The Arsenal Mercenary specializes in distance attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights. Devestating missile-fire combinations and relentless blaster volleys generate a spectacle of explosive brilliance and transform the Bounty Hunter into a virtural artillery platform.
|10||Tracer Missile||30m||Launches a missile at the target that deals [x] kinetic damage, sunders the target, and leaves a heat signature on them. Sundered targets have their armor reduced by 20% for 45 seconds. Heat Signatures leave the target vulnerable to Rail Shot and increases the damage they take from Heatseeker Missiles for 45 seconds.|
|26||Heatseeker Missiles||30m||15s||Fires several missiles that deal [x] kinetic damage. This damage is increased by 25% if the target is affected by your heat signature.|
|41||Priming Shot||30m||18s||Fires a priming shot at the target that deals [x] weapon damage, and if it successfully hits the target, allows your next Tracer Missile to activate instantly. Requires two blasters.|
|57||Blazing Bolts||30m||15||Fires a continuous wave of blaster bolts at the target, dealing [x] weapon damage and generating 16 heat over the durration. Weak and Standard enemies caught in the blaze of bolts are stunned for the duration. Requires two blasters. Shares a cooldown with Unload.|