Star Wars: The Old Republic Wiki
Tag: Visual edit
 
(27 intermediate revisions by 7 users not shown)
Line 1: Line 1:
  +
{{Scavenging banner}}
{{ArticleBorder}}
 
  +
'''Scavenging''' is a gathering [[crew skill]]. It is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources- junk piles, fallen droids, abandoned cargo, and broken-down vehicles.
[[Image:icon_gathering_scavenging.png|right]]
 
 
'''Scavenging''' is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources-junk piles, fallen droids, abandoned cargo, and broken-down vehicles.
 
   
 
There are three ways to collect scavenging materials:
 
There are three ways to collect scavenging materials:
   
* Scavenging nodes are located around the world and can be found on your minimap.
+
* Scavenging nodes are located around the world and can be found on the minimap.
* Dead droids (usually only elite-level type droids are scavengeable). Will also show up on your minimap.
+
* Dead droids (usually only strong or elite-level droids are scavengeable). These will also show up on the minimap.
* Sending your [[companion]]s on scavenging crew missions. (See the Missions section below for a list of missions and their results.)
+
* Sending a [[companion]]s on scavenging crew missions. See the Missions section above for a list of missions and their results.
   
  +
Scavenging nodes and dead droids will also show up on the world map when the corresponding option is selected on the sidebar, as do the other gathering materials for the characters who have those respective corresponding crew skills.
==Complimentary skills==
 
  +
'''Crafting skills:'''
 
  +
==Complementary skills==
*[[Armormech]]
 
  +
'''Crafting skills:''' [[Armormech]], [[armstech]], [[cybertech]]
*[[Armstech]]
 
*[[Cybertech]]
 
   
 
==Materials==
 
==Materials==
  +
The following types of [[material]]s can be obtained through scavenging.
 
  +
* [[Scavenged compound]]s
===Compounds===
 
  +
* [[Scavenged metal]]s
*[[Laminoid]] (Grade 1 Scavenged Compound)
 
  +
* [[Flux]]es
*[[Silica]] (Grade 1 Scavenged Compound)
 
*[[Chanlon]] (Grade 2 Scavenged Compound)
 
** Nodes on [[Nar Shaddaa]], [[Tatooine]]
 
*[[Plastoid]] (Grade 2 Scavenged Compound)
 
** Nodes on [[Taris]]
 
*[[Lacqerous]] (Grade 3 Scavenged Compound)
 
*[[Fibermesh]] (Grade 4 Scavenged Compound)
 
*[[Resinite]] (Grade 4 Scavenged Compound)
 
*[[Amorphous Carbonite]] (Grade 5 Scavenged Compound)
 
*[[Polyplast]] (Grade 5 Scavenged Compound)
 
*[[Zal Alloy]] (Grade 6 Scavenged Compound)
 
 
===Metals===
 
*[[Aluminium]] (Grade 1 Scavenged Metal)
 
*[[Desh]] (Grade 1 Scavenged Metal)
 
** Nodes on [[Coruscant]]
 
*[[Bronzium]] (Grade 2 Scavenged Metal)
 
** Nodes on [[Taris]]
 
*[[Plasteel]] (Grade 2 Scavenged Metal)
 
*[[Chanlon]] (Grade 2 Scavenged Metal)
 
** Nodes on [[Nar Shaddaa]]
 
*[[Phobium]] (Grade 3 Scavenged Metal)
 
** Nodes on [[Tatooine]], [[Alderaan]]
 
*[[Bondite]] (Grade 4 Scavenged Metal)
 
** Nodes on [[Alderaan]]
 
*[[Diatium]] (Grade 4 Scavenged Metal)
 
*[[Electrum]] (Grade 5 Scavenged Metal)
 
*[[Neutronium]] (Grade 5 Scavenged Metal)
 
*[[Durasteel]] (Grade 6 Scavenged Metal)
 
 
=== Flux ===
 
* [[Conductive Flux]]
 
* [[Insulating Flux]]
 
* [[Brazing Flux]]
 
* [[Thermoplast Flux]]
 
 
==Missions==
 
 
Note: The results below represent actual mission results observed in testing but may not be complete.
 
