Star Wars: The Old Republic Wiki
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Over the centuries, the Miraluka adapted and developed the ability see their enemies and surroundings through the Force.


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Some Jedi Masters speculate that it is precisely because of a Miraluka’s trust in the Force rather than their eyes that they fight so fluently with Lightsabers.


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Miraluka who have joined the Jedi Order have proven to consistently be strong in the Force and exceptionally skilled in the martial arts.


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The Guardian stands firm, daring his opponents to attack.


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Advanced training and knowledge of the Force allow this Jedi Guardian to quickly slay his attacker.


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Through years of training, the Sentinel learns the art of duel welding Lightsabers, a skill that gives him an upper hand.


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By channeling the Force, the Sentinel can see holes in enemy defenses, and potential flaws in their combat techniques.


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Nar Shaddaa’s upper levels are full of vendors and shops that cater to every taste imaginable.


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This sprawling mass of skyscrapers is considered to be one of the most dangerous...


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Dominated by a black market that caters to every indulgence...


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Nar Shaddaa is famous for its expansive, vibrant cityscape...


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The volcanic currents running under Hoth’s surface not only provide the heat necessary for subterranean plant life but occasionally cause fissures to appear on the surface.


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Pushing technology to the max in order to survive the deadly climate, several outposts and bases like this one have been hewn directly out of the living ice.


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The Republic and Empire are locked in a war of attrition on Hoth, with every kilometer of desolate ice hard won.


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Hoth’s icy walls and tunnels provide cover, not only for the specially adapted wildlife, but also for secret military


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The Voss' appearance is strikingly different from their environment suggesting they have ancestral heritage on another


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The Mystics of the Voss are able to use the Force to see the future and provide guidance to their people.


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Some players will customize their Sith Warrior so they can charge into the thick of battle, taking the full heat of enemy aggression.


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Other players will choose a path for their Sith Warrior that allows them to channel their rage, destroying their enemies as quickly as possible.


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The Salky Hound is a favorite pet of criminal and mercenary groups who purchase the beasts on a thriving black market.


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For reasons unknown, the Gormak have a fierce hatred of anything associated with the Voss.


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The Gormak have a natural camouflage that allows them to virtually disappear into the Voss landscape.


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This Gormak proudly displays superior armor and weaponry that his people have engineered from salvaged technology.


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Originally bred by Republic scientists, the Salky Hound was intended to be the perfect genetic creation.


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Initial tests of the Salky Hounds found that they were too uncontrollable to be of any use to the Republic, and the project was discontinued.


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Because the Gundark is a vicious combatant, arena promoters have inadvertently helped them proliferate throughout the galaxy.


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With extremely acute senses of hearing and smell, a Gundark has no trouble locating his prey in even the densest terrain.


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Although Gundarks usually hunt in packs, a lone Gundark can easily hold his own against most opponents.


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Specifically designed to excel at short-range combat, the AR-34 Enforcer is best kept at range.


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This AR-34 is doing what this line of droids does best – security for Hutt crime lords.


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Initially commissioned by the Hutt Crime Cartel, the AR-34 is now in use by various mercenary and criminal groups.


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When innovative engineering combines with superior flexibility, the result is the X2-C3 Imperial Astromech.


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Equipped with an incredibly advanced sensory array and intelligence gathering optimization, the X2-C3 Imperial Astromech makes a surprisingly versatile scout.


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Because of their versatility, no Imperial installation is without at least one X2-C3 unit.


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With keen eyesight, thick scaly hides, and an ability to regenerate, Trandoshans make deadly adversaries.


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Many Trandoshans have dedicated themselves to “the Hunt” – a religious ideal that pits their skill as warriors against any challenge the galaxy can throw at them.


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Trandoshans are hunters by nature and will wait patiently for days to take down a target.


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The mountain-top capital city of Voss-Ka houses the Tower of Prophecy, as well as the Republic and Imperial Embassies.


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A heavily fortified Gormak camp is defended by stolen Republic and Imperial guns, upgraded for maximum damage.


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The Voss are great lovers of art with a distinct style that has been in existence for thousands of years.


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The Gormak strip mine Voss' resources, building tech monoliths and leaving desolation behind.


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The tropical rifts of Belsavis are home to a wide range of plant life, not found anywhere else in the galaxy.


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A small landing pad and guard tower overlooks part of the prison complex known as “the Tomb.”


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Mostly covered in ice, there are a few places on the surface of Belsavis capable of supporting life.


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Outside of this tropical oasis, Belsavis’ surface is covered in perpetual ice and snow.


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Amidst the twisted metal ruins, the Republic has begun building settlements on Taris.


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300 years later, relics of the Sith bombardment still litter the Tarisian surface.


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The overgrown surface of Taris still holds clues about the endless city that once covered it.


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After centuries of darkness, sunlight and plant life have returned to Taris’ Undercity.


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Dromund Kaas is home to the Emperor, but Kaas City is also the headquarters of Imperial Intelligence.


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The deep jungles of Dromund Kaas are dotted with relics and ruins of the ancient Sith.


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The Empire spent over one thousand years on Dromund Kaas rebuilding their mighty war machine.


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The deep jungles of Dromund Kaas are dotted with relics and ruins of the ancient Sith.


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Tatooine’s rocky hills and canyons provide settlers with natural defense.


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Sandcrawlers are the mobile headquarters for Tatooine’s industrious Jawas.


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Small spaceports like this one are where smugglers often conduct their business.


