Defeating an opponent or activating Blaster Whip or Shoot First grants the Upper Hand, increasing all damage dealt by 2% and enabling the use of exploits for 10 seconds. Up to 2 charges of Upper Hand can exist at once.
Upper Hand is an ability available to the Scoundrel at level 10. It allows the Scoundrel to generate charges of Upper Hand. A charge of Upper Hand is gained when an opponent is defeated. A charge of Upper Hand increase all damage dealt by 2% and enables the use of many abilities. Up to 2 charges of Upper Hand can exist at once. The stack of charges lasts for 10 seconds