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A guild is an in-game group of players. Guilds have a variety of focuses including socializing, raiding, and PVP.
Join your friends to explore the galaxy
Do you want to team up with other dedicated players to conquer the toughest challenges in the game? Totally immerse yourself in the Star Wars™ galaxy with other role-players? Coordinate tactics with trusted teammates in PvP? Regardless of your play-style in Star Wars™: The Old Republic™, being part of a guild can help you achieve your goals as well as meet new people and socialize with friends.
In The Old Republic, you’ll explore the galaxy alongside other players, often working together to overcome incredible challenges. Joining a guild will help you find a network of players whose interests complement your own. It will help you stay in touch with friends you know from outside the game and some you may meet during your adventures. Although joining a guild is not essential to in-game progression, joining a guild can enhance your overall gameplay experience in many ways, including:
Adventuring[]
Guild members generally join together to tackle group quests, Flashpoints, and operations. It helps to know your teammates in those big battles that require complex tactics.
Socializing[]
Guild chat gives you and your friends a private channel for communication, creating a lively in-game atmosphere as you play.
Getting Guidance[]
Being in a guild gives you access to a community of friends in game who can quickly answer your questions and help you make decisions as your character develops.
Competing[]
By working together, guildmates can become powerful teams in player versus player PVP combat.
Earning Credits[]
Guildmates can coordinate to cover different crew skills, allowing guilds to maximize their knowledge and production.
Formation[]
Guilds can be formed by assembling a group of 4 players and speaking with a guild registrar. The cost is 5,000.
Guild registrars[]
- Lieutenant Kyndern - Senate Commercial District, Coruscant
- Kalthir - Kaas City, Dromund Kaas
- Officer Rann - Carrick Station, Republic Fleet
- Records Officer Kellin - Vaiken Spacedock, Imperial Fleet
F2P and Subscriber Guilds[]
Just like individual players, guilds are divided into Free-to-Play and subscriber guilds. As long as a guild is not led by a subscriber, it is a F2P guild. If a F2P guild leader subscribes, the guild will also be upgraded to subscriber guild status, but if guild leadership is transferred to a non-subscriber (including preferred players), the guild will revert back to F2P guild status. Only subscriber guilds can display their guild tag, and subscriber guild leaders can personalize guild rank names or alter the default rank permissions for guild members.
Guild Leveling[]
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Guild Bank[]
Guildmates can pool their funds in the guild bank in order to make guild purchases. A guild must have at least 12 members in order to obtain the guild bank, which costs 600,000. Only subscribers have free access to the guild bank, but F2P and preferred players can unlock access for 600.
Guild Flagships[]
Guilds can obtain a flagship from the flagship directory on the fleet, in the Strongholds and Crew Skills section: the Valor-Class Republic Cruiser from Carrick Station or the Harrower-Class Imperial Dreadnaught from Vaiken Spacedock. Guilds must have the necessary funds in the guild bank to purchase and expand the flagship.