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I was just looking at one of the mission pages for Investigation and I have a question about the content in the tables.

I've just been copying the format that was set up, but it occurred to me that it might be more helpful to have the Potential Yield actually listed on the general mission page as well as the individual ones. This would also mean adding a column for Yield to show Moderate, Abundant, etc.

For example, in Investigation:

Investigation Missions 10-16
Name Time Cost Skill Level Potential Yield
Black Sun's Radiance 8m 00s Credit 275 035/070/100/120 6 Carbo-plas

1 random schematic, 8 Carbo-plas, 4 Nylasteel (crit)

Of course, the missions that just yield a random gift should say so. Listing all the gifts on each one would be unwieldy and not helpful.

But I think it'd be way more useful to go to a Mission list like this and see "if I want carbo-plas, I should run Black Sun's Radiance as much as possible" rather than clicking on every single mission to see the details about the yield.

I'm coming at this from an Investigation point of view, but it would apply to Scavenging as well. I don't have any other gathering or mission crew skills yet so I don't know if this would add more value to their pages. -- Gillitrix 16:02, 23 April 2012 (UTC)

I've been investigating this myself in game. I'm actually finding that there is no defined yield for many missions; we do need a yield column added to the table, and perhaps a second column for additional items obtained on a crit (if there's a pattern there, though, I have not yet discerned it). With this in mind, though, we might have to restrict what we list to Grade X Component Type. I've only just begun my investigation of this, though, so a pattern may develop fairly quickly. I'll provide feedback as it develops, and we can go from there. -- Heaven's Agent 15:41, 23 April 2012 (UTC)
Added an afterthought sig up there, sorry. That's interesting that you haven't noticed a consistent yield. My sample size is probably pretty small, but I've been seeing the same numbers and material over and over for a regular success. I'll start tracking how many times I run a mission to try to get some more significant results. -- Gillitrix 16:02, 23 April 2012 (UTC)
So far this morning, for example, I've run Combing the Sands, an Abundant Tier 2 Scavenging mission, three times with no critical successes. My resulting yields are as follows:
  • 4 Bronzium, 2 Chanlon
  • 4 Bronzium, 4 chanlon
  • 7 Bronzium
I've also run People Throw Away the Darndest Things four times today. It's a Rich Tier 2 Scavenging mission, and again I've had no critical results. The yields I've received are as follows:
  • 8 Bronzium, 10 Chanlon
  • 4 Bronzium, 6 Chanlon
  • 12 Bronzium, 4 Chanlon
  • 7 Bronzium, 8 Chanlon
This is simply an example of what my data has been reflecting. -- Heaven's Agent 16:11, 23 April 2012 (UTC)
I am noting a generalized pattern with mission skills, though. It's still not entirely clear, but I'm going to keep running Underworld Trading missions for a while to see if I can further define it. Perhaps the same pattern is shared across all mission crew skills. -- Heaven's Agent 19:05, 23 April 2012 (UTC)
Here's some Investigation samples:
I've run Fate of Waskiro 11 times so far with yields of:
  • 8 Carbo-plas -- 6 times
  • 8 Carbo-plas, 1 schematic -- twice
  • 10 carbo-plas, 5 nylasteel, 1 schematic as a crit -- three times
I've run Cursed 5 times and have yielded:
  • 6 flexiglass -- 5 times
  • 4 ceraglass, 8 flexiglass, 1 schematic as a crit -- once
Code Blue only twice so far and have gotten a crit both times
  • 5 ceraglass, 10 flexiglass, 1 schematic -- twice
Thick as Thieves is a little more inconsistent:
  • 6 flexiglass
  • 6 flexiglass, 1 schematic on a non-crit
  • 4 ceraglass, 8 flexiglass (crit)
  • 4 ceraglass, 8 flexiglass, 1 schematic (crit)
Maybe Investigation is more regular than the others or I've just been hitting the same numbers on the RNG. I'll keep tracking and see how it turns out. -- Gillitrix 04:33, 26 April 2012 (UTC)
That's the same pattern I'm seeing with Underworld Trading. It must be shared across all mission crew skills. -- Heaven's Agent 05:29, 26 April 2012 (UTC)

Resetting the thread margin...
Then would it be useful to include that info on just mission crew skill pages? -- Gillitrix 01:24, 27 April 2012 (UTC)

Because there's a distinct pattern I don't believe we need to list the specific results within the mission table, but definitely within the main article for each mission crew skill; a section for Crew Skill Missions, with a link to the primary mission subpage, is needed anyway. We can utilize that space to describe how and in what quantities the materials are provided as mission yields, as well as note that extra, non-material items, such as gifts and schematics, are also awarded.
I'm pretty sure now that no pattern exists for gathering crew skill mission yields. In both instances I think the best thing to do is note nothing more than what the mission description states in game. -- Heaven's Agent 02:15, 27 April 2012 (UTC)
I'm sorry, I'm not sure I understand what you mean. On second look at the mission crew skill pages, it looks like all of them except Underworld Trading might already be doing what you've suggested. Is that correct? -- Gillitrix 03:09, 27 April 2012 (UTC)
I created a new section under the heading "Crew Skill Missions" on the Investigation article to demonstrate. The primary article link should head to the basic mission subpage, that would list all missions for the crew skill in a single table. One or more paragraphs after the link would be used to provide a general overview of the missions, how they're accessed, items that can be obtained from them, and in this case yield patterns of those items. -- Heaven's Agent 03:31, 27 April 2012 (UTC)