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This Sarlacc is just one of the many hazards of Tatooine’s desert wastes.


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The Sith Inquisitor blends a stunning combination of Force powers and double-bladed Lightsaber attacks to defeat his opponents.


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The Sith Inquisitor lets loose an arcing blast of Force lightning to drain the life from a Republic Trooper.


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The cunning Sith Inquisitor is the living embodiment of the destructive power of the dark side of the Force.


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Unleashing a barrage of Force Lightning, the Sith Inquisitor gives these Republic troops a taste of his wrath.


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Lightsaber drawn, this Jedi Consular takes on a calm, controlled ready-stance in preparation for an attack.


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The power of the Force enables this Jedi Consular to immobilize an army of battle droids.


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Drawing on her deep connection to the Force, the Jedi Consular easily repels her Flesh Raider opponent.


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Drawing upon her Force powers this Jedi Consular sets off on a special mission for the Republic.


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The subterranean caverns of Alderaan hide many mysteries and ancient ruins.


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Built against Alderaan’s majestic mountains, the towers of Castle Organa add to the landscape’s famed beauty.


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From trade centers such as this one owned by the Ulgo family, Alderaan’s citizens once placed bets on the nerf races.


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This mountain bridge spans a deep valley in the highlands of Alderaan.


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After a thorough reconnaissance of the area, the Imperial Agent calls in reinforcements.


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In order to complete his mission, this Imperial Agent searches the hills of Balmorra for stolen ammunitions.


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From the safety of higher ground, an Imperial Agent finds the optimal position to take out unsuspecting targets.


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Weapons drawn, an Imperial Agent stands off against a dual-blaster wielding bandit protecting his shipment.


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A powerful Force Push breaks this battle droid, sending it flying.


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A Force Leap and a powerful overhead strike will make short work of this Flesh Raider.


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With a wide arsenal of Force powers at his command, the Jedi Knight has nothing to fear from this lone attacker.


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Channeling the power of the Force, the Jedi Knight faces his opponent with confidence.


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Nestled in Balmorra’s Broken Valley, the outskirts of Sobrik remain heavily fortified.


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This encampment in Broken Valley is the Republic’s forward position in the battle for Balmorra.


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Once a major population center, much of Broken Valley was abandoned following the Great War.


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Famous for producing weapons of war, Balmorra has impressive stockpiles of munitions.


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The Coruscant Spaceport is one of the most recognizable features of the planet’s endless skyline.


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Nestled between the Senate and Spaceport, this building and its’ taxis help travelers navigate across the planet.


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This docking area is a busy hub for taxis, cargo transports, and reconstruction equipment.


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Armed with his signature Lightsaber, the Sith Warrior can easily protect himself from the enemies behind him, while making short work of the ones before him.


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This Sith Warrior reaches out an unseen hand to Force Choke the life out of her would be assailant.


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The Jedi is overcome by the strength and power of a dual Lightsaber wielding Sith Warrior.


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Lightsabers in hand, the Sith Warrior stands ready to defend an Imperial Star Cruiser.


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Gangsters, pirates, and other marauders create dangerous roadblocks for the Smuggler.


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A stealthy Smuggler surveys the room where stolen contraband is located.


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Blaster drawn, a Smuggler secures a control room inside an enemy outpost on Ord Mantell.


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Taking cover behind a supply crate, a Smuggler prepares to ambush a group of Separatist soldiers.


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A team of Troopers scours an unsecured town after a recent resurgence of Separatist attacks.


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On the battlefield, Troopers work together with tactical precision to assault an enemy outpost.


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A lone Trooper stands amongst the burning remains of a Republic Walker on the war-torn world of Ord Mantell.


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The heavy rifle is as much a part of the Trooper as his right arm and he would as soon be without one as the other.


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A Bounty Hunter’s armor conceals a wide variety of weaponry.


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Blasters and other standard firearms are key to the Bounty Hunter’s survival.


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A Bounty Hunter takes fire, as he narrowly misses a blaster shot.


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A Bounty Hunter’s flamethrower projects a stream of fire onto his enemy.


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Republic Military Base


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Separatist Stronghold


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Separatist Landing Platform


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Republic Military Base


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Cantina of the Hutt Palace


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A Hutt


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Hutt Palace


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Chemilizard


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Drainage Pipes


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An Acklay’s seemingly impenetrable pincers are no match for a Jedi.


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Face wraps and deflective armor provide protection from the harsh elements of Korriban.


Avoidance

It takes skill to avoid detection by the Jedi.


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On Korriban, you must be prepared to defend yourself at all times.


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Not far from the Jedi Enclave on Tython, a traitor is confronted.


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Male Human Render


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From character concept to 3D


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An underground generator and its in-game counterpart


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Sith Attack Plans


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An Assassin Droid


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Droids


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The Jedi Temple


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Sands of Korriban


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Jedi Meeting Room


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Sith Academy


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Village on Tython


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A Kel'Dor cautiously surveys the room for potential threats.


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Jedi and a Sith battle amongst ancient ruins.


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The main hall of the Sith Academy


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A Jedi strikes down a Nexu


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Sith unleashes Force lightning against an opponent


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Dark and Light Clash


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Jedi Enclave on Tython


Mining droids

Mining Droids: not defenseless


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Republic Special Forces


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Tython, the Jedi Homeworld


Force choke

The Sith Force Choke


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The Sith Homeworld of Korriban

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