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Sith Empire Icon
Mercenary
Sith Empire Icon
Starter classes

Bounty hunter

Playable species

Humans
Cyborgs
Chiss
Rattataki
Zabraks

Role(s)

Ranged DPS
Healer

Armor(s)

Heavy armor

Weapon(s)

Dual Blaster pistols

Alignment(s)

Bad/Neutral

Faction(s)

Sith Empire

Affiliation(s)
Attribute(s)

Aim

"If the best defense is a good offense, the Mercenary’s got the most intimidating defense in the galaxy; heavily modified blasters and deadly heat-seeking missiles make the Mercenary a mobile heavy weapons platform. There’s no problem extra firepower can’t solve, and no one with sense gets between a Mercenary and his or her target. All Mercenaries learn how to fire two blasters at once, and can opt to learn the skills of a Bodyguard, using state-of-the-art medical technologies to heal and protect allies; acquire an Arsenal of advanced rockets to rapidly deal damage; and access Advanced Prototypes including fiery missiles and darts to reduce an enemy's survivability and regenerative capacity."
―In-game Codex (Game Rules)[src]

The Mercenary is one of the two advanced class of the Bounty hunter; the other is the Powertech.

It is the "DPS" (Damage-Dealing) AC for the Bounty hunter, and focuses heavily on dual wielding and use of the wrist-mounted Rocket Launcher. They can also be healers if leveled into Bodyguard.

They are the Sith Empire counterpart of the Gunslinger.

Primary Focus

  • Dual Blaster pistols
  • Missiles
  • Ranged DPS
  • Healer

Skill Trees

The two Mercenary skill trees are Arsenal and Bodyguard. The shared Mercenary and Powertech skill tree is Pyrotech.

Mercenary Bounty Hunter Skill Tree

Arsenal

Blue Glass Arrow Main article: Arsenal
Uses advanced rocketry and specializes in taking down their targets quickly.

Bodyguard

Blue Glass Arrow Main article: Bodyguard
Gives the Bounty Hunter skills and technology to heal and restore his allies.

Pyrotech

Blue Glass Arrow Main article: Pyrotech
The Bounty Hunter utilizes elemental based attacks and range to gain the upper-hand in combat.

Abilities

Dual Wield (Passive)
Allows you to wield two one-handed weapons.

Hired Protection(Passive)
Reduces the cool down of Revive by 100%

Combat Support Cylinder (Active)
Activation 1.50 seconds

Concussion Missile (Active)
Activation: 2 seconds
Heat: 8
Cooldown: 1 Min
Range: 30
Fires a missile at the target that knocks it out for up to 60 seconds.
Non-player, non-standard, and non-weak targets regenerate health rapidly whilst knocked out.

Update

When the game was first released, the Flamethrower was attributed as a Bounty Hunter ability, available to both Mercenaries and Powertechs. But 2016 updates made the flamethrower and other incendiary abilities exclusive to the Powertech.

Gallery

External links

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