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Special Munitions
Galactic Republic Icon
Special Munitions
Galactic Republic Icon
Alias(es)
Alignment(s)
Inventor(s)
Notable practitioner(s)
Playable classes

Commando

Advanced classes
Type(s)

Passive

Role(s)
Range(s)
Channel abilities

Instant

Abilities cool-down
Resource(s)
Cost to activate abilities
Level(s)
Force gained
Force used
Focus gained
Focus used
Rage gained
Rage used
Energy cell(s)
Energy gained
Energy used
Heat gained
Heat used
Faction(s)

Galactic Republic

Affiliation(s)
Activation time(s)

Special Munitions is a passive ability available to the Commando class.

Description

Rank 1

Increases the effect of your cells while they are active: Plasma Cell: Increases ranged critical chance by 2%. Armor Piercing Cell: Reduces the cost of High Impact Bolt by 3 and Grav Round by 1. Combat Support Cell: Increases tech critical chance by 1%.

Rank 2

Increases the effect of your cells while they are active: Plasma Cell: Increases ranged critical chance by 4%. Armor Piercing Cell: Reduces the cost of High Impact Bolt by 6 and Grav Round by 2. Combat Support Cell: Increases tech critical chance by 2%.

Rank 3

Increases the effect of your cells while they are active: Plasma Cell: Increases ranged critical chance by 6%. Armor Piercing Cell: Reduces the cost of High Impact Bolt by 9 and Grav Round by 3. Combat Support Cell: Increases tech critical chance by 3%.

Also see

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