Star Wars: The Old Republic Wiki
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{{dark header|Overview}}
 
{{dark header|Overview}}
   
 
Sages are famed for their wisdom much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events.
 
Sages are famed for their wisdom much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events.
 
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{{dark header|Core Abilities}}
 
{{dark header|Core Abilities}}
 
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|{{dark header|Force Studies}}
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Versed in the Force, your maximum Force is increased by 400. In addition, your Presence increases at the rate at which your Force regenerates.
 
Versed in the Force, your maximum Force is increased by 400. In addition, your Presence increases at the rate at which your Force regenerates.
 
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|{{dark header|Force Reach}}
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|{{dark header|Disturbance}}
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Fires a blast of telekinetic energy at the target dealing moderate kinetic damage.
 
Fires a blast of telekinetic energy at the target dealing moderate kinetic damage.
 
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|{{dark header|Rejuvenate}}
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|{{dark header|Force Armor}}
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Surrounds the caster in a Force shield that lasts 30s and absorbs a high amount of damage. Affected targets become Force-imbalanced and cannot benefit from Force Armor again for 20s.
 
Surrounds the caster in a Force shield that lasts 30s and absorbs a high amount of damage. Affected targets become Force-imbalanced and cannot benefit from Force Armor again for 20s.
 
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|{{dark header|Weaken Mind}}
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|{{dark header|Restoration}}
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Cleanses a friendly target of up to 2 hostile mental or Force effects.
 
Cleanses a friendly target of up to 2 hostile mental or Force effects.
 
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|{{dark header|Deliverance}}
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|{{light header|Deliverance}}
 
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|{{dark header|Rescue}}
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Greatly lowers the target's threat and if the target is a party member, pulls the target to your location.
 
Greatly lowers the target's threat and if the target is a party member, pulls the target to your location.
 
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|{{dark header|Force Push}}
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Revives an incapacitated ally. This ability is usable while in combat.
 
Revives an incapacitated ally. This ability is usable while in combat.
 
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{{dark header|Skill Trees}}
 
{{dark header|Skill Trees}}
 
In addition to the Sage's core abilities, the skill trees provide advanced skill abilities.
 
In addition to the Sage's core abilities, the skill trees provide advanced skill abilities.

Revision as of 19:04, 1 July 2011

Template:Header Info

Overview


Sages are famed for their wisdom much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events.

Core Abilities


Force Studies

  • Level: 10
  • Passive

Versed in the Force, your maximum Force is increased by 400. In addition, your Presence increases at the rate at which your Force regenerates.

Force Reach

  • Level: 10
  • Passive

Increases the range of Project and Telekinetic Throw by 15m.

Disturbance

  • Level: 10
  • Cast Time: 2 secs
  • Force Cost: 30
  • Range: 30m

Fires a blast of telekinetic energy at the target dealing moderate kinetic damage.

Rejuvenate

  • Level: 12
  • Cast Time: Instant
  • Force Cost: 60
  • Range: 30m

Heal the target for a moderate amount over 12s.

Force Armor

  • Level: 14
  • Cast Time: Instant
  • Cooldown: 6 secs
  • Force Cost: 65
  • Range: 30m

Surrounds the caster in a Force shield that lasts 30s and absorbs a high amount of damage. Affected targets become Force-imbalanced and cannot benefit from Force Armor again for 20s.

Weaken Mind

  • Level: 16
  • Cast Time: Instant
  • Cooldown: Instant
  • Force Cost: 65
  • Range: 30m

Weakens the target's mind, dealing high internal damage over 15s.

Restoration

  • Level: 18
  • Cast Time: Instant
  • Cooldown: 4.5 secs
  • Force Cost: 60
  • Range: 30m

Cleanses a friendly target of up to 2 hostile mental or Force effects.

Deliverance

  • Level: 22
  • Cast Time: 3 secs
  • Cooldown: Instant
  • Force Cost: 55
  • Range: 30m

Heals a friendly target for a high amount of health.

Rescue

  • Level: 22
  • Cast Time: Instant
  • Cooldown: 1 min
  • Force Cost: 30
  • Range: 30m

Greatly lowers the target's threat and if the target is a party member, pulls the target to your location.

Force Push

  • Level: 34
  • Cast Time: Instant
  • Cooldown: 1.5 min
  • Force Cost: 20
  • Range: 15m

Pushes the target back several meters with the Force and deals moderate kinetic damage. Standard and weak enemies are additionally knocked prone for 3s.

Revitalize

  • Level: 40
  • Cast Time: 1.5 secs
  • Cooldown: 5 mins
  • Force Cost: 75
  • Range: 30m

Revives an incapacitated ally. This ability is usable while in combat.

Resilience

  • Level: 46
  • Cast Time: Instant
  • Cooldown: 1 min

Increases your chance to resist Force and Tech attacks by 100% for 4s.

Force Quake

  • Level: 50
  • Cast Time: 6 secs (channeled)
  • Cooldown: Instant
  • Force Cost: 100
  • Range: 30m

Channel the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8m of the target location are struck for moderate kinetic damage every second for 6s. Each second, the Force Quake has a 33% chance to knock its targets down. No single target can be knocked down more than once from a single Force Quake.

Skill Trees


In addition to the Sage's core abilities, the skill trees provide advanced skill abilities.

Telekinetics

Affords the power to distort reality and move waves of energy, tearing apart enemies.

Seer

Allows the Sage to master the art of using the Force to heal and protect allies

Balance (shared)

Enhances the Sage’s Force attacks and augments the Shadow's Force and Lightsaber abilities.

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Appearance


File:Jedi Sage.png

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