Star Wars: The Old Republic Wiki
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{{Ability infobox
{{AbilityInfoBox
 
 
|name = Trauma Probe
 
|name = Trauma Probe
 
|icon = [[File:Plasmaprobe.png|36px|Trauma Probe]]
 
|icon = [[File:Plasmaprobe.png|36px|Trauma Probe]]
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}}
 
}}
 
'''Trauma Probe''' is a tier 5 [[Combat Medic]] [[Commando]] skill tree [[ability]].
 
'''Trauma Probe''' is a tier 5 [[Combat Medic]] [[Commando]] skill tree [[ability]].
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{{clr}}
 
 
==Patches==
 
==Patches==
 
* {{Patch 1.2.0|note=Now costs 2 Energy Cells to activate.}}
 
* {{Patch 1.2.0|note=Now costs 2 Energy Cells to activate.}}
   
 
==External links==
 
==External links==
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{{Jedipedia|}}
{{THLink|http://www.torhead.com/search/Trauma+Probe}}
 
   
[[Category:Commando abilities]]
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[[Category:Commando Abilities]]
[[Category:Commando skills]]
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[[Category:Trooper Abilities]]

Latest revision as of 22:41, 11 May 2019

Trauma Probe Trauma Probe

Instant
Cost: 2
Range: 30m

Deploys a trauma probe with 10 charges that lasts 5 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for X. This effect cannot occur more than once every 3 seconds. Only one trauma probe can be deployed at a time.

Trauma Probe is a tier 5 Combat Medic Commando skill tree ability.

Patches

  • Patch 1.2.0 (12 Apr 2012): Now costs 2 Energy Cells to activate.

External links