Patch 1.2.4 | ||||||||||||
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Classes and Combat[]
General[]
- The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded.
Sith Inquisitor[]
General
- Lightsaber Charge's audio effects no longer loop indefinitely.
Companion Characters[]
Xalek[]
- Xalek now receives the correct amount of Shield Absorption from equipped gear.
Crew Skills[]
Crafting Skills[]
- French and German tooltips now indicate the percentage chance for reverse engineering.
Flashpoints and Operations[]
General[]
- Players who advance from level 49 to 50 while near an Operation phase gate now see the gate color change to indicate their eligibility to enter.
Flashpoints[]
- Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
- LR-5 Sentinel Droid now reliably activates his Plasma Coils during the encounter.
- Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
- An audio effect from the fusion cutter in this Flashpoint no longer loops indefinitely.
- Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
Operations[]
- General Vorgath's speech now features the correct voice modulation.
Items[]
General[]
- Rebreather head slot items now appear on Sith Pureblood characters.
- Equipping a hooded robe in combination with certain head slot items no longer causes baldness.
- Players can no longer add color crystals to some items that did not appear to have color crystal slots, causing the crystals to become irretrievable.
Missions and NPCs[]
Missions[]
World Missions
- Breakthrough: All members of the group now receive credit for completed of this mission.
- World Story missions on Ilum can no longer be abandoned.
- No Escape: Republic Astromech Droids are no longer attacked by nearby friendly forces.
- Players can no longer complete The Dark Hollow without first completing Primary Target. Completing these missions out of order could prevent players from completing Primary Target.
Class Missions
- Fate of the Jedi: The cinematic with the Jedi Council no longer takes much longer than intended to begin playing.
- Automated Defense: Euphony Guard Droids now count towards this mission objective.
- Vivicar Awaits: This mission can no longer become blocked if a player logs out during the “Defeat the Ambush” step.
- Into the Pit: The final conversation with Major Bessiker can no longer be repeated.
- Shadow of the Dark Lord: Darth Zhorrid now follows through with her threat to torture a character in one of the dialogue paths in this mission.
- The Battle of Corellia: The Striker One Uplink can now be used from the mission tracker.
PvP[]
General[]
- Mini-pets can no longer be summoned inside Warzones.
- A fix for some causes of players becoming stuck dead in Warzones has been implemented, though the issue may still rarely occur.
Warzones[]
- Characters that exit the protected spawn area before the match begins are now killed.
UI[]
Guild Bank[]
- Crafted items stored in the Guild Bank now display their tooltips correctly.
Social[]
- Closing the Add Friend dialogue no longer makes the Add Friend button on the friends list unusable.
Miscellaneous Bug Fixes[]
- Actions in the UI layout editor, chat window, and crafting window now prevent a player from being labeled as AFK.