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Concept
Shadow Skill Tree
Skill tree
Alias(es)
Alignment(s)
User(s)
Use(s)
Function(s)

To specialize the skills of your character beyond the choice of Advanced Class

Affiliation(s)
Status

Active

The Skill tree is used to specialize the skills of your character beyond the choice of Advanced Class. Every class has a total of five skill trees. Each Advanced Class has two unique skill trees and shares one tree with the other Advanced Class of its class. The choice of Advanced Class determines the three skill trees that are available.

Players can reset their character's skill points in the Combat area of their faction's fleet for free once per week, and additional respecs cost credits. There are plans to add a dual-spec feature to the game in patch 1.4[1], allowing you to switch between two specializations without having to reset your skillpoints at the fleet.

Skill trees

Jedi Knight

  • Focus (shared) - Specializes in advanced Force techniques and the Shii-Cho lightsaber form.

Jedi Guardian

  • Defense - Allows the Jedi Guardian to more effectively withstand enemy attacks and protect allies.
  • Vigilance - Provides greater skill in single-blade offense and the ability to take enemies down quickly.

Jedi Sentinel

  • Combat - Allows the Jedi Sentinel to master the Ataru Lightsaber form to rapidly dispatch enemies.
  • Watchman - The Jedi Sentinel masters the Juyo Lightsaber form, making him more dangerous as a fight goes on.

Jedi Consular

  • Balance (shared) - Enhances the Jedi Sage's Force attacks, and augments the Jedi Shadow's Force and Lightsaber abilities.

Jedi Sage

  • Seer - Allows the Jedi Sage to master the art of using the Force to heal and protect allies.
  • Telekinetics - Affords the power to distort reality and move waves of energy, tearing apart enemies.

Jedi Shadow

  • Infiltration - Masters of stealth, these Jedi Shadows use positional attacks and surprise to defeat foes.
  • Kinetic Combat - Uses the double-bladed Lightsaber defensively to protect the Jedi Shadow and his allies.

Republic trooper

Commando

  • Combat Medic - Trains the Commando to provide expert first aid to wounded comrades in the heat of battle.
  • Gunnery - Focuses on maximizing the assault cannon's destructive power.

Vanguard

  • Shield Specialist - Powers up the Vanguard's shield generator to absorb firepower and protect their allies.
  • Tactics - Trains the Vanguard how to more effectively deal with close range combatants.

Smuggler

  • Dirty Fighting (shared) - These tactics leave no trick off-the-table and often leave an enemy crippled or bleeding.

Gunslinger

  • Saboteur - Teaches the Gunslinger to use explosives and advanced tech to sustain a longer assault.
  • Sharpshooter - The Gunslinger focuses on precise, high damage attacks from the safety of cover.

Scoundrel

  • Sawbones - The Scoundrel patches his allies up using whatever medical supplies he can scrape together.
  • Scrapper - Focuses on using stealth and the scatter gun to sneak in, take out the enemy and get out.

Sith Warrior

  • Rage (shared) - Allows the Sith Warrior greater control of the Force and further mastery of the Shii-Cho form.

Sith Juggernaut

  • Immortal - Uses the power of the Force to increase the Sith Juggernaut's survivability in battle.
  • Vengeance - The Sith Juggernaut stops at nothing to crush enemies, obliterating them with heavy hits.

Sith Marauder

  • Annihilation - Mastering the aggressive Juyo form, the Annihilation Sith Marauder destroys enemies from within.
  • Carnage - Focuses on acrobatic Lightsaber techniques that strike quickly and lethally.

Sith Inquisitor

  • Madness (shared) - Increases the Sith Inquisitor's mastery of the Force to drain and corrupt his enemies.

Sith assassin

  • Darkness - Focuses on defensive techniques to help protect the Sith assassin and his allies.
  • Deception - Enhances the Sith assassin's stealth ability, helping him sneak up and dispatch his foes.

Sith sorcerer

  • Corruption - Uses dark power to maintain allies' health in battle and protect them from enemy attacks.
  • Lightning - Channels the Force to overload the Sith sorcerer's enemies with blasts of lightning.

Imperial Agent

  • Lethality (shared) - Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.

Operative

  • Concealment - Upgrades stealth and close-range attacks, allowing the Imperial Agent to strike without detection.
  • Medic - Advances the Imperial Agent's healing technologies, keeping his allies both alive and effective.

Sniper

  • Engineering - Empowers the Sniper's droids and probes to weaken enemies and give the Empire an advantage.
  • Marksmanship - Teaches the Sniper to strike down targets from long distances and from the safety of cover.

Bounty hunter

  • Pyrotech (shared) - Upgrades the Bounty hunter's weapons to deal more damage to his enemies.

Mercenary

  • Arsenal - Uses advanced rocketry and specializes in taking down their targets quickly.
  • Bodyguard - Gives the Bounty hunter skills and technology to heal and restore his allies.

Powertech

  • Advanced Prototype - The latest technology makes the Powertech a versatile fighter against any enemy.
  • Shield Tech - Further boosts the Powertech's defensive technology, allowing him to soak up attacks.

References

Gallery

External links

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