 
=== Grade 1 (10-16) ===
 
----
 
''' Metals '''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|The Junk Armada||Rich||4m||295
 
|
 
*3 [[Aluminium]] + 8 [[Desh]]
 
*8-9 [[Aluminium]] + 3-4 [[Desh]]
 
|-
 
|One Being's Garbage||Abundant||3m||120
 
|
 
*6 [[Aluminum]]
 
*2-3 [[Aluminium]] + 2 [[Desh]]
 
*4 [[Desh]]
 
|-
 
|Swap Meet||Moderate||3m||95
 
|
 
*2-5 [[Aluminium]]
 
*2 [[Aluminium]] + 3 [[Desh]]
 
*4 [[Desh]]
 
|-
 
|The Bounty of Raxus Prime||Moderate||3m||95
 
|
 
*4 [[Aluminium]]
 
*3 [[Desh]]
 
|}
 
 
''' Compounds '''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|Jungle Medicine||Bountiful||4m||220
 
|
 
*11 [[Laminoid]]
 
*4 [[Laminoid]] + 5 [[Silica]]
 
*11 [[Silica]]
 
|-
 
|A Lonely Beacon||Moderate||3m||95
 
|
 
*8 [[Laminoid]]
 
|-
 
|Shaky Ground||Moderate||3m||95
 
|
 
*2-4 [[Laminoid]]
 
|}
 
 
''' Conductive Flux '''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|Rust and Riches||Rich||4m||295
 
|
 
*16 [[Conductive Flux]]
 
|}
 
 
=== Grade 2 (17-24) ===
 
----
 
 
''' Metals '''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|People Throw Away the Darndest Things||Rich||6m||535
 
|
 
*6-9 [[Chanlon]] + 3-7 [[Bronzium]]
 
*11 [[Bronzium]]
 
*11 [[Chanlon]]
 
|-
 
|Combing The Sands||Abundant||5m||285
 
|
 
* 4 [[Chanlon]] + 2 [[Bronzium]]
 
* 7-8 [[Chanlon]]
 
*8 [[Bronzium]]
 
|-
 
|Lost Cargo||Moderate||4m||230
 
|
 
* 2 [[Chanlon]]
 
|}
 
 
''' Compounds '''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|The Last Place You Look||Bountiful||5m||470
 
|
 
*2-6 [[Plasteel]] + 2-8 [[Plastoid]]
 
*8-10 [[Plastoid]]
 
*8 [[Plasteel]]
 
|-
 
|Crime Doesn't Pay||Abundant||5m||255
 
|
 
*5-7 [[Plasteel]]
 
*4 [[Plasteel]] + 4 [[Plastoid]]
 
*4-5 [[Plastoid]]
 
|-
 
|Burial in the Void||Moderate||4m||230
 
|
 
*2 [[Plastoid]]
 
|}
 
 
''' Conductive Flux '''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|Unsecure Load||Bountiful||5m30s||515
 
|
 
*15 [[Conductive Flux]]
 
|}
 
 
''' Special Missions '''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|Tell Me Everything||Prosperous||12m||430
 
|
 
*5 [[Plastoid]] + 10 [[Plasteel]] + 10 [[Bronzium]] + 8 [[Chanlon]]
 
|}
 
 
=== Grade 3 (25-32) ===
 
----
 
 
'''Metals'''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|Cratered||Bountiful||11m 36s||805
 
|
 
* 10 [[Phobium]]
 
|-
 
|Outsourcing||Abundant||9m 42s||460
 
|
 
* 5 [[Phobium]]
 
|-
 
|Fleeced||Moderate||7m 5s||390
 
|
 
* 4 [[Phobium]]
 
|-
 
|Waste Not, Want Not||Moderate||7m 5s||390
 
|
 
* 3 [[Phobium]]
 
 
|}
 
 
'''Compounds'''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|Tortured Metal||Moderate||7m 35s||425
 
|
 
* 2 [[Lacqerous]]
 
|-
 
|Hydian Way||Abundant||10m 18s||480
 
|
 
* 5 [[Lacqerous]]
 
|-
 
|Old Bones||Rich||12m 12s||870
 
|
 
* 11 [[Lacqerous]]
 
|}
 
 
'''Insulating Flux'''
 
 
''Note: [[Insulating Flux]] can be purchased from the Crew Skill Trade Vendor for 50 credits. '''The Rogue Moon''' gives an approximate unit cost of 65 credits. '''Liquidation Sale''' gives an approximate unit cost of 43 credits. Keep this in mind when acquiring this material.''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|The Rogue Moon||Moderate||7m 5s||390||6 [[Insulating Flux]]
 
|-
 
|Liquidation Sale||Bountiful||11m||780||18 [[Insulating Flux]]
 
|}
 
 
=== Grade 4 (33-40) ===
 
----
 
 
'''Metals'''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|The Paaerduag Junkers||Rich||20m 4s||1325
 
|
 
* 10 [[Diatium]] + 2 [[Bondite]]
 
|-
 
|Conspicuous Consumption||Bountiful||19m 22s||1250
 
|
 
* 10 [[Bondite]]
 
|-
 
|The Nebula of Steel||Abundant||17m 9s||710
 
|
 
* 5 [[Bondite]]
 
|}
 
 
'''Compounds'''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|Cannok Hunt||Abundant||17m 9s||710
 
|
 
* 2-8 [[Resinite]] + 4 [[Fibermesh]]
 
|-
 
|Perils of Peragus||Abundant||17m 51s||735
 
|
 
* 7 [[Resinite]]
 
