The force powers and abilities for the Jedi Knight include;

Starting Force powers and abilities

Name Cast time Cooldown Focus cost Range Description
Strike Instant None None 4m

Inflicts low damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.

Slash Instant None 3 4m Slashes the target for moderate damage. Attacks with both weapons if dual wielding.
Force Might Instant 6s None 30m Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
Shii-cho Form Instant None None Self Enters a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
Introspection 15s (Channeled) None None Self Restores health to the player while channeling
Quick Travel 6s 30m None Self Takes you to your current bind point.
Sprint Instant None None 0m Increases movement speed by 45
Weapon Proficiency: Lightsaber Passive Passive None Self Able to equip training sabers and standard single bladed lightsabers.
Weapon Proficiency: Vibrosword Passive Passive None Self Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.
Armor Proficiency: Medium Passive Passive None Self Able to equip medium combat armor.

Trainable Force powers and abilities

Name Level learned Cast time Cooldown Focus cost Range Description
Force Leap 2 Instant 15s None 10-30m

Jumps to a distant target, dealing moderate damage with the main-hand weapon, immoblizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.

Force Sweep 3 Instant 15s 3 5m Strikes up to 5 enemies within 5 meters with the Force, dealing low kinetic damage. Also stuns weak and standard enemies for 1.5 seconds.
Saber Ward 4 Instant 3m None Self Raises a lightsaber ward, increasing melee and ranged defense by 50% and reducing the damage taken from Force and tech attacks by 25%. Lasts 12 seconds.
Riposte Passive 5 Passive Passive None 4m
This invisible passive ability sets a tag for 8 seconds after the Knight parries/deflects/dodges an attack.
Riposte 5 Instant 6s 3 4m Ripostes a parried or deflected attack, striking back at the target for moderate weapon damage. Riposte can only be used after a successful melee or ranged defense and does not respect the global cooldown. Attacks with both weapons if dual wielding. Cannot miss, be parried or dodged.
Blade Storm 6 Instant 12s 4 10m Uses the Force to project a wave of energy toward the target, dealing moderate kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.
Master Strike 8 3s (Channeled) 30s None 4m

Performs a series of lightsaber attacks that deal high weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted.

Resolute 9 Instant 2m None Self Breaks you free from all incapacitating and movement-impairing effects.
Heroic Moment: Call on the Force 15 Instant 20m None Self Calls upon the Force to aid you and your companion, immediately finishing the cooldown on Saber Ward and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Force Kick 18 Instant 8s None 4m Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.
Force Stasis 24 3s (Channeled) 60s None 10m Subdues the target, stunning it while the ability is channeled and dealing 787 kinetic damage every second. Builds 1 focus per second.
Cyclone Slash 32 Instant None 3 4m Slashes up to 5 enemies in front of you for moderate(?) weapon damage each. Attacks with both lightsabers if dual wielding.
Awe 42 Instant 60s None Self Confounds all nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids.
Dispatch 46 Instant 6s 3 10m Throws the main-hand lightsaber at a target, dealing very high energy damage. Only usable on targets at or below 30% max health.
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