Anything you want can be had for a price in these pleasure palaces...
Large clouds of pollution spew from various industrial buildings...
Nicknamed the “Smuggler’s Moon”, Nar Shaddaa has become the crowning jewel of the underworld.
The upper levels of Nar Shaddaa present an endless display of glittering neon...
With little more than scavenged parts, the technologically-inclined Gormak are able to craft complex weapons and machinery.
The ruins of Voss have entrances that lead to some of the many forgotten dangers.
Since learning about intergalactic travel, the Gormak have been preoccupied with spaceship construction.
The Nightmare Lands of Voss are covered in dense forests inhabited by tainted wildlife, corrupted Gormak, and Voss Mystics that have gone mad.
The Republic’s scouts and scientists were exploring the planet’s tropical rifts when they discovered an ancient super prison.
Volcanic activity on Belsavis has created warm tropical pockets in the planet’s ice-covered surface.
Deep in the tropical jungles of Belsavis, the Republic’s scientists discovered an ancient prison.
During the Great War, the Republic used Belsavis’ prison to confine dangerous Sith lords and war criminals.
Once a sprawling cityscape, much of Taris is now post-apocalyptic swamp land.
The ruins of Tarisian society are home to new, unimaginable dangers.
Toxic soil, massive ruins, and seething rakghouls are just a few of the challenges facing Taris’ new settlers.
These fuselage parts are the only remains of a vessel that crashed into Taris’ Undercity hundreds of years ago.
In the depths of Dromund Kaas’s jungles, a lone Sith prepares to face this Jedi intruder.
Dromund Kaas, home to the Emperor and his Dark Council, is a planet consumed with dark side energy.
Kaas City is a towering testament to the might of Sith Empire.
Destroyed by the Emperor’s dark experiments, the atmosphere of Dromund Kaas has frequent electrical storms.
These tall rock formations offer shelter to a nomadic tribe of Sand People.
Survival on Tatooine means constantly defending yourself against Sand People and the elements.
Nestled against the mountains of Tatooine, Mos Ila has been taken by the Imperial military as their Tatooine base.
The outpost of Anchorhead is home to every kind of smuggler and pirate in the Outer Rim.
Often used in ancient dark rituals, these ceremonial robes of the Sith Inquisitor denote his rank among the Sith.
Some Sith Inquisitors become obsessed with the dark side of the Force and their robes are symbolic of the power they can wield.
Personal achievement and glory are the cornerstones of the Sith Inquisitor and many wear robes that flaunt their power and rank.
Sith Inquisitors aren’t just masters of the dark side of the Force – they are also highly skilled with double-bladed Lightsabers.
The Jedi Consular prefers loose and light clothing, to ensure maximum agility in combat.
This ornate set of Jedi Consular robes is better suited for diplomatic missions and negotiations.
A Jedi Consular cares first about the mission and will sometimes put together robes from what is available, sacrificing comfort for practicality.
Weapons for true masters of the Force, these dual-bladed Lightsabers are typical of the ones Jedi Consulars carry.
The village surrounding Castle Organa is a bustling center of activity for many of Alderaan’s citizens.
Alderaan’s underground networks of caverns and tunnels are often inhabited by Killik hives.
Lightsabers drawn, a Jedi and Sith prepare to duel on one of Alderaan’s mountainsides.
Dotting the plains of Alderaan’s surface, these petrified mounds of the Killiks are home to hives of sentient insects.
Many of the Imperial Agents’ weapons are smartly concealed inside their armor.
An Imperial Agent’s lightweight attire allows for quick and quiet movement.
Multi-functional attire is essential for all Imperial Agents.
A selection of sophisticated weapons provides high-powered blasterfire for the Imperial Agent.
These dual bladed lightsabers are as unique as their owners.
This basic gear demonstrates the simple elegance the Jedi are known for.
A more ornate uniform, designed to protect the Jedi from battle and the environment.
An elegant weapon for a more civilized age, the Lightsaber is synonymous with the Jedi Order.
Constant air-strikes on Balmorra have permanently scarred the planet’s surface.
This facility on Balmorra produces some of the most fearsome battle droids in the entire galaxy.
Balmorra’s “Bugtown” is home to many hazards, including toxic wastes and mutant Colicoids.
These Imperial forces constantly patrol the war-torn planet of Balmorra.
The majestic Spaceport is the first sight greeting visitors to Coruscant.
The Black Sun area of Coruscant – a gang controlled section of the planet’s underbelly.
From inside this building next to the Spaceport, you can hail a cab to speed you across Coruscant’s endless cityscape.
Connecting the Spaceport and Galactic Senate, this walkway is one of the most highly traveled in the galaxy.
Progression through story is not without rewards for the Sith Warrior, shown here modeling a series of well earned armor upgrades.
Whether a simple hilt used by an apprentice, or a more elaborate model favored by a master, the lightsaber is very personal to its Sith owner.
The true Sith Weapon of choice. Combining form and function, these are double-bladed Sith Lightsabers.
A Smuggler’s life often depends on the quickness of his blaster draw.
To protect against the harsh elements of worlds in the Outer Rim, long leather jacket, goggles, and a face mask are essential.
Light clothing, a heavy vest, and a belt with a holster provide the perfect attire for a Smuggler.
A Smuggler’s garb is often both fashionable and functional.
A series of precision rifles designed to annihilate enemies with heavy-hitting blaster bolts at both short and long range.
Variations of a Trooper’s lightweight and flexible tactical gear.
A Special Operations Trooper’s standard issue combat armor, designed to withstand everything from a barrage of enemy blaster fire to shrapnel from an exploding bomb.
Highly advanced Trooper armor, tested for strength and durability by the Republic military.
Cliffside Docking Bay
Republic Military Base
Separatist Stronghold
Network Operations Center
The heavily guarded entrance of a Hutt Palace.
Two Evocii refugees avoid the massive waste pipes in the Hutta industrial zone.
A supplicant waits in the grand foyer in one of the Hutt palaces.
Offering protection from the harsh environment, this dwelling provides safe living quarters for those unfortunate enough to call Hutta “home”
Cantinas
Once a lush environment
Marshes of Hutta
Noxious Swamp
STAR WARS™: The Old Republic™ - Threat of Peace
Garment concepts at different stages through character advancement
Garment concepts at different stages through character advancement
The use of color allows each planet to have its own unique identity and experience
From character concept to 3D
From character concept to 3D
An underground generator and its in-game counterpart
The Art Team uses a "crease" style to create dimension similiar to a sculptor carving a piece from a slab of rock