* 8 [[Resinite]] + 3 [[Fibermesh]]
 
|-
 
|Secrets of the Cron Drift||Bountiful||19m 22s||1250
 
|
 
* 2 [[Resinite]] + 8 [[Fibermesh]]
 
* 9 [[Fibermesh]]
 
|}
 
 
'''Brazing Flux'''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|Personal Magnetism||Moderate||13m 24s||645||14 [[Brazing Flux]]
 
|-
 
|Squealers Never Prosper||Bountiful||18m 33s||1175||21 [[Brazing Flux]]
 
 
|}
 
 
=== Grade 5 (41-48) ===
 
----
 
 
'''Metals'''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|A Field of Debris||Abundant||27m 4s||1135
 
|
 
* 2-3 [[Neutronium]] + 2-4 [[Electrum]]
 
* 7 [[Neutronium]]
 
|-
 
|Fossil Records||Moderate||25m 20s||1020
 
|
 
* 2 [[Electrum]]
 
|}
 
 
'''Compounds'''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|Fire and Ice||Abundant||26m 16s||1075
 
|
 
* 6 [[Amorphous Carbonite]]
 
* 3 [[Amorphous Carbonite]] + 2 [[Polyplast]]
 
|-
 
|The Carbonite Mines||Moderate||24m 32s||990
 
|
 
* 4 [[Polyplast]]
 
|-
 
|Killiks of Sarafur||Bountiful||28m 40s||1835
 
|
 
* 2 [[Amorphous Carbonite]] + 7 [[Polyplast]]
 
|-
 
|It's For Their Own Good||Rich||29m 28s||1930
 
|
 
* 8 [[Amorphous Carbonite]] + 2 [[Polyplast]]
 
|}
 
 
'''Thermoplast Flux'''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
|Short Sharp Shock||Moderate||24m 32s||990||8 [[Thermoplast Flux]] (123 per)
 
|-
 
|Cleansing the Seas||Bountiful||27m 52s||1790||24 [[Thermoplast Flux]] (75 per)
 
|}
 
 
=== Grade 6 (49-50) ===
 
 
'''Metals'''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
| || || ||
 
|
 
 
|}
 
 
'''Compounds'''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
| || || ||
 
|
 
 
|}
 
 
'''Thermoplast Flux'''
 
 
{| border="1" cellspacing="0" cellpadding="8"
 
|-
 
! style="background-color: #555555; color: white;" | Mission Name
 
! style="background-color: #555555; color: white;" | Yield
 
! style="background-color: #555555; color: white;" | Time
 
! style="background-color: #555555; color: white;" | Cost
 
! style="background-color: #555555; color: white;" | Results
 
|-
 
| || || ||
 
|
 
 
|}
 
 
==Trainers==
 
 
===Galactic Republic===
 
* [[Meck Feem]] - [[Senate Commercial District]], [[Coruscant]]
 
* [[Womprat]] - [[Carrick Station]], [[Republic Fleet]]
 
 
===Sith Empire===
 
* [[Flaz'arrir]] - [[Vaiken Spacedock]], [[Imperial Fleet]]
 
* [[GNR-47]] - [[Kaas City]], [[Dromund Kaas]]
 
   
 
==Codex==
 
==Codex==
 
* [[Codex/Scavenging]]
 
* [[Codex/Scavenging]]
   
{{CrewSkills}}
+
{{Crew Skill nav}}
  +
[[Category:Scavenging| ]]
 
[[Category:Scavenging|*]]
 

Latest revision as of 15:43, 13 May 2021

Scavenging icon.
Crew Skills > Scavenging
Overview  •  Trainers  •  Missions

Scavenging is a gathering crew skill. It is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources- junk piles, fallen droids, abandoned cargo, and broken-down vehicles.

There are three ways to collect scavenging materials:

  • Scavenging nodes are located around the world and can be found on the minimap.
  • Dead droids (usually only strong or elite-level droids are scavengeable). These will also show up on the minimap.
  • Sending a companions on scavenging crew missions. See the Missions section above for a list of missions and their results.

Scavenging nodes and dead droids will also show up on the world map when the corresponding option is selected on the sidebar, as do the other gathering materials for the characters who have those respective corresponding crew skills.

Complementary skills

Crafting skills: Armormech, armstech, cybertech

Materials

The following types of materials can be obtained through scavenging.

Codex