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{{ClassInfoBox |
{{ClassInfoBox |
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|faction = Galactic Republic |
|faction = Galactic Republic |
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− | |classname = |
+ | |classname = Snuggler |
|image = [[File:SmugglerClassPage.png|center|250px]] |
|image = [[File:SmugglerClassPage.png|center|250px]] |
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|planet = [[Ord Mantell]] |
|planet = [[Ord Mantell]] |
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"''[[Ord Mantell]], a world ravaged by civil war between pro-Republic citizens and separatist extremists, has become a lucrative destination for free traders.''" |
"''[[Ord Mantell]], a world ravaged by civil war between pro-Republic citizens and separatist extremists, has become a lucrative destination for free traders.''" |
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− | "''Now, a daring captain-for-hire has come to deliver a cargo of weapons to the combat zone, flying a swift freighter through a deadly barrage of separatist attacks....|[[Star Wars: The Old Republic]], |
+ | "''Now, a daring captain-for-hire has come to deliver a cargo of weapons to the combat zone, flying a swift freighter through a deadly barrage of separatist attacks....|[[Star Wars: The Old Republic]], Snuggler opening crawl}} |
− | The ''' |
+ | The '''Snuggler's''' approach to fighting is guileful and improvisational. Preferring to tip the odds in their favor from the start, Snugglers often rely on the element of surprise, using stealth and trickery to catch opponents off guard. Despite the sly tactics, they are more than capable of holding their own in a fair fight. Fast on the draw and a crack shot with a blaster, Snugglers tend to shoot first and be the last ones standing. |
− | * '''Primarily designed to stun or incapacitate a target for a quick getaway, the tricks of the |
+ | * '''Primarily designed to stun or incapacitate a target for a quick getaway, the tricks of the Snuggler’s trade can also be used to buy a minute for a more carefully aimed, and often quite lethal, head shot.''' |
− | * '''Rather than relying on movement-impairing heavy armor, the |
+ | * '''Rather than relying on movement-impairing heavy armor, the Snuggler uses nimble footwork and the environment for defensive advantage. Shooting from reflex and instinct, the Snuggler is still a crack shot from any angle.''' |
− | * '''Quick, reckless, and unfailingly lucky, the |
+ | * '''Quick, reckless, and unfailingly lucky, the snuggler can pop out from cover to fire a flurry of blaster bolts at multiple enemies. This maneuver breaks the enemies’ charge and provides cover fire to allow the snugglers’ allies time to set up a coordinated counter-attack.''' |
==Specialization== |
==Specialization== |
||
− | At level 10 |
+ | At level 10 Snugglers are able to further specialize their skills, choosing the path of the [[Gunslinger]] or the [[Scoundrel]]. |
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Sometimes luck is more important than skill, but it never hurts to have both. |
Sometimes luck is more important than skill, but it never hurts to have both. |
||
− | Lawlessness has become common in the wake of the devastating war between the Republic and Empire. Shifting political allegiances and marauding pirates have made independent space travel a dangerous enterprise. Cut off from traditional supply routes, entire star systems waver on the verge of collapse. An adventurous spirit who’s not afraid to break a few rules can make a handsome profit hauling cargo to these hotspots, but it requires fast reflexes, fast wits and a fast draw with a blaster. Even then, the life of a |
+ | Lawlessness has become common in the wake of the devastating war between the Republic and Empire. Shifting political allegiances and marauding pirates have made independent space travel a dangerous enterprise. Cut off from traditional supply routes, entire star systems waver on the verge of collapse. An adventurous spirit who’s not afraid to break a few rules can make a handsome profit hauling cargo to these hotspots, but it requires fast reflexes, fast wits and a fast draw with a blaster. Even then, the life of a Snuggler is always a gamble. |
− | Stacking up enemies as fast as they stack up credits, |
+ | Stacking up enemies as fast as they stack up credits, Snugglers only survive in this galaxy by being slick, sneaky and street-smart. Whether sweet-talking an attractive alien or bargaining with a hardened criminal contact, the Snuggler’s charm is a notorious asset, and often the ticket to turning around a deteriorating situation. If circumstances get too complicated, though, count on a Snuggler to always have an escape plan. Experienced in flying under the radar, Snugglers are amazingly elusive. Yet when backed into a corner, they quickly become cunning and often deadly combatants. |
