Physical description
Recruited on
Primary Weapon
Light Personality
Underworld Goods
Cultural Artifact
Imperial Memorabilia
Military Gear
Republic Memorabilia
Adventure, gadgets, attention, praise, friendship
Scary things, extreme violence, people who are mean to him
"Infinitely curious and adventuresome, Blizz always felt confined on his native Tatooine–the endless rolling dunes and limited selection of scrap leaving him perpetually bored. So when the traveling salvager Slam Streever visited Blizz’s clan to offer Jawas work as “ferrets”–individuals he could send into dangerous and dilapidated areas to scout for salvage treasure–Blizz leapt at the opportunity. Blizz spent several years with Slam’s crew before the old scrapper made the mistake of selling his services to Hoth’s White Maw pirates. Years of toil under the menacing watch of the White Maw would soon deprive the salvagers of reasons to smile–but first, Slam gave his small friend the nickname “Blizz” after the little Jawa kicked up a snowstorm of excitement during his first encounter with the “white sands.” It’s a name Blizz cherishes; one that reminds him of happier times."
―In-game Codex (Persons of Note)[src]

Blizz is a Jawa companion character of the Bounty Hunter. He joins the player at the end of the Hoth series. He seems to have a quite large and destructive arsenal, which includes rockets, blasters, and perhaps flamethrowers at his disposal.


A mechanical genius with an infinite curiosity about the universe around him, Blizz is one of only a small number of Jawas to ever explore beyond his homeworld of Tatooine. From a young age Blizz would feed his curiosity by tinkering with the random scrap that would be salvaged by his clan. As his knowledge of technology grew, so did his ingenuity, and soon Blizz was able to fix almost anything.

As he grew older, Blizz started to bore of toying with the limited selection of outdated scrap that he would come across and longed for something new. One day a traveling salvager came to his clan, looking for “junk rats” that could be sent into dangerous areas to hunt for valuable tech or other salvageable items. When Blizz heard about this opportunity to see the galaxy beyond the endless sand dunes of his home, he jumped at the opportunity.

Blizz spent the next several years working for the salvager, exploring countless worlds and having the opportunity to play with new technologies that he had never seen while on Tatooine. Always out to please those around him, Blizz is only too eager to rush into almost any situation that will allow him the chance to tinker with new tech.

Knights of the Fallen Empire

"Infinitely curious and adventurous, Blizz always felt confined on his native Tatooine, bored by the endless rolling dunes and limited selection of scrap. So when the traveling salvager Slam Streever visited Blizz's clan to offer Jawas work as "ferrets" on exotic salvage missions, Blizz leapt at the opportunity. He spent several years with Slam's crew, and later with the White Maw pirates, before being imprisoned by the Chiss Ascendancy on Hoth. When the Grand Champion of the Great Hunt freed Blizz from his cell, he vowed to follow his new friend and prove himself useful.
After the Grand Champion's disappearance, Blizz returned to Hoth to form a crew of his own, hunting bounties and salvage with his usual enthusiasm.
―The Jawa Salvage Runner[src]


  • Stances: Guard Stance (tanking) and Sniper Sight (damage)

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