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The force powers and abilities for the Jedi Consular include;

Starting Force powers and abilities

Name Cast time Cooldown Force cost Range Description
Double Strike Instant Instant 25 4m Strikes the target twice. Each hit deals 37-42 weapon damage.
Saber Strike Instant None None 4m Deals 40-50 weapon damage spread across a flurry of three melee attacks.
Project Instant 6s 45 10m Throws debris at the target, dealing 59-66 kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.
Force Valor Instant 6s None 30m Increases the target's Strength, Aim, Willpower and Cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a party member, all other party members are also affected.
Meditation 15s (Channeled) None None Self Allows you to pause and meditate to restore your health and Force. Damage causes this effect to end prematurely. Cannot be used during combat.
Revive 6s 15m None 10m Revive an defeated friendly player.
Revive Companion 1.50s Instant None 10m Revives a defeated companion.
Quick Travel 6s 30m None Self Takes you to a discovered bind point of your choosing. Not usabe in combat.
Weapon Proficiency: Lightsaber Passive Passive None Self Able to equip single-bladed lightsabers.
Weapon Proficiency: Training Saber Passive Passive None Self Able to equip training sabers.
Weapon Proficiency: Vibrosword Passive Passive None Self Able to equip vibroswords and other one-handed melee weapons tied to the Strength attribute.
Armor Proficiency: Light Passive Passive None Self Able to equip clothing, robes, and light-weight armor.


Trainable Force powers and abilities

Name Level learned Cast time Cooldown Force cost Range Description
Telekinetic Throw 2 3s
(Channeled)
6s 30 10m Hurls a volley of debris at the target dealing 135 kinetic damage and slowing movement speed by 50%. Standard and weak targets are immobilized for the duration.
Force Wave 3 Instant 20s 20 Self Deals 39-44 kinetic damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.
Force Lift 4 2s 1m 20 30m Lifts the target helplessly into the air, preventing all action for up to 8 seconds. Non-player, non-standard and non-weak targets heal rapidly while lifted out of harm's way. Damage will break the effect prematurely.
Force Stun 6 Instant 1m 20 30m Deals 29-43 kinetic damage and stuns the target for 4 seconds.
Force Potency 8 Instant 1.5m None Self Grants two charges of Force Potency, which increases critical chance of your direct attacks, heals by 60% and increases the range of Telekinetic Throw to 30 meters. Each time a direct Force ability critically hits or you activate Telekinetic Throw, you lose one charge. Lasts for 20 seconds.
Force of Will 9 Instant 2m None Self Demonstrates your force of will, immediately freeing you of all incapacitation and movement-impairing effects.
Armor Proficiency: Focus 10 Passive None None Self Able to equip a Force focus in your off-hand.
Mind Crush 14 2s 15s 40 10m Crushes the target's mind with the Force, instantly dealing 94-121 kinetic damage and an additional 155 kinetic damager over 6 seconds.
Sprint 14 Instant Toggle None Self Increase movement speed by 35% while not in combat.
Channel the Force 15 Instant 20m None Self Summons the Force to aid you and your companion, immediately finishing the cooldown on Foce Stun and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Force Speed 16 Instant 30s None Self Increases your movement speed by 150% for 2 seconds. Does not break Stealth.
Mind Snap 18 Instant 12s None 10m Interrupts the target's current action and prevents that ability from being used for 4 seconds.
Force Slow 22 Instant 12s 15 10m Deals 94-111 kinetic damage and slows the target's movement speed by 50% for 6 seconds.
Speeder Piloting 25 Passive None None Self Able to ride speeder bikes.
Tumult 28 Instant 45s None 4m Kicks the target, dealing 409-430 kinetic damage to weak and standard targets, and 295-316 kinetic damage to strong targets. Only usable on incapacitated targets.
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