This article includes information about a character, event, instance or game mechanic that has been discontinued. Please be advised that if this template is in place on a page, future information additions need to come from outside sources.
Infiltration is a skill tree of the Jedi Shadowadvanced class. It focuses on inflicting damage from stealth and using positional attacks. In RPG terms this tree is a melee DPS tree.
The following table contains the known skills that can be gained from this tree;
Skill tree abilities
Assumes a shadow technique, giving your attacks a 25% chance to deal [x] internal damage and build 1 Breaching Shadow. Breaching Shadows stack up to 3 times and increase the damage dealt by your next Force Breach. This effect cannot occur more than once every 4.5 Seconds. Requires a Double-Bladed Lightsaber or Electrostaff. Does not break Stealth
Slashes the target low, dealing [x] weapon damage and incapacitating the target for 4 seconds. Damage causes this effect to end prematurely. Requires a Double-Bladed Lightsaber or Electrostaff.
Strikes the target twice, dealing [x] weapon damage with each strike. Each use of this ability builds Clirvoyance, which gives Project a 50% chance to automatically trigger your Shadow Technique off its normal rate limit. Stacks up to 2 times. Requires a Double-Bladed Lightsaber or Electrostaff.
Lowers the cast time of Force Lift by 100%. In addition, your Force Lift breaks from damage, the target is stunned for 2 seconds.
Presence of Mind
When your Telekinetic Throw deals damage, you have a 30% chance to cause your next Force damaging attack with a cast time to cast instantly and deal 20% more damage.
Reduces the cooldown of Force Stun by 5 seconds. In addition, your Force Lift affects up to 1 additional standard or weak enemy within 8 meters of the target.