− | Above all else, |
+ | Above all else, Snugglers make their own destinies. Despite their affinity for credits, Snugglers have been known to turn down lucrative opportunities when the clients have demanded too much control. Some Snugglers are even more discriminating—refusing to work with slavers and representatives of the Sith Empire. It’s a business where one is always looking for trustworthy allies, but they are often few and far between. Whether running an Imperial blockade or shooting down a double-crossing gangster, Snugglers are always flying by the seat of their pants. Every deal carries the chance for wealth beyond their wildest dreams… or an anonymous death in the harsh void of space. |
===Relations with the Republic=== |
===Relations with the Republic=== |
||
− | Faced with choosing an allegiance in these uncertain times, |
+ | Faced with choosing an allegiance in these uncertain times, Snugglers have been forced to consider the implications of trying to operate under the tight controls imposed by the Sith Empire. Though never the most patriotic members of Republic society, many Snugglers have decided that siding with the Republic is siding with freedom, and of course, freedom is everything. |
− | The Republic has never indulged a systematic prejudice against |
+ | The Republic has never indulged a systematic prejudice against Snugglers. Generally speaking, they have more commonly tangled with laws and law enforcement measures from specific star systems, not the greater Republic. Thus, it has not been overly difficult for the Jedi and the Republic military to accept Snugglers as allies in resisting the growing dominance of the Sith Empire. |
===Field Recon=== |
===Field Recon=== |
||
− | As smart and stealthy as |
+ | As smart and stealthy as Snugglers might be, surveillance recording from various spaceports and secured warehouses has captured them in the act. These images highlight their ability to adapt to almost any situation. They're careful and cunning when sneaking into enemy territory, but when caught in the open, whether bluffing or gambling, they appear comfortable staging a courageous stand. |
===Outfitting=== |
===Outfitting=== |
||
− | They don't wear fancy armor or carry high-powered blaster rifles, but |
+ | They don't wear fancy armor or carry high-powered blaster rifles, but Snugglers are outfitted for action nonetheless. Wearing comfortable, flexible clothing with some custom modifications, Snugglers are able to stay light on their feet and quick on the draw. Usually carrying a fast-firing blaster or two, Snugglers have everything they need to shoot their way out of trouble. Though style is rarely their intent, it seems to come naturally to Snugglers, and their dashing duds generally complement their roguish charm. |
==Behind the scenes== |
==Behind the scenes== |
||
− | The female |
+ | The female Snuggler is voiced by actress [http://www.imdb.com/name/nm0815718/ Kath Soucie]. The male Snuggler is voiced by actor [http://www.imdb.com/name/nm0827561/ Maury Sterling]. |
==Gallery== |
==Gallery== |
Revision as of 20:26, 24 January 2012
Template:ArticleBorder Template:ClassInfoBox
“ | Anarchy rules in the frontier systems. While the Galactic Republic struggles to recover from its conflict with the Sith Empire, reckless mercenaries profit from the interstellar turmoil."
"Ord Mantell, a world ravaged by civil war between pro-Republic citizens and separatist extremists, has become a lucrative destination for free traders." "Now, a daring captain-for-hire has come to deliver a cargo of weapons to the combat zone, flying a swift freighter through a deadly barrage of separatist attacks.... |
„ |
~ Star Wars: The Old Republic, Snuggler opening crawl |
The Snuggler's approach to fighting is guileful and improvisational. Preferring to tip the odds in their favor from the start, Snugglers often rely on the element of surprise, using stealth and trickery to catch opponents off guard. Despite the sly tactics, they are more than capable of holding their own in a fair fight. Fast on the draw and a crack shot with a blaster, Snugglers tend to shoot first and be the last ones standing.
- Primarily designed to stun or incapacitate a target for a quick getaway, the tricks of the Snuggler’s trade can also be used to buy a minute for a more carefully aimed, and often quite lethal, head shot.
- Rather than relying on movement-impairing heavy armor, the Snuggler uses nimble footwork and the environment for defensive advantage. Shooting from reflex and instinct, the Snuggler is still a crack shot from any angle.
- Quick, reckless, and unfailingly lucky, the snuggler can pop out from cover to fire a flurry of blaster bolts at multiple enemies. This maneuver breaks the enemies’ charge and provides cover fire to allow the snugglers’ allies time to set up a coordinated counter-attack.
