding of how the Force connects all things, and they draw on this knowledge to toss enemies of all sizes into the air, before hurling them to the ground.

Smuggler[]

Rather than relying on movement-impairing heavy armor, the Smuggler uses nimble footwork and the environment for defensive advantage. Shooting from reflex and instinct, the Smuggler is still a crack shot from any angle. Primarily designed to stun or incapacitate a target for a quick getaway, the tricks of the Smuggler’s trade can also be used to buy a minute for a more carefully aimed, and often quite lethal, head shot. Quick, reckless, and unfailingly lucky, the smuggler can pop out from cover to fire a flurry of blaster bolts at multiple enemies. This maneuver breaks the enemies’ charge and provides cover fire to allow the smugglers’ allies time to set up a coordinated counter-attack.

Trooper[]

Though the Trooper’s tactical strengths tend to rely on ranged technology and superior firepower, standard training involves lengthy exercises in close-quarters combat. A slam to the face from a cortosis-reinforced rifle stock is a very effective melee maneuver. In addition to the arsenal of attacks available to the Trooper using his rifle, standard Trooper equipment often includes a number of sticky grenades. Nearly impossible to remove, these explosives unerringly dispose of the target and anyone standing nearby. Taking full advantage of the modern rifle’s versatile attachments, the Trooper can launch a high-powered grenade that explodes on impact, incapacitating a single target.

Sith Warrior[]

The Warrior’s command of the Force is ruthlessly geared towards attacks that inflict pain and suffering. Choking a victim is not only an effective way to defeat him, but also an effective way of getting him to see one’s point of view. Against weak and unworthy targets, the Warrior’s Force Choke can kill in an instant. There is perhaps nothing so terrifying as having a dark Sith Warrior hurtling through the air toward you with his lightsaber smashing down. Such a forceful attack immediately puts adversaries on the defensive, and sometimes ends the fight outright. Channeling his fury, the Warrior can release an explosion of dark energy, stunning nearby enemies, allowing a quick follow up to finish them with unstoppable strikes from his lightsaber.

Sith Inquisitor[]

Focusing Force energies to control the flow of air, Sith Inquisitors can incapacitate their foes by lifting them off the ground and encircling them in a small storm of energy. By the time the targets return to the fight, the Inquisitors are more than prepared to finish them off. Charging their own bodies up with massive current, Sith Inquisitors are capable of releasing a wave of Force energy to blast everyone and everything in their vicinity. This explosive voltage not only drains the life of the Inquisitors’ enemies, but often knocks them to the ground as well. Jolts of electrical energy vault from the Sith Inquisitor’s fingertips to weaken and often paralyze opponents. Many of the Inquisitor’s attacks make use of this skill.

Bounty Hunter[]

Always prepared to change tactics on the fly, the Bounty Hunter’s arsenal includes a powerful twitch-action jetpack, allowing the Bounty Hunter to shoot into the air and unleash a hail of rockets. Bounty Hunters are “early adopters” for the most advanced weapons technologies. They have both the credits and the opportunities to experiment with all manner of gadgets. Though almost always handy with blasters, Bounty Hunters also keep tricks up their sleeve such as a wrist mounted missile launcher. No matter how much planning and strategy is done before an assault, close-quarters combat is often unavoidable. Fortunately, Bounty Hunters are equipped with the gear to burn anyone or anything that decides to get too close.

Imperial Agent[]

In the heat of battle, the Imperial Agent can activate a field of energy to protect from oncoming blasterfire. From the relative safety of cover, the Imperial Agent capitalizes on the element of surprise, using a stun dart to paralyze his foe and finishing with a targeted laser attack. Orbital Bombardment allows the Imperial Agent to call in a satellite air strike to rain down lasers and missiles on an unsuspecting group of enemies.