Star Wars: The Old Republic Wiki
Force Might Force Might

Cooldown: 6s
Range: 30m

Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a party member, all other party members are also affected.

Force Might is a starting Jedi Knight ability. It is a 1 hour class buff that increases the targeted character's melee, ranged, Force, and tech bonus damage and healing by 5%. It is similar to the Sith Warrior Unnatural Might buff and the two do not stack.

See also[]

  • Jedi Knight Chapter 2 - Buff

External links[]