Specialization
At level 10 Snugglers are able to further specialize their skills, choosing the path of the Gunslinger or the Scoundrel.
Gunslinger |
Scoundrel |
---|---|
Master of the trick shot, the first to dive for cover and willing to take advantage of every opportunity, the Gunslinger and his dual blasters are the perfect team. The Gunslinger can shoot out a man's legs to keep him from charging, blind him so he can't get to his weapons or inflict serious injuries for maximum distraction. There's a right target for ending every disagreement and the Gunslinger knows them like the inside of his ship. |
The Scoundrel doesn't have time for politeness or a fair fight. In addition to his trusty blaster the Scoundrel packs a stealth belt, a scattergun and a med pack--everything he needs to get in, knock the enemy for a loop and get out alive. Being invisible works best, but even when Sith fly through the air waving Lightsabers all they get to do is look surprised as the Scoundrel's scattergun sends them back the way they came. The Scoundrel always shoots first. |
Abilities
Starting Abilities
|
Trainable Abilities
|
History
Quick, Clever, Answers to No One
Sometimes luck is more important than skill, but it never hurts to have both.
Lawlessness has become common in the wake of the devastating war between the Republic and Empire. Shifting political allegiances and marauding pirates have made independent space travel a dangerous enterprise. Cut off from traditional supply routes, entire star systems waver on the verge of collapse. An adventurous spirit who’s not afraid to break a few rules can make a handsome profit hauling cargo to these hotspots, but it requires fast reflexes, fast wits and a fast draw with a blaster. Even then, the life of a Snuggler is always a gamble.
Stacking up enemies as fast as they stack up credits, Snugglers only survive in this galaxy by being slick, sneaky and street-smart. Whether sweet-talking an attractive alien or bargaining with a hardened criminal contact, the Snuggler’s charm is a notorious asset, and often the ticket to turning around a deteriorating situation. If circumstances get too complicated, though, count on a Snuggler to always have an escape plan. Experienced in flying under the radar, Snugglers are amazingly elusive. Yet when backed into a corner, they quickly become cunning and often deadly combatants.
Above all else, Snugglers make their own destinies. Despite their affinity for credits, Snugglers have been known to turn down lucrative opportunities when the clients have demanded too much control. Some Snugglers are even more discriminating—refusing to work with slavers and representatives of the Sith Empire. It’s a business where one is always looking for trustworthy allies, but they are often few and far between. Whether running an Imperial blockade or shooting down a double-crossing gangster, Snugglers are always flying by the seat of their pants. Every deal carries the chance for wealth beyond their wildest dreams… or an anonymous death in the harsh void of space.
Relations with the Republic
Faced with choosing an allegiance in these uncertain times, Snugglers have been forced to consider the implications of trying to operate under the tight controls imposed by the Sith Empire. Though never the most patriotic members of Republic society, many Snugglers have decided that siding with the Republic is siding with freedom, and of course, freedom is everything.
The Republic has never indulged a systematic prejudice against Snugglers. Generally speaking, they have more commonly tangled with laws and law enforcement measures from specific star systems, not the greater Republic. Thus, it has not been overly difficult for the Jedi and the Republic military to accept Snugglers as allies in resisting the growing dominance of the Sith Empire.
Field Recon
As smart and stealthy as Snugglers might be, surveillance recording from various spaceports and secured warehouses has captured them in the act. These images highlight their ability to adapt to almost any situation. They're careful and cunning when sneaking into enemy territory, but when caught in the open, whether bluffing or gambling, they appear comfortable staging a courageous stand.
Outfitting
They don't wear fancy armor or carry high-powered blaster rifles, but Snugglers are outfitted for action nonetheless. Wearing comfortable, flexible clothing with some custom modifications, Snugglers are able to stay light on their feet and quick on the draw. Usually carrying a fast-firing blaster or two, Snugglers have everything they need to shoot their way out of trouble. Though style is rarely their intent, it seems to come naturally to Snugglers, and their dashing duds generally complement their roguish charm.
Behind the scenes
The female Snuggler is voiced by actress Kath Soucie. The male Snuggler is voiced by actor Maury Sterling.
Gallery
|} |}
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