Sniper 854x480
Sith Empire Icon
Sith Empire Icon
Starter classes

Imperial Agent

Playable species



Ranged DPS


Medium armor


Sniper rifle




Sith Empire



"Focused on long-range tactics and eliminating sensitive targets, Snipers are the most elite and professional marksmen in the galaxy. After extensive training, the Sniper learns to target enemies’ vulnerabilities and strike at the perfect moment to turn the tide of battle. All Snipers learn how to use deadly sniper rifles and specialize in long-range combat, keeping their enemies at a distance. Snipers can also opt to learn the skills of Engineering, using probes and other gadgets to deal additional damage; Marksmanship, shooting from cover and focusing on precise, high-damage attacks; and Lethality, utilizing deadly toxins to poison their enemies."
―In-game Codex (Game Rules)[src]

The Sniper is one of the of two advanced class of the Imperial Agent; the other is the Operative.

They typically use long range laser rifles and recon to eliminate their targets.

Focused on covert tactics and eliminating sensitive targets, Imperial Snipers are the most elite and professional sharpshooters in the galaxy. After extensive training, the Sniper’s long range blaster rifle becomes a weapon of exacting precision, allowing him to target enemies’ vulnerabilities and strike at the perfect moment to turn the tide of battle in his favor.

In addition to the skills listed on the following pages, Snipers have upgrades for setting up an entrenched position, providing a counter against attacks that might knock him out of cover, as well as a knock-back upgrade called Cover Pulse - a player-triggered pulse mine that can knock an unsuspecting attacker away from the Sniper.[1]

Primary Focus

  • Ranged DPS
  • Medium armor
  • Sniper rifle
  • Cunning

Skill Trees

The two Sniper skill trees are Marksmanship and Engineering. The shared Sniper/Operative skill tree is Lethality.


Blue Glass Arrow Main article: Marksmanship
Teaches the Sniper to strike down targets from long range and from the safety of cover.


Blue Glass Arrow Main article: Engineering
Empowers the Sniper's droids and probes to weaken the enemies and give the Empire the advantage.


Blue Glass Arrow Main article: Lethality
Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.



Skill Type

Level Available


img Portable cover passive 10 Deploys a shield when no cover is available
img Laze Target Active 10 Increases critical chance of next Snipe by 100%
img Leg Shot Ranged 16 immobilizes the target, if it takes Damage after 2s the effect will be removed
img Cover Pulse Active 16 Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for 5 seconds. Damage dealt after 2 seconds ends effect prematurely.
img Takedown Ranged 18 Attempts to take the target down with a powerful shot. Only usable on targets at or below 30% health.
img Entrench Active 20 Entrenches you into cover becoming immune to all controlling effects. Only Usable in Cover. Ends prematurely if cover is exited. Lasts 20 seconds.
img Suppressive Fire Ranged 22 Sprays a wave of bolts over target area dealing damage over the duration to up to 3 targets.
img Series of Shots Ranged 36 Unleashes a series of shots that deals high damage over the duration (3 Sec). Must be in cover to use.
img Shatter Shot Ranged 28 Fires a high impact shot that deals damage and reduces targets armor by 20% for 45 seconds. Also inflicts Trauma on the target for 6 seconds, reducing all healing the target receives by 20%
img Ballistic Shield Active 42 Deploys a shield that spans 20 meters around you, reducing the damage taken of all allies that remain inside the shield by 20%. Lasts 20 Seconds
img Target Acquired Active 50 Increases Ranged and Tech accuracy by 30% and Armor Penetration by 10%. Lasts 10 Seconds
img Covered Escape Active 51 Roll forward 18 meters, purging movement-slowing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%



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