The abilities for the Jedi Consular include:

Starting Abilities

Name Cast Time Cooldown Force Cost Range Description
Double Strike Instant Instant 25 4m Strikes the target twice. Each hit deals 37-42 weapon damage.
Saber Strike Instant None n/a 4m Deals 40-50 weapon damage spread across a flurry of three melee attacks.
Project Instant 6 sec 45 10m Throws debris at the target, dealing 59-66 kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.
Force Valor Instant 6 sec n/a 30m Increases the target's Strength, Aim, Willpower and Cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a party member, all other party members are also affected.
Meditation 15 sec (channeled) None n/a Self Allows you to pause and meditate to restore your health and Force. Damage causes this effect to end prematurely. Cannot be used during combat.
Revive 6 sec 15 minutes n/a 10m Revive an defeated friendly player.
Revive Companion 1.50 sec Instant n/a 10m Revives a defeated companion.
Quick Travel 6 sec 30m n/a Self Takes you to a discovered bind point of your choosing. Not usabe in combat.
Weapon Proficiency: Lightsaber Passive Passive n/a Self Able to equip single-bladed lightsabers.
Weapon Proficiency: Training Saber Passive Passive n/a Self Able to equip training sabers.
Weapon Proficiency: Vibrosword Passive Passive n/a Self Able to equip vibroswords and other one-handed melee weapons tied to the Strength attribute.
Armor Proficiency: Light Passive Passive n/a Self Able to equip clothing, robes, and light-weight armor.

Trainable Abilities

Name Level Learned Cast Time Cooldown Force Cost Range Description
Telekinetic Throw 2 3 sec
6 sec 30 10m Hurls a volley of debris at the target dealing 135 kinetic damage and slowing movement speed by 50%. Standard and weak targets are immobilized for the duration.
Force Wave 3 Instant 20 sec 20 Self Deals 39-44 kinetic damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.
Force Lift 4 2 sec 1 minute 20 30m Lifts the target helplessly into the air, preventing all action for up to 8 seconds. Non-player, non-standard and non-weak targets heal rapidly while lifted out of harm's way. Damage will break the effect prematurely.
Force Stun 6 Instant 1 minute 20 30m Deals 29-43 kinetic damage and stuns the target for 4 seconds.
Force Potency 8 Instant 1.5
n/a Self Grants two charges of Force Potency, which increases critical chance of your direct attacks, heals by 60% and increases the range of Telekinetic Throw to 30 meters. Each time a direct Force ability critically hits or you activate Telekinetic Throw, you lose one charge. Lasts for 20 seconds.
Force of Will 9 Instant 2 minutes n/a Self Demonstrates your force of will, immediately freeing you of all incapacitation and movement-impairing effects.
Armor Proficiency: Focus 10 Passive n/a n/a Self Able to equip a Force focus in your off-hand.
Mind Crush 14 2 sec 15 sec 40 10m Crushes the target's mind with the Force, instantly dealing 94-121 kinetic damage and an additional 155 kinetic damager over 6 seconds.
Sprint 14 Instant Toggle n/a Self Increase movement speed by 35% while not in combat.
Channel the Force 15 Instant 20 minutes n/a Self Summons the Force to aid you and your companion, immediately finishing the cooldown on Foce Stun and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Force Speed 16 Instant 30 sec n/a Self Increases your movement speed by 150% for 2 seconds. Does not break Stealth.
Mind Snap 18 Instant 12 sec n/a 10m Interrupts the target's current action and prevents that ability from being used for 4 seconds.
Force Slow 22 Instant 12 sec 15 10m Deals 94-111 kinetic damage and slows the target's movement speed by 50% for 6 seconds.
Speeder Piloting 25 Passive n/a n/a Self Able to ride speeder bikes.
Tumult 28 Instant 45 sec n/a 4m Kicks the target, dealing 409-430 kinetic damage to weak and standard targets, and 295-316 kinetic damage to strong targets. Only usable on incapacitated targets.