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Swarm Lord (Bug Boss) : Can be done with 1 tank
pref 2 to help keep the adds organized and off squishies, but no actual mechanic requiring a tank swap
You want to position him in the convenient nook in the wall farthest from the cliff roughly on the purple arrows, bouncing between the two as the spit drops.
The first puddle will be gone before the next one happens
Currently bugging if he dies in the wall; pull him toward mid somewhere around 15-10% health remaining
This makes the boss nice and stationary for the melee, and keeps you from being thrown around too much, or getting tossed off the cliff, etc.
Main thing with this one is to interrupt/prioritize killing medic adds so he doesn't heal up, though their heals have been greatly nerf'd since PTS (where failing meant he could heal to full).
Bring adds to boss, AoE them to hell
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