Star Wars: The Old Republic Wiki
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{{Ability infobox
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{{AbilityInfoBox
 
 
|name = Force Push
 
|name = Force Push
 
|icon = [[File:527617.png|36px|Force Push]]
 
|icon = [[File:527617.png|36px|Force Push]]
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|desc = Deals X kinetic damage, knocks the target back several meters and knocks the target down for 2 seconds. Force Push immediately finishes the cooldown of Force Leap.
 
|desc = Deals X kinetic damage, knocks the target back several meters and knocks the target down for 2 seconds. Force Push immediately finishes the cooldown of Force Leap.
 
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:''This article is for the [[Jedi Guardian]] version of the ability. For the [[Sith Juggernaut]] version, see [[Force Push (Sith Juggernaut)]].''
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'''Force Push''' is a [[Jedi Guardian]] offensive [[ability]] available for training at level 26. It is one of the more iconic [[Jedi Knight]] abilities with a variety of situational capabilities. It has both a knockback ability (approximately 10 meters) as well as an interrupt effect.
 
'''Force Push''' is a [[Jedi Guardian]] offensive [[ability]] available for training at level 26. It is one of the more iconic [[Jedi Knight]] abilities with a variety of situational capabilities. It has both a knockback ability (approximately 10 meters) as well as an interrupt effect.
   
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* '''Knockback'''. The most obvious effect, knockback can be used to push enemies away to mitigate incoming damage for a few seconds, or if pushed off a level for many seconds. In some situations, the knockback can hurl an enemy off a high ramp or floor to their death. Opportunities to instantly dispose of elites and powerful silvers by using high floors, cliffs and bridges is a key use.
 
* '''Knockback'''. The most obvious effect, knockback can be used to push enemies away to mitigate incoming damage for a few seconds, or if pushed off a level for many seconds. In some situations, the knockback can hurl an enemy off a high ramp or floor to their death. Opportunities to instantly dispose of elites and powerful silvers by using high floors, cliffs and bridges is a key use.
 
* '''Interrupt'''. Force Push is an effective interrupt to prevent the enemy from using more powerful abilities, especially then when [[Force Kick]] is on cooldown. Some more powerful enemies (powerful elites or bosses) may be immune to knockback, but Force Push can interrupt an ability many times.
 
* '''Interrupt'''. Force Push is an effective interrupt to prevent the enemy from using more powerful abilities, especially then when [[Force Kick]] is on cooldown. Some more powerful enemies (powerful elites or bosses) may be immune to knockback, but Force Push can interrupt an ability many times.
* '''Stun'''. Force Push followed by [[Force Leap]] that has the [[Force Clap]] (stun) abilities from the [[Defense]] tree fitted offers both an interrupt and damage mitigation.
 
   
 
==External links==
 
==External links==
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{{Jedipedia|}}
{{DBLink|http://db.darthhater.com/abilities/1093/force_push/}}
 
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[[Category:Jedi Guardian abilities]]
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[[Category:Jedi Guardian Abilities]]

Latest revision as of 17:23, 28 May 2019

Force Push Force Push

Instant
Cooldown: 1 minute
Range: 10m

Deals X kinetic damage, knocks the target back several meters and knocks the target down for 2 seconds. Force Push immediately finishes the cooldown of Force Leap.
This article is for the Jedi Guardian version of the ability. For the Sith Juggernaut version, see Force Push (Sith Juggernaut).

Force Push is a Jedi Guardian offensive ability available for training at level 26. It is one of the more iconic Jedi Knight abilities with a variety of situational capabilities. It has both a knockback ability (approximately 10 meters) as well as an interrupt effect.

Effects

  • Knockback. The most obvious effect, knockback can be used to push enemies away to mitigate incoming damage for a few seconds, or if pushed off a level for many seconds. In some situations, the knockback can hurl an enemy off a high ramp or floor to their death. Opportunities to instantly dispose of elites and powerful silvers by using high floors, cliffs and bridges is a key use.
  • Interrupt. Force Push is an effective interrupt to prevent the enemy from using more powerful abilities, especially then when Force Kick is on cooldown. Some more powerful enemies (powerful elites or bosses) may be immune to knockback, but Force Push can interrupt an ability many times.

External links