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Decoy
Decoy
Alias(es)
Alignment(s)
Inventor(s)
Notable practitioner(s)
Playable classes
Advanced classes
Type(s)

Passive

Role(s)

Supporting

Range(s)
Channel abilities
Abilities cool-down
Resource(s)
Cost to activate abilities
Level(s)
Force gained
Force used
Focus gained
Focus used
Rage gained
Rage used
Energy cell(s)
Energy gained
Energy used
Heat gained
Heat used
Affiliation(s)
Activation time(s)

Decoy is a passive ability that fills the supporting role.

Description

Diversion intercepts and absorb the next incoming direct Force or tech attack. Lasts 10 seconds.

Also see

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