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Sith Empire Mercenary Sith Empire
Mercenary
Faction: Sith Empire
Starting planet: Hutta
Base class: Bounty Hunter
Advanced classes: Powertech
Mercenary
Republic Counterpart: Commando

A pair of blasters, deadly heat-seeking missiles, and heavy armor make the Mercenary a mobile weapons platform. There's no problem extra firepower can't solve, and no one with sense gets between a Mercenary and their target.

  • Dual Wield Guns
  • Missiles
  • Ranged DPS or Healing

Skill trees[]

  • Bodyguard - Gives the Bounty Hunter skills and technology to heal and restore his allies.
  • Arsenal - Uses advanced rocketry and specializes in taking down their targets quickly.
  • Innovative - Upgrades the Bounty Hunter's weapons to deal more damage to his enemies.

Abilities[]

Ability Level
Duelwield [Dual Wield] 10
Mirilanyouthleader [Hired Protection] 10
Missilesalvo [Missile Salvo] 10
Hammershot [Power Shot] 10
Diagnosticscan [Rapid Scan] 10
Sweepinggunfire [Sweeping Blasters] 12
Tacticalnuke [Fusion Missile] 14
Jetboost [Jet Boost] 14
[Emergency Scan] 16
Pacify [Disabling Shot] 18
[Kolto Shot] 18
Emittermatrix2 [Combat Support Cylinder] 20
Piercingshot [High Velocity Gas Cylinder] 20
Concussionmissiles [Concussion Missile] 22
Cyborgveteran [Cure] 24
[Advanced Targeting] 25
[Supercharge] 28
[Supercharged Gas] 28
[Chaff Flare] 30
[Upgraded Arsenal] 38
Vanguard [Power Surge] 46
Heartriggerpatch [Onboard AED] 50
Electronetmercenary [Electro Net] 51
[Supercharged Celerity] 56
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