If you are just beginning your adventure in Star Wars: The Old Republic, you may realize that there are an incredible number of quests available in the game, and a vast range of story and lore for you to explore. The story quests in the game are meant to be played in a specific order, but in reality you may not come across them at the right time or might accidentally miss them all together while focusing on your main quest.
Special note for players who use an Outlander Character Token or Commander Character Token to create a Level 60/65/70 character:
Most players start at level 1, but there is an option to create a level 60 or 65 character if you have subscribed recently or have bought the opportunity from the Cartel Market. Starting a character at level 60 or 65 is referred to as using an Outlander Token, which starts you at the beginning of the later expansions. After the Onslaught expansion, Outlander Tokens are replaced with Commander Tokens, which start a character at level 70 and brings you straight to Jedi Under Siege. This is not recommended for new players looking to enjoy the story.
If you have created a level 60 or 65 Outlander character, your main story objective will be to simply follow the Knights of the Fallen Empire expansion story. You'll then be able to go back and do some of these quests - but not all of them. Outlander token characters can go back and complete planetary quests, bonus series quests, and Flashpoint quests, but not class quests. They can also go back and start certain later planets, but they can not play the Rise of the Hutt Cartel expansion or the Shadow of Revan expansion. This will also apply to any players who begin either expansion and beyond - any quests that were left undone within the class story, Rise of the Hutt Cartel, and Shadow of Revan will be set to a defaulted list of choices. This also locks out any achievements and titles relating to completing any of those quests.
If you have created a level 70 Commander character, your main story objective will be to simply follow the Jedi Under Siege story and beyond. You can still play the KOTFE expansion, but the storyline will be set to a defaulted list of choices.
This guide was written mainly for players starting at level 1, so keep in mind the order and availability will be a bit jumbled for you if you are playing on an Outlander or Commander token character.
Class story: Prelude[]
Legend: Blue box = flashpoint (most are soloable, but are otherwise group content). Purple box = operations (group content).
The Class Story: Prelude acts as the introduction into the game. Characters enter into the world have receive some exposition from the initial NPCs that they encounter before being sent off to their first mission. Each class has a specific starter planet:
- Jedi start on Tython.
- Smugglers and Troopers start on Ord Mantell.
- Sith start on Korriban.
- Bounty Hunters and Imperial Agents start on Hutta.
After the initial story on the starter planet is completed, the character is then sent toward to the main space station from which they will stage all their future adventures in the galaxy.
- Carrick Station for the Galactic Republic.
- Vaiken Spacedock for the Sith Empire.
This will introduce the player to areas where they can access Crew Skills as well as key components of game play such as the Galactic Trade Network, PvP terminals, Cargo Holds, and more!
This will also introduce the character to their first flashpoint as they make their way for their capital planet to further make a name for themselves.
- Republic Class Storyline Alignment Walkthroughs
- Imperial Class Storyline Alignment Walkthroughs
- Side Mission Alignment Walkthroughs
Class story: Act I[]
Legend: Blue box = flashpoint (most are soloable, but are otherwise group content). Purple box = operations (group content).
The start of Act I is marked by characters receiving their starship after the story on the capital planet is completed. The end of each act is marked by players receiving an achievement and sometimes a title.
Class story: Act II[]
Legend: Blue box = flashpoint (most are soloable, but are otherwise group content). Purple box = operations (group content).
From Act II onwards, things start to get serious, and the next two story flashpoints set off a chain of events that lead to the storyline of the expansions to come.
Class story: Act III[]
Legend: Blue box = flashpoint (most are soloable, but are otherwise group content). Purple box = operations (group content).
Act III sees the conflict between the Republic and Empire come to a head, especially on Corellia. In some class stories, the final class mission takes place after the Corellia arc is finished.
Interlude[]
- Interlude Missions
Legend: Blue box = flashpoint (most are soloable, but are otherwise group content). Purple box = operations (group content).
Rise of the Hutt Cartel[]
Legend: Blue box = flashpoint (most are soloable, but are otherwise group content). Purple box = operations (group content).
Kuat Drive Yards technically
unlocks at level 15. |
Forged Alliances[]
- Forged Alliances Missions
Legend: Blue box = flashpoint (most are soloable, but are otherwise group content). Purple box = operations (group content).
The first part of this story arc is similar to traditional attack and defense matches in other games, except that players will be the attackers in both stages whichever faction they play, as players first invade the enemy academy, then retake their own academy from the enemy.
Shadow of Revan[]
Legend: Blue box = flashpoint (most are soloable, but are otherwise group content). Purple box = operations (group content).
On Rishi, each class has one more class mission that serves as an epilogue to the class storylines.
Ravagers is set outside
of the main story. |
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Knights of the Fallen Empire[]
Legend: Blue box = flashpoint (most are soloable, but are otherwise group content). Purple box = operations (group content).
Knights of the Eternal Throne[]
Legend: Blue box = flashpoint (most are soloable, but are otherwise group content). Purple box = operations (group content).
Fractured Alliances[]
- Fractured Alliances Missions
Legend: Blue box = flashpoint (most are soloable, but are otherwise group content). Purple box = operations (group content).
Jedi Under Siege[]
Legend: Blue box = flashpoint (most are soloable, but are otherwise group content). Purple box = operations (group content).