Fire Emblem Warriors: Three Hopes - The Loop


Arsenal and Gunnery are one of two Ranged DPS disciplines for Mercenaries and Commandos. It is one of 18 different DPS disciplines. It requires an active High Velocity Gas Cylinder or Armor-piercing Cell to use it efficiently. The two support buffs for the raid are Marked and Sundered. Its strength is burst damage.

List of Arsenal and Gunnery skills

Skill Arsenal Skill Gunnery Level Activation
[Tracer Missile] [Grav Round] 10 Active
[Tracer Lock] [Armor-piercing Cell] 12 Passive
[Blazing Barrels] [Charged Barrel] 16 Passive
Utility Point 17 Passive
[Terminal Velocity] [Blazing Barrel] 20 Passive
[Pinning Fire] [Cell Charger] 24 Passive
Utility Point 25 Passive
[Heatseeker Missiles] [Demolition Round] 26 Active
[Light 'Em Up] [Cover Fire] 28 Passive
[Riddle] [Gravity Surge] 32 Passive
Utility Point 33 Passive
[Target Tracking] [Supercharged Barrel] 36 Passive
Utility Point 38 Passive
[Barrage] [Burst Mode] 40 Passive
[Priming Shot] [Vortex Bolt] 42 Active
[Burst Mode] [Deadly Cannon] 44 Passive
Utility Point 46 Passive
[Ironsights] [Ironsights] 48 Passive
[Decoy] [Decoy] 52 Passive
Utility Point 54 Passive
[Power Launcher] [Charged Launcher] 56 Passive
[[|[]]] [Boltstorm] 58 Passive
[Blowback] [Curtain of Fire] 60 Passive
Utility Point 62 Passive
[Honed Lock] [Blowback] 64 Passive
[[|[]]] [Rotary Canon] 68 Passive
Utility Point 70 Passive
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